Post by Deleted on Oct 13, 2015 4:34:27 GMT
Hi all, in honor of this week's episode, I wanted to share a puzzle concept that you can add to your own world. I've used these in my world as the locks to "bonus treasures" in a themed area. They basically appear as gems embedded in a wall with grooves, but the idea can be converted into many forms. The idea is that once you know the principle, you can design an infinite number of puzzles based on the central concept. To facilitate player interaction, you'll need multicolored tiles, and that's about it. I use 1-inch plastic square tiles, but you can create your own easily enough with colored paper, or white paper and markers.
Draw interlocking lines and shapes, along which colored tiles can move. On lines marked with arrows, tiles can only move in that direction. At junctions marked by a circle, the tile changes color. Once all the colored squares are filled with the matching colored tile, the puzzle is solved.
For simple puzzles, use fewer circles, fewer colors, and make the color change binary (red turns to blue, blue turns to red; green turns to yellow, yellow turns to green). For more complex puzzles, add additional circles, colors, and rotate the color change through more colors.
To increase the challenge, require completion of the puzzle in a certain number of moves. You can also add consequences for placing the wrong color tile in a square (ex: red tile in a mismatched squares causes fire damage).
Here is an illustrated examples of a fairly simple puzzle. Can you solve it in under 20 moves?
(Also, give me a heads up if the rules aren't clear enough, or if you'd like additional guidance on constructing your own)
Draw interlocking lines and shapes, along which colored tiles can move. On lines marked with arrows, tiles can only move in that direction. At junctions marked by a circle, the tile changes color. Once all the colored squares are filled with the matching colored tile, the puzzle is solved.
For simple puzzles, use fewer circles, fewer colors, and make the color change binary (red turns to blue, blue turns to red; green turns to yellow, yellow turns to green). For more complex puzzles, add additional circles, colors, and rotate the color change through more colors.
To increase the challenge, require completion of the puzzle in a certain number of moves. You can also add consequences for placing the wrong color tile in a square (ex: red tile in a mismatched squares causes fire damage).
Here is an illustrated examples of a fairly simple puzzle. Can you solve it in under 20 moves?
(Also, give me a heads up if the rules aren't clear enough, or if you'd like additional guidance on constructing your own)