Post by donosaur on Apr 12, 2016 21:26:40 GMT
I guess this goes under DM Problems, since I'm asking for help. For the next stage in my 5E campaign, I'm adapting 4E's Neverwinter Campaign setting for my party. Rather than lay out ALL of my plans, I'm going to just list my high-level guiding principles:
My concern is that I've never run a sandbox this big. I am a very fastidious note maker, and I panic a bit when I don't have every detail of a session planned out. I'm struggling to figure out how I'm going to manage having every part of this city "loaded" in my brain or my notes on a given game day. I don't want to railroad my party (anymore... ), I really want them to explore the town. I just don't know how to do it. I mean, I don't even know how to organize my notes (nowadays I use a bookmarked google doc, but that feels insufficient. do I need to build a wiki?).
Have you ran a campaign in a sandbox city setting before? How did you prepare? How did you players approach the relative freedom to go anywhere or talk to anyone? How can I prepare myself efficiently, meaning, without detailing exhaustively every tavern, shop, alley, npc, and thug they might possibly meet?
Here is the actual synopsis of the main thread:
This adventure is based around realizing something is rotten and getting to the bottom of it before it's too late. I want the party to talk to all the factions and important people in the city, getting a feel for the tensions there and the history. In my campaign, Neverember is rebuilding the famous bridges of Neverwinter and connecting them to The Wall. Few know it, but the new bridge will actually function as a dam, so he can flood the Chasm (and all the poor and dissident areas around it). This is monstrous, but Neverember didn't come up with it himself: an aboleth lays stranded in a hidden grotto at the bottom of the chasm, and its dreams have been affecting the citizens above. Its desperation for water has infected Neverember's brain, causing him to pursue his dam plot.
The party will have the ability to investigate Neverember's construction sites, his employees, his mercenaries, and ally with anti-Neverember forces. They could also choose to investigate the chasm and the monsters crawling out of it, maybe realizing that there's something sinister down there manipulating things up above. The two big options are, they either stop the flood and must descend the chasm to fight the weakened aboleth, or they fail to stop the flood and it comes up to fight them fully powered.
- Continuation of characters, plots and themes from LMoP. I've taken plots and threads in the NCS and attached NPCs and Factions from our current adventure to them. This should provide some continuity and keep the party from having to memorize even more lore. E.g., instead of Mintarn mercs, I'm using Zhentarim mercs bc the party already has a relationship with them
- Streamlining of plots. There's so much in the NCS! I'm sure this is to give the DM lots of options, but it's overwhelming. I'm reducing the overall number of players and schemers in the city to keep things manageable, but hopefully without making it feel small.
- Lowering the danger but not the stakes. Holy moly 4E sounds brutal. Overall, I'm looking to depower the threats in the first couple adventures at least, but the stakes remain high. E.g., instead of a whole sovereignty of aboleths, there's just one and it's dormant. But, even one of those things threatens to undo all of Neverwinter.
- Keeping a few random encounters up my sleeve in addition to the big keyed encounters.
My concern is that I've never run a sandbox this big. I am a very fastidious note maker, and I panic a bit when I don't have every detail of a session planned out. I'm struggling to figure out how I'm going to manage having every part of this city "loaded" in my brain or my notes on a given game day. I don't want to railroad my party (anymore... ), I really want them to explore the town. I just don't know how to do it. I mean, I don't even know how to organize my notes (nowadays I use a bookmarked google doc, but that feels insufficient. do I need to build a wiki?).
Have you ran a campaign in a sandbox city setting before? How did you prepare? How did you players approach the relative freedom to go anywhere or talk to anyone? How can I prepare myself efficiently, meaning, without detailing exhaustively every tavern, shop, alley, npc, and thug they might possibly meet?
Here is the actual synopsis of the main thread:
This adventure is based around realizing something is rotten and getting to the bottom of it before it's too late. I want the party to talk to all the factions and important people in the city, getting a feel for the tensions there and the history. In my campaign, Neverember is rebuilding the famous bridges of Neverwinter and connecting them to The Wall. Few know it, but the new bridge will actually function as a dam, so he can flood the Chasm (and all the poor and dissident areas around it). This is monstrous, but Neverember didn't come up with it himself: an aboleth lays stranded in a hidden grotto at the bottom of the chasm, and its dreams have been affecting the citizens above. Its desperation for water has infected Neverember's brain, causing him to pursue his dam plot.
The party will have the ability to investigate Neverember's construction sites, his employees, his mercenaries, and ally with anti-Neverember forces. They could also choose to investigate the chasm and the monsters crawling out of it, maybe realizing that there's something sinister down there manipulating things up above. The two big options are, they either stop the flood and must descend the chasm to fight the weakened aboleth, or they fail to stop the flood and it comes up to fight them fully powered.