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Post by thejadegiant on Jul 13, 2018 1:00:43 GMT
I'm running a 4e campaign (9th level) and i have an overall group of Bad Guys constantly messing with the area that the party is adventuring in. I've dropped clues that there is a large conspiracy that they keep thwarting, but I want to be able to introduce teleporting into what the bad guys are doing. They are stealing a huge amount of cattle to feed their army. How do I do that without the players using rituals to backtrack the other side of the teleportation circle. Should I use a Linked portal for the sending and just say it scuffed up in any fight that happens around it? Also is it fair to make as large as circle as I want to accomplish whatever I need it to?
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Post by helkdermit on Sept 10, 2018 20:35:31 GMT
All is fair. You are the DM. Do what you gotta do.
Are your bad guys using teleporting to steal cattle? Seems like it might be hard to justify the use of such a high level spell to steal some cows. I'd think they could use spells of lower level to get better results.
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Post by DM Onesie Knight on Sept 21, 2018 10:06:13 GMT
All is fair. You are the DM. Do what you gotta do. Seems like it might be hard to justify the use of such a high level spell to steal some cows. Maybe you could get around this by making the teleportation ability come from a major artifact in possession of the conspiracy leader. It gives more flexibility and danger to the evil organization and sidesteps the problem of expensive frequent casting by a wizard. Such an artifact definitely opens up a lot more possibilities for the later phases of the evil plan (like maybe popping army squads into strategic positions all over the city?)
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Post by thejadegiant on Oct 12, 2018 2:32:53 GMT
thanks for the advice guys. As usual I worried over the problem and then just used Teleportation circles and then they let my bad guys escape. Got another one, the whole party will be participating in a series of contests with a group of goliath clans. What powers and feats, if any, should I let the party members use during the competition. I'm thinking none, except for any feats or normal class abilities that don't mimic spell like effects
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