Athikin
Commoner
Posts: 11
Favorite D&D Class: Wizard
Favorite D&D Race: Gnome
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Post by Athikin on Apr 22, 2016 17:36:14 GMT
Do while creating characters, my girlfriend really wanted to play a noble druid. The reason we came up with for her character running off was and joining adventure was because she became a "were-druid". It explains her druid abilities, and reason for adventuring (to find a cure). The thing I love about this is that once a month her character has to roll a d20, and she turns into the bloodthirsty version of the creature in the roll table. Because I want to make sure it makes for interesting plot without derailing the adventure every time, I included a number of relatively 'harmless' creatures, while also including a few dangerous ones to still make the anticipation scary.
The reaction of the rest of the party the first time she transformed was priceless. They didn't know this at all about her character, and so when the transformation began they were shocked, and then terrified at the prospect of fighting a werewolf (The party was level 2). When she turned out to become a very angry clawing house cat they all had a good laugh and wrapped her up in a blanket and carried her off. 01 DM Choice 02 Tiger 03 Wolf 04 Rat 05 Raven 06 Panther 07 Owl 08 Mule 09 Mastiff 10 Lion 11 Cat 12 Frog 13 Crocodile 14 Hawk 15 Bear 16 Boar 17 Bat 18 Rabbit 19 Hamster 20 Player Choice
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Post by DM Stretch on Jun 10, 2016 16:56:12 GMT
That's great for the lulz!
You realize, of course, that you can easily lull them into a false sense of security for when she transforms into a were-cheetah!
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Post by joatmoniac on Jun 11, 2016 18:57:07 GMT
To allow the mechanic to be used more frequently you could add a percentage chance that she will turn each night and increase it the closer you get to a full moon. Then having a high or even 100% chance on the night of a full moon. I suggest this because sometimes an entire lvl 1 to 10 adventure can span what is essentially a few weeks worth of in game time, haha.
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