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Post by finallyfoundahobby on Jun 22, 2018 3:15:46 GMT
It has a been a while and man am I excited to do this one because AMAZING! Guys, meet "Whoa." 1. How do people normally perceive members of this race? What stereotypes are common? Big. Slow. Dumb. Jelly. Gelatinous cube = dungeon latrene 2. How does this particular member of the race differ from the stereotypes? Whoa is faster and smarter than a normal cube and can burble out inteligible common and sylvin. He calls himself "Whoa" because that's what everyone says when they meet him. He has taught himself to fight with weapons he has picked up here and there and loves a challenge. 4. What caused this creature to be different than its kin? Whoa here had a stroke of luck a few weeks ago. He took a month journey sliding down a big pipe in this old city sewer and when he finally came out the other end he just happened to plop down right onto a Quickling. He digested the little bugger, and somehow, as that quickling dissolved, this gelatinous cube became forever changed. 3. How might the players interaction with this creature be changed due to its differences? Whoa has become quite the sewer guru and can get you where you need to go, for a price. He loves to trade information to adventurers willing to give him weapons he hasn't seen before and who will teach him how to use them. Be careful though, after that quickling Whoa jsut can't shake the idea that the fastest way to learn your skills is to...well..eat you. 5. Anything else you think of. This is one badass jelly.
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Post by joatmoniac on Jun 22, 2018 6:18:00 GMT
I will choose H. For mine.
1. How do people normally perceive members of this race? What stereotypes are common? The people of Dayeimbe dont quite know what to do whenever a Modron appears. They are extremely rare, and people are more confused and apprehensive. They typically follow a very strict code that dictates everything they do. 2. How does this particular member of the race differ from the stereotypes? Mordy is a rogue modron who has stepped aside from the order of the modron society. They have become a paladin of Vicissitus and Serendi who are chaotic neutral and the chaos they embody draws Mordy further and further into their commitment and worship. They stay withing Lucina Tirion for the most part, but have helped to build shrines to Vicissitus and Serendi in every workshop that will let them. 3. How might the players interaction with this creature be changed due to its differences? The players may enter Lucina Tirion and find Mordy going about their daily rites to keep the shrines in order. The players could learn about many, if not all, of the workshops in the city. They would also learn who and what each shop holds. 4. What caused this creature to be different than its kin? They were summoned forth from their native plane, but the wizard had been playing with the idea of permanent spells. They summoned something small, but their idea worked. However, in permanently summoning Mordy they broke their mind in a way. 5. Anything else you think of. They love to hide in old junk sometimes, but this has almost gotten them killed.
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Post by rorrik on Jul 3, 2018 23:13:07 GMT
We are looking back to Episode 151 with Mattias Johnson for inspiration! rorrik and I thought that given the extra take on how hill giants could be very different, and each family in a given culture could have its own rules we thought it could be fun to have us find pictures of typically monstrous races and post them to have people explain the culture surrounding the creatures, and how they are different. Giving new and exciting ways for other DMs to run monsters that are commonly seen in campaigns. 1. How do people normally perceive members of this race? What stereotypes are common? 2. How does this particular member of the race differ from the stereotypes? 3. How might the players interaction with this creature be changed due to its differences? 4. What caused this creature to be different than its kin? 5. Anything else you think of. 1. Minotaurs are generally considered monstrous and unintelligent. Due to the common practice of enslaving minotaurs to guard labyrinths and other dungeons, they are generally encountered as monsters driven mad with solitude, pain, and hunger. Even in the wild, minotaurs rarely learn language and move through the wilderness alone, but are generally peaceful and controlled. 2. Sunvale is an stark repudiation of these perceptions. This small minotaur community is an outlier in minotaur society, having gathered on the edge of a human nation to imitate their social ways. They have successfully opened mines and smithies along side their farms. They have great family loyalty and tribal unity, which forms something of a barrier to their trade with the nearby nation. 3. The players might be surprised to find they can interact with these powerful minotaurs in a peaceful way. Given stereotypes, perhaps the nearby king will ask a them to investigate the community for danger presented to nearby villages. They may have to mediate conflicts between the human villages and the tribal and aggressive minotaurs encroaching on their claims. 4. This particular group of minotaurs came together when an eccentric druid who knew some of their ancestors well insisted on bringing them together and showing them human civilization. He believed they could achieve a similar level of civilization and convinced them to form Sunvale. The experiment has so far been successful.
