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Post by blakeryan on Mar 10, 2016 11:41:25 GMT
Always thought Animals could be better represented in D&D.
If you've ever watched an animal document you quickly realize most have FAR better hearing and sense of smell than people do, we are talking 120ft range bare minimum for both.
There are a few affects of this though -
They'd flee sonic or fire affects, the smell and sound would be overwhelming, or at least roll wisdom/willpower to stay or not. So pcs can use these to scare off animals, its nice to find alternatives to killing everything after all. Plus is will add some randomness to a fight if the enemy mage summons a bear, you fireball the mage, the bear decides to run for it and your druid high fives the mage.
But they would notice undead/aberrations very quickly, so a pc with a guard dog, horse mount or animal companion should get hints about the presence of unnaturals by their companions behavior.
In my games I take it a step further and let mammals sense dimensional anomalies, that is rapid changes/distortions in time and space, like a magical portal, or recent teleport/extra planar magic activity.
Hope this gives people some food for thought.
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Post by ino on Mar 11, 2016 3:05:48 GMT
That's pretty brilliant, but be careful if u have a Druid in the party. A player may try to capitalize on these benefits.
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Post by joatmoniac on Mar 11, 2016 3:23:52 GMT
Yeah, this is great and I love the idea of giving the animal kingdom more of the power and abilities that they have irl. I assume they don't have it so as to not over complicate the rules on lesser used creatures. If anything has taught me the awesome might of animals, especially mountain lions, it was Oblivion on xbox, haha. Have you seen stat blocks like this before?
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