dmdave
Commoner
Posts: 15
Favorite D&D Class: Monk
Favorite D&D Race: Minotaur
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Post by dmdave on Feb 23, 2016 3:54:41 GMT
So, as a result of several of my character's backstories and several players having run the campaign before, I have made considerable adjustments to the Starter Set campaign concept. I've attached my working concept map with connections below for anyone to peruse, but I will include the key points and some questions for anyone willing. I've got understanding of just enough lore to make things dangerous, but missing key connections Significant Points: The enemy side is on a 2 way race for Wave Echo Cave Lolth Servants and remnants of the Shade Enclave both seek to control the Cave to supplant Shar or Lolth as god of magic. Chardalyns have been found in mass amount deep into the cave, with extremely powerful magic even deeper Lolth Servants are using Black Spider/Redbrands/Goblins; Shadow Enclave is using Orcs/Skairixus (PC dragonborn clan) Independent NPC rogue clan is eyeing Skairixus movement Titania has ordered the god Skerrit to assist his servant druid in preventing the upset in magic that could occur A few questions: First off, any additions/changes that sound interesting to anyone? For both Lolth side and Shadow Enclave, what are some good enemies/creatures to utilize? And finally, for my Druid, what interesting Fey creatures could he present for the Druid to obtain the wild shape of? I'm not worried about sticking to 5E specific themes, so feel free to bring the suggestions or critiques.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 24, 2016 3:46:18 GMT
Brotherhood of the Porcelain Skunk? Do explain, the name demands it!
Quaggoths and Ettercaps could be fun allies for the S.E. and Lolthites respectively. One of the things I like about these monsters are their suitability as boss monsters at early levels, and minions at highers levels. Though I suppose you could say the same of many CR 2-3 creatures.
The only fey animal-like creature in the monster manual is the blink dog, so that's the beginning and end of the interesting fey to introduce. However, standard rules are that druids can only turn into beasts, not fey. Is this question coming from a house rule or a misunderstanding of the ability?
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dmdave
Commoner
Posts: 15
Favorite D&D Class: Monk
Favorite D&D Race: Minotaur
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Post by dmdave on Feb 24, 2016 4:39:41 GMT
Thanks for the response. The brotherhood name was PC creation, not sure of the origin.
And as for the Fey, the Roland PC was rescued by Skerrit before, and Titania sought to have a personal hand in preventing the rise of Shar and Lolth ( the storyline is right after the recent destruction of Myth Drannor, triggering their interest). Figured it might be interesting to have Skerrit appear in the form of some particular animal for the druid to utilize through the campaign that might not normally be an option.
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Deleted
Deleted Member
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Post by Deleted on Feb 24, 2016 6:08:45 GMT
Tressym might be fun. I don't think they have any official stat blocks, though one does make an appearance in an Expeditions module for Adventurer's League (DDEX 2-6 Breath of the Yellow Rose) so they're still a thing in Faerun canon for 5e.
They're basically cats with wings. Since they're flying it wouldn't be a wildshape option til later levels, of course.
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