|
Post by DM Dapper Teddy Bear on Oct 3, 2017 0:18:01 GMT
So I have decided to hop into the roll of DM for the first time. I have an idea for a story in my own homebrew world which is already created. I have the characters start on a ship, they are being transported as slaves, and their ship is attacked (1st time players, this will be an opportunity to try some combat.) They are given the opportunity to help defend the ship and gain their freedom or stay in the cells as a prisoner. After fending off the attack they become members of the crew and are given duties on the ship. After a few days in game they encounter a fog that causes the ship to crash. The players wake up on a beach with no idea where they are with remnants of this ship strewn about. They met a farmer who mentioned that a lord in the area was hoping to send a ship back to the mainland (where they are all from).
Now, the ending to the story I have as well, the lord says he wants to move his dead wife to the mainland where she is from to be burried in a family plot. However the players find out, once on the ship and away from the island, that the lord is in Fact a vampire and is using the shipping crates and the coffin to move himself from the small island to the larger mainland (very Bram Stoker, Dracula like). This in turn starts a vampire epidemic that causes the vampire war and thus the worlds destruction. Though the PCs do not find out the final piece until a later game.
My issue is that I am not sure what to fill the middle portion of the story with. What quests the go on etcetera. Any ideas are appreciated, thanks in advance!
|
|
|
Post by grimmhelm on Oct 3, 2017 3:03:28 GMT
First, great idea for a start up game. Be aware of the shenanigans that will crop up from your opening though, if you tell the players they are slaves and the ship is attacked there can be a whole bunch of outcomes that you may come across.
-They may use the fight as a distraction to get off the ship. -They may try to board the other ship. -They may try to join the attacking ship. -They may wait for the fighting to stop then try to take the ship with a significantly weakened crew.
that names just a few things that can happen from the top of my head.
As for the middle there could be much to do on the island, putting in little hints that the lord maybe a vampire or there is a vampire in the area such as a giant bat attacking livestock and the old warrior who retired there will give out some of his hard won loot in payment, the island could have a crypt burred in a deep woodlands that wolves and undead have been slipping out of at night, who knows what lies in the depths or just have them paid to seal it off. Of course there is also the normal mundane things you can throw in, have a little fun and throw in a fetch quest looking for some of the islands limited livestock to find the last of them over a fire with goblins, the ship itself could have a rough night and some of the supplies are missing prompting an investigation of the crew which will ether lead to a battle or someone walking the plank.
Hope you have fun with this, DM is great fun in it's own right!
|
|
|
Post by 00dlez on Oct 3, 2017 14:41:51 GMT
With that premise, I had some ideas similar to grimmhelm - set it up so that the players were constantly addressing "quasi-vampire" threats and quests, but never actually SEEING a vampire. - Have them track down and kill the elusive Chupacabra ( en.wikipedia.org/wiki/Chupacabra ) ( www.google.com/search?biw=1920&bih=947&tbm=isch&q=chupacabra+real&sa=X&ved=0ahUKEwizx6jv09TWAhUm1oMKHUPxBrEQhyYIJQ#imgrc=_ ) - It would be a great spot to insert one of my old favorite bad-guys (long lost the original source material, if there was any). Bladetooth is an upstart goblin who has recently drummed up a band of warriors to raid and pillage. Bladetooth is called such for his signature fang like canines that protrude much further than any normal goblin, and to boot, he has a vicious bite attack (usually around 1d8+half strength for me). In this case, perhaps Bladetooth has recently found some old texts or otherwise been driven to some new occult practice wherein he drinks the blood of victims. The goblins following him worship him as some sort of cult idol/god. - An aspiring necromancer is dabbling for the first time with raising the undead and his newly developed method involves draining the victims blood. To avoid a mess in his shop, he developed a clamp that goes on a victims neck, and through two holes, drains blood cleanly into a vat/barrel the necromancer has waiting - leaving marks that the untrained could easily have mistaken for a vampire. It's taken multiple attempts to perfect this dark science, however, so townsfolk would go missing only to have their bodies discovered dumped somewhere out of town and drained of blood. - All this "quasi-vampire" business is not an accident. Indeed, the vampire lord is instigating it in an attempt to draw out any would-be vampire hunters around and dispatch of them before he sets his final plan in motion.
|
|