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Post by meribson on Aug 4, 2017 1:56:18 GMT
In a few week's I'll be uploading a post on my blog about an aquatic city called Akkardon. It's located in a bay a few miles south of where two major ocean currents pass by each other. One warm, the other cool. We've heard about the garbage city of the Skaven in Story Time, but what oceanic cities have the rest of the DMs on the Block Party used?
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Post by randosaurus on Aug 4, 2017 4:25:45 GMT
I have a few but aquatic cities aren't well developed in my campaign.
Tortuga Chelona is a stereotypical city on a turtle's back such as found in Sinbad tales. Gnomic culture is seafaring and has tamed it (as done in Warcraft 2) and their settlement is seal-able against water ingress in case of a dive.
An entire region of the ocean bounding the western edge of my world is a Saragasso Sea such as found in the Atlantic. The dense matting of kelp, seaweed, tangled vegetation and muck is impossible to traverse by ship. Various settlements arose where ships became stuck and her crew marooned-- it's quite easy to find sustenance on the vegetable mat but mega-predators break through, swallowing whole whatever is disturbing the surface (Tremors, but in the water).
There is a floating iceberg fortress at large in the northern seas, but I have left it conveniently un-described and unoccupied so I don't have to think about it.
Most of the underwater development I leave uncompleted as the oceans are ruled by a Cthulu-esque cult of monstrous aquatic humanoids. There are not good-aligned races remaining, and the only reason parties travel underwater is on salvage missions when the cult sinks a ship laden with precious metals. The cult is collecting metals to complete some sinister ritual that probably summons an elder being that will leech the will of intelligent creatures or some apocalyptic thing I haven't settled on yet.
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