Skeggjold
Commoner
Posts: 19
Favorite D&D Class: Druid/Forestal also GM
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Post by Skeggjold on Mar 3, 2015 13:52:27 GMT
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 5, 2015 19:11:51 GMT
I only watched the first video, but I found it remarkable that even using modern technology, it took him 7 days just to get to that point. Cool stuff, thanks for sharing!
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Post by joatmoniac on Mar 5, 2015 19:47:39 GMT
It is mind blowing that the process is one that simply takes so much time. Keep these videos in mind anytime a player asks why creating items takes so long, haha. It reminded me of another video that illustrates a very similar thing. vimeo.com/79844244
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Post by dm_mainprize on Mar 13, 2015 12:10:01 GMT
I only watched the first video, but I found it remarkable that even using modern technology, it took him 7 days just to get to that point. Cool stuff, thanks for sharing! Ya I agree thats wild that it took 7 days using modern techniques and tools. The time it takes to forge quality weapons and arms in our D&D worlds should reflect some of this and making magic item would probably take even longer. A good reason to tell players if they want to know why so few magic items exist in your world. That level of craftsmanship takes a long time.
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Deleted
Deleted Member
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Post by Deleted on Mar 13, 2015 19:58:23 GMT
Indeed. I was pretty skeptical about the numbers in the 5e crafting system (5g increments per day), but at least for metal work, it seems to be reasonable.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Mar 14, 2015 1:39:23 GMT
I only watched the first video, but I found it remarkable that even using modern technology, it took him 7 days just to get to that point. Cool stuff, thanks for sharing! Ya I agree thats wild that it took 7 days using modern techniques and tools. The time it takes to forge quality weapons and arms in our D&D worlds should reflect some of this and making magic item would probably take even longer. Though smiths could use magic to speed up the sword making process. You could probably cut a day or two off if the smith is using some type magic to help him make an ordinary weapon.
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Deleted
Deleted Member
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Post by Deleted on Mar 14, 2015 2:53:13 GMT
Well, if you really need a sword in a hurry, there's the old Fabricate spell!
This thread/video got me thinking I'd like to hear a DMB episode dedicated to talking about equipment in general, and how your character's gear can help bring a campaign to life. The Serpent in the Sword is a good example. Could also talk about varying styles of armor among cultures. For instance, plate armor isn't just the stat 18 AC. In cold climates it might be lined with furs, while armorers in hotter environments make it with better ventilation. Even spellbooks don't have to be just another heavy, runed tome. How about a magical "book bracer," a wristband with a flat pad that records whatever you write onto the surface, and scrolls through the various images you've written onto it when you swipe your finger across it (like a magical tablet app).
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Post by joatmoniac on Mar 14, 2015 6:10:08 GMT
I would definitely consider this to be a masterwork sword, but agree that an equipment episode could be really cool. There could be a wide variety of different aspects to address. Do you allow players to craft their own items? It takes a lot of down time, and can that even fit into your story? If they get too much magic how do you take it away from them? Granted 5e is a little better about that with the attunement mechanic.
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Deleted
Deleted Member
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Post by Deleted on Mar 14, 2015 7:12:22 GMT
For sure, many things to discuss about gear. -RPG crafting is a great topic. In 5e, creating your own magical items usually requires a formula and exotic ingredients, which can lead to adventures all their own. -unconventional uses of mundane items -encumbrance rules, when to use, when to ignore. -magic items, how common or rare, the implications thereof -material spell components There are probably many more avenues to explore regarding equipment. Alas, I'm a lowly Adventurer. Need one of you gold members to bring it up on the Patreon subforum. (just kidding, I know the guys pay attention to these threads too!)
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Post by joatmoniac on Mar 14, 2015 16:18:31 GMT
Haha. It's true. I know that DM Mitch and DM Chris read all of the posts, but I will definitely pass it along into said subforums to make sure it's documented there because I really like the idea of it. Getting better gear is a secondary, and in theory could be an altenative, leveling system. Especially if the system you use has monsters that require x level of magic to hit.
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Post by dm_mainprize on Mar 15, 2015 3:44:27 GMT
I second that it's an awesome idea, I know us gold dragons have access to the secret lair, but The DMs love Ll their listeners equally! And I'm sure with enough harassment we can get an armor/gear episode of not a potential future series on the subject. Really the idea of managing player inventories and that activities affect on story telling is a topic with lots of room for discussion.
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Post by joatmoniac on Mar 24, 2015 7:21:33 GMT
Found this and had to share it here www.youtube.com/watch?v=4DGCoQwZeEw even with the use of a decent amount of modern day equipment it still took the help of 3+ people and a decent amount of time to make things. Also, that entire channel is amazing!
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Deleted
Deleted Member
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Post by Deleted on Mar 25, 2015 2:52:32 GMT
Good share, Joatmaniac. Looks like they had fun with it at the end, too!
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