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Post by janewalksfar on Mar 12, 2016 23:18:20 GMT
Table talk that derails the game can be a bother, but goddess I love post-game table talk. When everyone's tinkering with their character sheets and looking up obscure rules. When someone starts telling their backstory and someone loads a bowl. When the DMs talk shop. When folks re-live campaign moments, comparing notes and debating clues. When we really get to revel in the friendships these games create.
Dming can be tough. People can be ridiculous. Yet there's something magical about those stolen late-night hours when folks are shifting back into their selves but still have a little bit of their inner hero kindled.
Do you ever just take a moment in gratitude for this ridiculous hobby and the stories and fellowship it creates?
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Post by joatmoniac on Mar 13, 2016 6:12:52 GMT
There is a cat in a bag that I won't let out, but I couldn't agree more with this. It is the best, and I'm bummed at times that my current group doesn't have the time to do that as much as my past groups. As I read your post, I quite honestly thought about instituting a quit early rule so that we can talk after the game has stopped. I will have to run that idea by my table tomorrow and see how it goes, haha. Also, I have too many cats in too many bags, and I hope people understand that to mean secrets, and aren't contacting PETA, haha.
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Post by catcharlie on Mar 13, 2016 9:22:05 GMT
There is a cat in a bag that I won't let out .... Also, I have too many cats in too many bags, and I hope people understand that to mean secrets, and aren't contacting PETA, haha. New magic Item, 'Bag of holding cats'? (Don't tell JM Perkins!)
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Post by janewalksfar on Mar 13, 2016 17:17:41 GMT
As I read your post, I quite honestly thought about instituting a quit early rule so that we can talk after the game has stopped. I will have to run that idea by my table tomorrow and see how it goes, haha. Also, I have too many cats in too many bags, and I hope people understand that to mean secrets, and aren't contacting PETA, haha. I think having time for table-talk is important for building solidarity and empathy in the group, especially with folks who haven't gamed together before or when bringing new folks into a game. So many aspects of the game come down to people/table dynamics, so I think time investing in each other outside the game session itself improves gameplay in the long run. For example, we just added 2 people to a previously 2 person campaign--at level 12! They were folks I'd never even met before, so it was really weird at first. They had very different tactics and it threw off the duo-dynamic we'd been playing so long. We'd sit on separate couches and they'd leave right after the session. Now they're more integrated into our gaming community, I find I have more patience in game.
Also, you could definitely find a bag of holding cats at a #notsogoodshop!
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Post by friartook on Mar 15, 2016 1:36:29 GMT
As to table talk, I think it's incredibly important to pause and take stock. Not only to have some non-game chit chat, but also to chat about the game itself. I strategically steer us into table talk at key moments, sometimes at the beginning, sometimes at the end, and even occasionally in the middle of a session.
As to gratitude; I can't even express my level of gratitude to my group. If I think about it too much, I get all choked up.
Not only are these guys incredible friends who've stepped into being role players and make it possible for me to play the games I love. They are also just good people and good friends. I have three kids and two jobs. There is very little time in my life for friends and socializing. The game group gives me the excuse to take a night and make some social interaction happen.
On top of all that, my players are so very encouraging and inspiring. They compliment my GMing, thank me profusely for running the game, and let me know, directly and obliquely, that they respect me and enjoy my games, stories and company.
I could go on forever. My players are also my friends. My gratitude to them goes deeper than I can express.
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