Post by grimmhelm on Apr 9, 2016 16:50:42 GMT
Soooo my group had just finished there last little game and were after something a little more light hearted...
I was open for suggestions for the type of game they wished to play, It seems I have become predictable in my early 30's (something I will now have to debunk in short order).
They had all gotten together it seems and chosen what they want to do for a "short fun game" as they put it.
They wanted to take a little trip to Eternia.
That in itself isn't a bad thing, there is plenty to use there I have towns and cities, Snake Mountain, Castle Greyskull and a whole mesh of characters from the Masters of the Universe and She-Ra TV shows/comics.
HOWEVER...
I'm sure you can all guess the first thing that they did when they got the chance.
They ran to Greyskull in an attempt to gain entrance and become over-powered overlords of the realm (I'm not entirely sure if that would be good or bad, this group is pretty diverse in there alignment at the best of times).
They find pretty quickly getting inside is no easy task for level 3 adventures, the magic wards are powerful, the windows are too small to slip through on the sides and so they attempt to climb through the eyes where they narrowly miss the Sorceress (damn lucky stealth checks, they made it by 1).
They roam the halls for a while looking for doors and loot and primarily the throne room and come across a bedchamber with a rather hefty tomb on a pedestal with a sizable magic lock.
The adventures take the book of course -it's obviously the Sorceress's personal spell book and is bound to have some secrets of Greyskull hidden within and on their way out they get spotted and they scurry off quickly as traps activate and magic starts flying.
They make it out with a slither of their health left and almost losing the wizard to a magic missile and break for the heavy jungle to find somewhere to rest and hide away from the bird form Sorceress who's now searching the skies.
I allow them a short rest before they hear and see a massive crack of lightning in the sky and predictably the players faces drop and they run for the hills knowing what that would mean in this universe.
A quick skills challenge have them avoiding Battle-cat, Man-at-arms and Teela with no sign of the big hero (interestingly the Wizard is perfectly willing to sacrifice/hinder/sabotage everyone else if it means he gets away after the events in the Castle).
They however fail the skills challenge and manage to get out of the jungle and run into He-man he had circled around to cut them off, not wishing to fight the most powerful man in the universe or lose their ill-gotten-gains.
Roll Initiative.
And then the players come up with the greatest idea of all time...they split the party...they scatter.
The barbarian of course tries his strength with a grapple match against He-man, to this day he claims to distract the hero from the others...except for the fact he was playing a character that blatantly was only with them for coin.
The poor wizard gets his comeuppance been chased by Battle-cat and the other Masters track down the other poor unfortunate souls who fled, they manage to survive 5 turns reasonably well which was the limit I set on the combat before things get complicated - you can probably guess what happens.
The combat has drawn the attention of Skeletor and his not so merry men, which the players are able to pass off the heroes they were fighting onto and make their escape once more...
It takes some time but they get to 'safety' in the badlands and the wizard works on the lock of the book they pinched.
Eventually unlocking the thing (now at level 5 -so much for short game) and excited they begin to read the handout pages i created for them...it isn't a spell book, it contains no hidden secrets of Greyskull, it is in fact the Sorceresses shipping journal...mostly involving He-man and Man-at-arms...
So Sit-rep.
They stole a worthless book that will have majorly annoyed one of the most powerful characters in the whole mythos, they have He-man and the masters chasing them because they stole something from Greyskull and they have Skeletor chasing them because He-man is chasing them...
In the end, they in fact do NOT have the power and crime doesn't pay!
The players also admitted that this turned into the most fun but stressful game they have ever played.
I was open for suggestions for the type of game they wished to play, It seems I have become predictable in my early 30's (something I will now have to debunk in short order).
They had all gotten together it seems and chosen what they want to do for a "short fun game" as they put it.
They wanted to take a little trip to Eternia.
That in itself isn't a bad thing, there is plenty to use there I have towns and cities, Snake Mountain, Castle Greyskull and a whole mesh of characters from the Masters of the Universe and She-Ra TV shows/comics.
HOWEVER...
I'm sure you can all guess the first thing that they did when they got the chance.
They ran to Greyskull in an attempt to gain entrance and become over-powered overlords of the realm (I'm not entirely sure if that would be good or bad, this group is pretty diverse in there alignment at the best of times).
They find pretty quickly getting inside is no easy task for level 3 adventures, the magic wards are powerful, the windows are too small to slip through on the sides and so they attempt to climb through the eyes where they narrowly miss the Sorceress (damn lucky stealth checks, they made it by 1).
They roam the halls for a while looking for doors and loot and primarily the throne room and come across a bedchamber with a rather hefty tomb on a pedestal with a sizable magic lock.
The adventures take the book of course -it's obviously the Sorceress's personal spell book and is bound to have some secrets of Greyskull hidden within and on their way out they get spotted and they scurry off quickly as traps activate and magic starts flying.
They make it out with a slither of their health left and almost losing the wizard to a magic missile and break for the heavy jungle to find somewhere to rest and hide away from the bird form Sorceress who's now searching the skies.
I allow them a short rest before they hear and see a massive crack of lightning in the sky and predictably the players faces drop and they run for the hills knowing what that would mean in this universe.
A quick skills challenge have them avoiding Battle-cat, Man-at-arms and Teela with no sign of the big hero (interestingly the Wizard is perfectly willing to sacrifice/hinder/sabotage everyone else if it means he gets away after the events in the Castle).
They however fail the skills challenge and manage to get out of the jungle and run into He-man he had circled around to cut them off, not wishing to fight the most powerful man in the universe or lose their ill-gotten-gains.
Roll Initiative.
And then the players come up with the greatest idea of all time...they split the party...they scatter.
The barbarian of course tries his strength with a grapple match against He-man, to this day he claims to distract the hero from the others...except for the fact he was playing a character that blatantly was only with them for coin.
The poor wizard gets his comeuppance been chased by Battle-cat and the other Masters track down the other poor unfortunate souls who fled, they manage to survive 5 turns reasonably well which was the limit I set on the combat before things get complicated - you can probably guess what happens.
The combat has drawn the attention of Skeletor and his not so merry men, which the players are able to pass off the heroes they were fighting onto and make their escape once more...
It takes some time but they get to 'safety' in the badlands and the wizard works on the lock of the book they pinched.
Eventually unlocking the thing (now at level 5 -so much for short game) and excited they begin to read the handout pages i created for them...it isn't a spell book, it contains no hidden secrets of Greyskull, it is in fact the Sorceresses shipping journal...mostly involving He-man and Man-at-arms...
So Sit-rep.
They stole a worthless book that will have majorly annoyed one of the most powerful characters in the whole mythos, they have He-man and the masters chasing them because they stole something from Greyskull and they have Skeletor chasing them because He-man is chasing them...
In the end, they in fact do NOT have the power and crime doesn't pay!
The players also admitted that this turned into the most fun but stressful game they have ever played.