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Post by thugcorecowboy on Dec 15, 2015 21:18:46 GMT
Welcome to wurmwood when I started to build this world I wanted it to stress the story of survival and the hard and often conflicting decisions (like for instance clean drinking water is an issue you find a clean water source and a small group of religious missionaries who raise orphaned children reside there and there isn't enough to support both them and the pcs settlement) now as a pc what would you do?Now the first thing I realized in this scenario was that aliment would make these type of decisions for the players(I feel that aliment doesn't work with this type of campaign) instead I made a renowned system that marks the good/bad actions of the players and use that to decide how the npcs will react to them I also added a majority rule with it so if we take the earlier example and apply it the rule there(2/3rd of the party decides killing them is the best option and they fallow threw with it then the party as a whole will be known as the guys who wiped out a bunch of kids for there water source)I didn't want to restrict any classes for this campaign any thoughts on how I could work aliment based classes into this campaign?
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Post by DM Kiado on Dec 15, 2015 22:47:57 GMT
Hey, welcome to the forums!
I have actually thought about this recently from someone else's work here, or at least their work had me thinking about it. Anyways, I think Alignment could be interesting in a world like this. In a true Post-Apocalyptic scenario, is there any room for a lawful good character, when you are basically walking in a living hell. Good and evil can be skewed in a world like this in my opinion. The scenario you present there are no bones about it. Taking the water source used to keep some children alive, by killing them all, is evil, no matter how you cut it. Is that common place in a world such as yours? Traditionally yes. Would the good aligned guy resign his fellows to death to keep the children alive, or would the group turn on him because they don't want to die?
I think you are going to have shady alignment in general in a world such as this. Even Priests probably wouldn't shy away from doing something terrible if they thought no one would know. Your idea of a Renown system is not a bad idea, but how would that "Renown" travel through your world to make it feasible and come back to haunt the players.
Again welcome. Just some thoughts and discussion sparkers there.
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Post by thugcorecowboy on Dec 16, 2015 12:38:24 GMT
Well in that later case being the fact that they're missionaries they would have people coming with food and such but it's a good point you make about word getting around but in a world like this do you want to hide the horrible things your willing to do when murderous raiders are common place I mean think of Vlad the impaler people think of him as a bad guy but really he was just protecting his own against all side and was always out numberd and then there's one more thing to take into account the players you tell them they play in a world with no kind of legal system no central government to persecut you for your evil deeds I just don't see players trying to hide it unless there life is at stake in that very moment take the earlier example when it's over do you really see a player going oh by the way I'm going to wipe out all our tracks so no one knows it was us and also in most cases they won't even know off the effects till way later but you got me thinking about It may be I'll just use my judgment on whether or not it's big enough to get around I'll just use it for the big stuff
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Post by thugcorecowboy on Dec 16, 2015 16:00:47 GMT
I think letting the player come up with there own code of conduct might work best here so far I've left the idea of faith very bare bones mainly just because I couldn't see where it would fit in a world like this and I'd had figured I'd let the players come up with there own ideas for this and I hope for some crazy faiths to come out of it anyways I've come up with an example palindin so let me know what you think about it and whether not it would work as a suppliment for Ali John member of the order of the mitt Focus of worship-fair play Thou shall not commit theft through deception everyone deserves a fair chance to fight for there property Thou shall not bully or permit the bullying of those lesser than them selves you You may be better than everyone else but don't hold this over them instead use this to lead them and drive them to higher hightes be there hero and role model show them the greatness of Fair play Thou shall always show good sportsmanship but never forget the importance of leveling the playing field if the enemy fights with deception then it's only fair to do the same so there's his orders oath I purposely left it grey so he would fit with the campaign so basicly he can't steal from someone but it's OK to challenge another for there stuff, he has to be a good role model and can't push others around for his own sake and last let the enemy dictate the rules of the game(if the enemy ambushed you then in the name of Fair play it's OK to hit him a few more times after you've knocked him prone) so he'd work as any other palindin as a class just his moraly ambiguous oath is different I picture him wearing armor made up of old baseball equipment and scrap metal a shield made from a old street sign and wielding a sawed off baseball bat with bolts going through it for make shift studs blessed by the "owners" as his holy weapon(get the baseball theme I want to ad a whistle for a holy symbol)
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Post by DM Kiado on Dec 16, 2015 19:08:19 GMT
