Post by whipstache on Aug 12, 2015 20:21:12 GMT
Alright, so I assume you're trolling the Homebrew Campaign Ideas forum because you like discussion ideas, so I'm interested in doing a little crowdsourcing.
I have the shell of a world, a map with a few vague ideas about history and setting, but not much else. So I'd almost certainly be able to use any ideas you contribute.
Here's what I'm thinking: I'll write out my opening session, and you guys can help me fill in some potential consequences and/or ideas for where the PCs might go and what they might be able to do after that. Maybe we even get a chain of events going. If there are enough ideas, I could even put together a mind map.
If anyone's interested, I'll post the map. But, keep in mind it's my first one (I have a couple others that I'm working on that are already much better).
Alright, here goes.
Our PCs start at a carnival setting with midway games, food & drink, and entertainment (inspired by this thread). Depending on what the PCs each decide they want to do, I'll figure out ways to end up with them all arrested. The wizard tries to use magic in a game, stall owners call security. The fighter rolls a nat 20 on a strength-related game, but still fails, and picks a fight with the stall owner. Another PC gets his pocket picked and follows the urchin into an alley where he just starts screaming for security. You get the idea.
Once all the PCs are in prison, they can get to know each other a bit before they are transported to the City Hall/Duke's palace. Instead of individually going before an arbiter, as per usual, the party are taken to a back room where they meet with the Duke himself.
The Duke tells them a story of how when he was younger, he was leading a group of soldiers to take out a bandit stronghold. It was a fairly successful operation, but one soldier died. That soldier's mother happened to be a witch, and she tracked him down and put a curse on him. She told him that he would never live to see 40 years of age (which is how old her son was when he died). The Duke's 40th birthday party is in a week, and he's absolutely convinced that the curse will take effect before then. If the group agrees to track down the witch and figure out how to remove the curse, he will not only ensure that they are not tried for their crimes, but he will make sure they are rewarded. If they choose not to participate, they will be tried, and the Duke will ensure they are convicted.
The part goes to track down the witch [insert witch dungeon encounter here]. It honestly doesn't matter if they succeed or not... maybe they find evidence that the witch is dead, or come up with some other creative way of solving the problem. Whatever happens, when they return to the Duke, they are intercepted by his trusted adviser who tells them that the Duke has turned into an infant! (The party may or may not find out that this is actually not the first time the Duke has been turned into a baby.) As they are the only people who know of the curse, they must take the baby to the king, who is the Duke's much older brother (only, he's actually the Duke's much younger brother, because the Duke is actually like 120 years old). The party starts on the journey, escorting an infant to the royal city in hopes of delivering him to the king's palace.
Alright, your turn! What happens next? What are some other options in case the party decides to go a different direction?
Can't wait to see what you come up with.
I have the shell of a world, a map with a few vague ideas about history and setting, but not much else. So I'd almost certainly be able to use any ideas you contribute.
Here's what I'm thinking: I'll write out my opening session, and you guys can help me fill in some potential consequences and/or ideas for where the PCs might go and what they might be able to do after that. Maybe we even get a chain of events going. If there are enough ideas, I could even put together a mind map.
If anyone's interested, I'll post the map. But, keep in mind it's my first one (I have a couple others that I'm working on that are already much better).
Alright, here goes.
Our PCs start at a carnival setting with midway games, food & drink, and entertainment (inspired by this thread). Depending on what the PCs each decide they want to do, I'll figure out ways to end up with them all arrested. The wizard tries to use magic in a game, stall owners call security. The fighter rolls a nat 20 on a strength-related game, but still fails, and picks a fight with the stall owner. Another PC gets his pocket picked and follows the urchin into an alley where he just starts screaming for security. You get the idea.
Once all the PCs are in prison, they can get to know each other a bit before they are transported to the City Hall/Duke's palace. Instead of individually going before an arbiter, as per usual, the party are taken to a back room where they meet with the Duke himself.
The Duke tells them a story of how when he was younger, he was leading a group of soldiers to take out a bandit stronghold. It was a fairly successful operation, but one soldier died. That soldier's mother happened to be a witch, and she tracked him down and put a curse on him. She told him that he would never live to see 40 years of age (which is how old her son was when he died). The Duke's 40th birthday party is in a week, and he's absolutely convinced that the curse will take effect before then. If the group agrees to track down the witch and figure out how to remove the curse, he will not only ensure that they are not tried for their crimes, but he will make sure they are rewarded. If they choose not to participate, they will be tried, and the Duke will ensure they are convicted.
The part goes to track down the witch [insert witch dungeon encounter here]. It honestly doesn't matter if they succeed or not... maybe they find evidence that the witch is dead, or come up with some other creative way of solving the problem. Whatever happens, when they return to the Duke, they are intercepted by his trusted adviser who tells them that the Duke has turned into an infant! (The party may or may not find out that this is actually not the first time the Duke has been turned into a baby.) As they are the only people who know of the curse, they must take the baby to the king, who is the Duke's much older brother (only, he's actually the Duke's much younger brother, because the Duke is actually like 120 years old). The party starts on the journey, escorting an infant to the royal city in hopes of delivering him to the king's palace.
Alright, your turn! What happens next? What are some other options in case the party decides to go a different direction?
Can't wait to see what you come up with.