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Post by DMdanielsan on Jul 17, 2018 0:32:49 GMT
We are looking back to Episode 151 with Mattias Johnson for inspiration! rorrik and I thought that given the extra take on how hill giants could be very different, and each family in a given culture could have its own rules we thought it could be fun to have us find pictures of typically monstrous races and post them to have people explain the culture surrounding the creatures, and how they are different. Giving new and exciting ways for other DMs to run monsters that are commonly seen in campaigns. 1. How do people normally perceive members of this race? What stereotypes are common? 2. How does this particular member of the race differ from the stereotypes? 3. How might the players interaction with this creature be changed due to its differences? 4. What caused this creature to be different than its kin? 5. Anything else you think of. K. There we go! Grab an image and start the mental weight lifting! Feel free to bring your own image for lifting if you want! I'll take K- the Bái'lohu 1. How do people normally perceive members of this race? What stereotypes are common? It isn't surprising that most people perceive the Bái'lohu as predators. These aren't simply tigerfolk, but have abilities that can be explained by little other than magic. They have an uncanny instinct when reading their enemies, and have been seen levitating, curing their wounded, and other feats that would improve their hunting of humans. If they weren't a threat, why would they not make it known amongst the many races and speak their case? There is a strong effort to hunt these beasts before they grow in number and become a true threat. 2. How does this particular member of the race differ from the stereotypes? The Bái'lohu are a calm, peaceful, and enlightened people. Yes, they are cousins to tigerfolk and yes, they are physically gifted. However, the Bái'lohu are gifted with a connection to the spirit plane. They spend the majority of their days meditating, in fact, it replaces the time that other races use to sleep. To the Bái'lohu, their lives are more strongly connected to the spirit world than the material plane. Their time on the material plane, a time they refer to as dreaming, is spent training their vessel mastering martial arts to fend off invaders and protect the vessel that stores their soul, the part of them they refer to as their true self. They are not involved with the races of the material plane, and are typically excited and filled with joy to see other races while in their "dream" (awake to everyone else) state, offering them tea and food. 3. How might the players interaction with this creature be changed due to its differences? Players may be after the Bái'lohu, hired by citizens of a town, a monster hunter guild, etc. If the players walk in while the Bái'lohu, who live in relatively small groups, are meditating and in the spirit world, they might be finding easy prey. If the players enter while the Bái'lohu are awake, they will most likely be confused when treated with overwhelming hospitality. If the players get the drop on the Bái'lohu but do not eliminate them, they will be in for a world of hurt. 4. What caused this creature to be different than its kin? The Bái'lohu seperated from tigers and tigerfolk through some sort of spiritual awakening, though the exact mechanism is unknown. Most Bái'lohu search while dreaming (awake in the material plane) for artefacts that resemble the symbols and visions offered to them by the Great Spirit while they are awake (meditating and in the spirit world). Their ultimate goal is to reunite with the great spirit and transcend their current state. 5. Anything else you think of. Bái'lohu love small, confined spaces while in the material plane, especially if they are square or rectangular in shape. If there are many of these compartments next to eachother, they will almost always feel compelled to hop between them until they wake up (pass out and go to the spirit plane).