Well in that later case being the fact that they're missionaries they would have people coming with food and such but it's a good point you make about word getting around but in a world like this do you want to hide the horrible things your willing to do when murderous raiders are common place I mean think of Vlad the impaler people think of him as a bad guy but really he was just protecting his own against all side and was always out numberd and then there's one more thing to take into account the players you tell them they play in a world with no kind of legal system no central government to persecut you for your evil deeds I just don't see players trying to hide it unless there life is at stake in that very moment take the earlier example when it's over do you really see a player going oh by the way I'm going to wipe out all our tracks so no one knows it was us and also in most cases they won't even know off the effects till way later but you got me thinking about It may be I'll just use my judgment on whether or not it's big enough to get around I'll just use it for the big stuff Well, I think in a world like this (depending on your available player tools) this will work like a medieval world as far as communication goes. It could be possible for players to out travel the word of mouth, but that should be a DM determination. I think it would depend on the region the players are in. Is it a fairly organized area as far as a central governing body (be that a gang of thugs, or a mutual protection city) or is it in a no rules, no man's land? That's what makes communication in a world like this is word of mouth, maybe couriers in a more organized area, or government structure. Is there anyone around to tell on the players? How long would there act go unnoticed or unfound? Would they even be able to pin it on a player(s)? Maybe that's overthinking it a little, and could probably be something easy to figure out on the fly based on the factors in play. I think letting the player come up with there own code of conduct might work best here so far I've left the idea of faith very bare bones mainly just because I couldn't see where it would fit in a world like this and I'd had figured I'd let the players come up with there own ideas for this and I hope for some crazy faiths to come out of it anyways I've come up with an example palindin so let me know what you think about it and whether not it would work as a suppliment for Ali John member of the order of the mitt Focus of worship-fair play Thou shall not commit theft through deception everyone deserves a fair chance to fight for there property Thou shall not bully or permit the bullying of those lesser than them selves you You may be better than everyone else but don't hold this over them instead use this to lead them and drive them to higher hightes be there hero and role model show them the greatness of Fair play Thou shall always show good sportsmanship but never forget the importance of leveling the playing field if the enemy fights with deception then it's only fair to do the same so there's his orders oath I purposely left it grey so he would fit with the campaign so basicly he can't steal from someone but it's OK to challenge another for there stuff, he has to be a good role model and can't push others around for his own sake and last let the enemy dictate the rules of the game(if the enemy ambushed you then in the name of Fair play it's OK to hit him a few more times after you've knocked him prone) so he'd work as any other palindin as a class just his moraly ambiguous oath is different I picture him wearing armor made up of old baseball equipment and scrap metal a shield made from a old street sign and wielding a sawed off baseball bat with bolts going through it for make shift studs blessed by the "owners" as his holy weapon(get the baseball theme I want to ad a whistle for a holy symbol) I don't know that I would do this much differently than you. You are staying within some of the tropes of Paladins, but giving it a more meaningful purpose than just pure survival. If it were me doing it, I would probably take some of the grey out. Make it an established order that designates a code of honor, even in a world like you are describing, that would make it tough to keep those codes. They would be a stark contradiction to most of the rest of the world. Most other beings wouldn't like them. Be that because they don't want to be reminded of the moral high ground they don't obtain, or because they actual punish people for acts of evil. In my world they would be sort of a self-justified law men, in a world with no laws. Walking a crazy line between right and wrong. That's just me though. Take whatever you like from that.
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Post by thugcorecowboy on Dec 16, 2015 19:32:45 GMT
I actually have another thread under world building that goes into the world a little more it's funny after I wrote that I decided to use it and cast them much like a law man that live in a old baseball stadium and look after the population of people who live around it
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Post by friartook on Dec 17, 2015 2:07:32 GMT
On the subject of religion: I think the harsher the conditions of the world, the more religious people are likely to be.
Think off the dark ages of Europe. Life was harsh and oppressive, and the religions of the time both exacerbated that trend, and capitalized off it.
I think settlements centered around a religious order, person or cult might be very common in a world like you describe. Even more so given the "celestial" nature of the disaster that sent the world down the tubes.
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Post by catcharlie on Dec 17, 2015 13:43:12 GMT
"Burn the Witch!"
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