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Post by clark on Mar 9, 2015 1:21:46 GMT
A slow pace is one of the limitations of the medium, but I was wondering if anyone has any suggestions for short campaigns, designed to last not much more than six "rounds" or so yet still have a satisfying arc.
Any ideas? Thank you!
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Post by joatmoniac on Mar 9, 2015 2:24:40 GMT
The thing that immediately comes to my mind is the old school model in 2e where there would only be ~3 modules in each arc. I'll go back through some of my old stuff and let you know. Side note: in my opinion these can be easily adapted into 5e, but that leads me to an important question. What rules are you planning on playing with and how many players do you typically have?
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Post by joatmoniac on Mar 9, 2015 8:43:40 GMT
The Sinister Secret of Saltmarsh- This is actually the first module I ever played in, so it holds some personal nostalgia, but it is also a great example of a three part set. The Keep on the Borderlands - This is probably one of the most famous ones from 2E that could be adapted into whichever rule set you are playing, and you could grab the on convertinge before it and add another after. I'm sure other people have other great examples too. P.S. The first couple of published adventures for 3E chain together well. The Sunless Citadel followed up by The Forge of Fury and there are more that foolow, but these two early ones seems to fit the best together. Which I suppose is another important question: What level are these "rounds" geared towards? Edit: I had meant to link in an article I recently found about converting old to new.
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