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will
Commoner
Posts: 24
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Post by will on Aug 21, 2018 9:55:50 GMT
1. How do people normally perceive members of this race? What stereotypes are common? 2. How does this particular member of the race differ from the stereotypes? 3. How might the players interaction with this creature be changed due to its differences? 4. What caused this creature to be different than its kin? 5. Anything else you think of. G. Eghkal Wildheart Uthenu-Kugate Name: Eghkal Race: Ogre Culture: Goliath Tribe: Uthenu-Kugate Ogre Stereotypes Angry. Ogres are incited to violence at the slightest provocation. Lazy. Ogres are content to sit in their caves and eat themselves to death if anyone would let them. Stupid. Ogres break things they don't understand, and they don't understand a whole lot. The question is: how much of this is nature, and how much is nurture? That's what the Uthenu-Kugate tribe sought to find out. Goliath Stereotypes Competitive. Goliaths constantly compare themselves to others in their tribes and believe that leadership is only afforded to the strongest and smartest. A goliath that cannot fend for him or herself is unfit to live amongst others. Honorable. Goliaths believe that everyone deserves a fair chance to prove themselves, and they don't believe in cheating. They would prefer one own up to an evil act than to keep a good act hidden. Taming the Beast An elder from the Uthenu-Kugate tribe, Miss Uthenu, found a baby ogre abandoned in a cave high in the mountains. It was well known among the tribe that ogres would sometimes climb to high altitudes because they liked the sensation of light-headedness. Perhaps the dizziness contributed to the demise of the baby's mother, an enormous ugly ogre who was found dead about a hundred and fifty feet down the mountain after what was evidently an accidental fall. Uthenu was crafty and scheming, and she believed that she could wrest total control of her tribe from the Kugate twins if she were to raise the ogre as her own and use him as her champion once he had matured. She gave him the name Wildheart to reflect his monstrous nature. Wildheart never quite caught on to the schemes of his adopted mother, but the rest of the tribe certainly did. Rather than punish her, they viewed Wildheart as an interesting project, and perhaps a valuable warrior to bring glory to their tribe, and taking away his beloved "momma" might send the wrong message. They raised him primarily as a fighter, but as an experiment also taught him practical skills like rope-tying, climbing, sewing, basic literacy, and even some simple mathematics. He was often frustrated with concepts he didn't understand and would lash out against his tutors -- tutors which quickly shrank down to half his size. For a while, nobody would dare teach him. At least until they taught him patience. For eighteen months, Momma Uthenu (having now let go of her aspirations for ruling the tribe) sat down each and every morning with Wildheart at the edge of the cliffs to watch the sun rise. If he said a word or did anything other than breathe deep and sit still, she would leave. It took a very long time before he was able to sit through the whole eight-minute sunrise in silence, but once he had mastered this, his ability to learn new skills improved tenfold. Ogres live to be about 50 years old. By 25, Wildheart was a mature ogre: 9 feet tall, 950 pounds, and proficient in most aspects of life in goliath society. He earned himself a true goliath name: Eghkart. When Momma Uthenu was expelled from her tribe for lying about a trivial matter, Eghkart left with her. She is too old now to fend for herself and is unfit for goliath society. Eghkart carries her on his back. He wants to start a new tribe ... he just needs to figure out how. His momma: ibb.co/nHKhXe (with quite a few extra wrinkles)
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Post by letterlost on Apr 4, 2020 18:18:15 GMT
1. How do people normally perceive members of this race? What stereotypes are common? Goblins are cruel, weak, and stupid creatures who crave power. They serve as cannon fodder for those they serve and party snacks for their blood thirsty foes. 2. How does this particular member of the race differ from the stereotypes? The Learned Goblin Clan of Zymore’s Hills are ruled over by Donovan, a human cleric of Athena (the previous goblin leader having been smited down by divine justice). Their society is much stricter and more orderly then a normal human settlement as a means to control their cruelty and stupidity and ultimately remove it. They attend school daily where they are taught reading, writing, music, and basic arithmetic as well as farming, weaving, potion crafting, and many other useful skills. Though they admittedly have a lot of accidents, they make an honest living and are completely self-sufficient. This is the second generation of Learned goblins and they are much less cruel and stupid then their less civilized brethren; even noticeably more clever then their parents. The most charismatic and intelligent goblins become teachers, while the wisest are able to become lawful good clerics to Athena. 3. How might the player’s interaction with this creature be changed due to its differences? The players might just run in and kill the goblins, this would undo over a centuries worth of work and would be ill advised. There are rumors of non-violent goblins in the area. If the players don’t just run up and kill the goblins they will be kindly greeted in goblin or crude common and will notice the orderliness of the goblins as well as their clean town, clean and colorful clothing, the carrying and use of tools and baskets rather than weapons and their complete lack of aggression (though perhaps fear if they have had unfavorable dealings with outsides before). Once they get a better understanding of the situation, they can do anything in Learnaton which one could normally do in a friendly civilized settlement. It would not be uncommon for them to meet Donovan, the human leader. Perhaps it is time to introduce the wider world to the Goblins by establishing a small amount of trade? 4. What caused this creature to be different than its kin? Whether a divine order or terrible misunderstanding, Melpomene (a Diva of Enlightenment and servant to Athena masquerading around the material plane as ... you guessed it, Donovan) took it upon herself to turn these goblin brutes into civilized humanoids with aspirations of someday cultivating the entire race. 5. Anything else you think of. All we can do is to wait, watch, and hope that this does not come to a tragic end; I will for one continue to be ever optimistic. Was originally aiming for a clan of wizard goblins, but as a wise NPC once said, “If a door pulls you through, you were probably meant to be on the other side.”
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