Post by dmdeejay on Sept 3, 2018 16:26:58 GMT
So my party had a series of unfortunate rolls that lead to a session just spiraling out of control.
I have a rather large group (Bard, cleric, Rogue, Sorcerer, a monk, and two fighters) and we play with a rule that if you don't act within 30 seconds on your turn in combat, your character defaults to melee attack or a cantrip. Keeps the pace moving and tensions high.
But anyway,
There were undead plaguing this town. Every night they would overwhelm the streets, killing and/or taking any living beings they find, then retreating to who knows where by first light. In so doing
As it turns out, a necromancer had visited to town in preparation of activating a portal in a long lost and buried temple. The dead themselves would rise up overnight from this intricate catacomb system beneath the city itself, sometimes breaking into the houses through the floorboards. And there was quite the array too: Zombies, Ghouls, Zombie Ogres, Bodaks and the like.
The party was able to fend off the dead for the night, though one of them had been knocked unconscious and was taken by the undead at dawn.
They tracked them to a desecrated temple of Lathander, found a secret passageway to a intricate dungeon beneath the temple, and soon found their lost comrade, the necromancer, and his entourage of wights.
Battle ensued and they took down the wights but not before the Necromancer was able to run to the portals controls and start the process of connecting this plane with that of the Abyss. He was tying to give Orcus and open door.
They tried to stop him but he finalized the commands and the portal began to activate, then, he disappeared.
The Cleric and Sorcerer rushed to the controls trying to stop the portal or at least divert it to another plane, but they could not. Within moments, they were staring into the icy bonemeal dunes of the 113th level of the Abyss.
In the distance, they could see movement and realized they had only a minute to ready themselves before demons began to pour through... followed by something... bigger.
The bard and cleric took up the controls of the pedestal trying to shut it down (treated it like death saves: 6 successes, you shut it down. 6 failures, it resets and you have to try again. 1= 2 fails. 20= 2 successes)
while the rest of the party fended off the wave after wave of demons pouring through the portal, three falling unconscious in the effort, The cleric and bard racked up 5 failures before even 1 success.
They then hear a loud, deep, and terrifying laugh thundering from the portal. There, walking up was Orcus himself, ready to cross into their realm in three rounds.
They now knew that if they failed, it was pretty much game over for them and most of faerûn for they were watching the apocalypse stroll up to the door.
Then, somehow, they managed 6 successes in a row. The VERY next turn, Orcus would walk through but instead roared out in anger and the gate shut before him.
Both fighters perished in the battle. But it was indeed a glorious end.
I have a rather large group (Bard, cleric, Rogue, Sorcerer, a monk, and two fighters) and we play with a rule that if you don't act within 30 seconds on your turn in combat, your character defaults to melee attack or a cantrip. Keeps the pace moving and tensions high.
But anyway,
There were undead plaguing this town. Every night they would overwhelm the streets, killing and/or taking any living beings they find, then retreating to who knows where by first light. In so doing
As it turns out, a necromancer had visited to town in preparation of activating a portal in a long lost and buried temple. The dead themselves would rise up overnight from this intricate catacomb system beneath the city itself, sometimes breaking into the houses through the floorboards. And there was quite the array too: Zombies, Ghouls, Zombie Ogres, Bodaks and the like.
The party was able to fend off the dead for the night, though one of them had been knocked unconscious and was taken by the undead at dawn.
They tracked them to a desecrated temple of Lathander, found a secret passageway to a intricate dungeon beneath the temple, and soon found their lost comrade, the necromancer, and his entourage of wights.
Battle ensued and they took down the wights but not before the Necromancer was able to run to the portals controls and start the process of connecting this plane with that of the Abyss. He was tying to give Orcus and open door.
They tried to stop him but he finalized the commands and the portal began to activate, then, he disappeared.
The Cleric and Sorcerer rushed to the controls trying to stop the portal or at least divert it to another plane, but they could not. Within moments, they were staring into the icy bonemeal dunes of the 113th level of the Abyss.
In the distance, they could see movement and realized they had only a minute to ready themselves before demons began to pour through... followed by something... bigger.
The bard and cleric took up the controls of the pedestal trying to shut it down (treated it like death saves: 6 successes, you shut it down. 6 failures, it resets and you have to try again. 1= 2 fails. 20= 2 successes)
while the rest of the party fended off the wave after wave of demons pouring through the portal, three falling unconscious in the effort, The cleric and bard racked up 5 failures before even 1 success.
They then hear a loud, deep, and terrifying laugh thundering from the portal. There, walking up was Orcus himself, ready to cross into their realm in three rounds.
They now knew that if they failed, it was pretty much game over for them and most of faerûn for they were watching the apocalypse stroll up to the door.
Then, somehow, they managed 6 successes in a row. The VERY next turn, Orcus would walk through but instead roared out in anger and the gate shut before him.
Both fighters perished in the battle. But it was indeed a glorious end.