Post by eyebomb on Jul 24, 2017 1:52:49 GMT
Greetings
This is completely jumbled and has very many grammatical and spelling errors so please bare with me!
I'm am completely new to D&D. I have never played before and neither have my other two players.
Here's My campaign so let me hear your first impressions and any ideas or tips to help me along. Thanks
I started the campaign with my two characters arriving by ship to a newish continent that has never really been explored. The two characters had their own reasons for coming here that they created for their backstory.
Garth, A dragonborn paladin of Pelor had originally came to this continent to spread the word of Pelor. He later changed it to his character finding an old text that spoke of a dragonborn tribe that had strangely disappeared after giving Garth to a Pelorian monk.
Nibly, an Aludarin Bard, had fled his home city after being accused of sleeping with a nobleman's daughter which he did not do. In fact Nibly is very oblivious to the fact that he is good looking and that people treat him better because of this and he does not understand that some people are treated differently.
The city they arrive in is packed to the gills with these workers who are coming to this new continent to work in this dwarven mine that has been pumping out gold like crazy. The Inns are all full so they have to slip out of town to this old inn where nobody really goes. They receive their first quest here to find some bandits who stole this dwarf merchants goods and to find the Innkeepers son. Eventually they find this old ruin lined with coffins and one of these coffins is broken open revealing a secret passage. Further down this passage they find a large room containing several skeletons standing guard over another skeleton sitting upon a throne wearing a golden crown. A dead body of a woman lying on the ground in front off him.
After a few minutes of problem solving they figured out that the woman walked into sort of deadfall log trap. They searched the woman and found a bag of holding attatched to this belt. No matter what they couldn't get it off the belt. So Garth, the 6'8 350lb dragonborn puts the belt on and magically transforms into a female (which I borrowed from the magic belt "Cursed belt of Masculinity/Feminimity" from Baldur's Gate.
Night 2
They returned to stolen goods to the dwarf merchant and told the Innkeeper his son was masquerading as a Woman bandit. They then hopped on a carriage passing by and went to the Dwarven Mining city. This carriage driver told them two companions that workers keep going in to the mine but none are coming out. Once they arrived at this mine to demanded to speak with whoever was in charge and rolled their diplomacy checks well enough to seek an audience with the underling of the noble in charge. They were then easily talked into checking out the mine for themselves.
(now, at this point I had actually got my stuff together for all the details and backstory but my players just kind of blew by it. The plot was that the Dwarven Noble who was in charge was sent here by his father to over see the mining operations. He has little care for what actually goes on, so long as it keeps him in good standing with his father. The dwarf under the leader is actuall a Duergar as well as most of his staff. They promise workers that they will be paid at the end of their term, much like an indentured servant. However they never feed them enough and work them to death so they keep all the gold to themselves.
Here's where it gets interesting. Instead of mining the new mountain for resources, they are actually sending slaves to another plane, or dimensions. A portal lies within the mountain that brings workers, and my players, to this other universe. Gold here is plentiful and for a good reason.)
So my players end up being forced through this portal by the Duergar and on the other side are goblins forcing people to work. The players submit, meet the leader of the slaves who point them in the direction of an NPC named Jordain who helps them escape, gets his leg crushed from a boulder from one of the Bard's spells. They help him and end up escaping.
Night 3
They emerge from the ground. The flora around them completely foreign to them and the color of blue, while the sky itself has a very green tint to it. They see in the distance smoke and so they set off to investigate. They meet and NPC named Belvarax (a dragonborn from the dragonborn tribe of Garth) who exiled himself to this oasis after his leader sacrificed the souls of his people and the people of this realm. They learn some history of the place, go to this temple retrieve a special crystal that Belvarax will craft into a special lens to see dragons.
So that's where we have left off, I've left a lot of details of the actual play out but mostly my players skip over most of it anyway.
The Main story goes like this. Belvarax has petitioned my two players to help him in usurping Dragon imposters. There are two dragons that are posing as individuals of power. The king and the General. The crystal lens will reveal the dragons true form and allow the players to be certain.
In reality Belvarax is actually Xartalis the dragonborn tribe leader who convinced his people to come to this realm, take over their capital and promised his people that they could become gods. Instead he sacrificed everybody with the help of 3 other members of the tribe and all four of them became dragons. They set out to take over the lands but were rebelled against. One dragon was killed and the rest went into hiding. The other two dragons are not actually the King or the General but in positions to take their roles should they be usurped.
Classic working for the bad guy and not knowing it story.
One thing I can't figure out is why the dragons wouldn't just assume the form of the person they want and kill the actual person.
This is completely jumbled and has very many grammatical and spelling errors so please bare with me!
I'm am completely new to D&D. I have never played before and neither have my other two players.
Here's My campaign so let me hear your first impressions and any ideas or tips to help me along. Thanks
I started the campaign with my two characters arriving by ship to a newish continent that has never really been explored. The two characters had their own reasons for coming here that they created for their backstory.
Garth, A dragonborn paladin of Pelor had originally came to this continent to spread the word of Pelor. He later changed it to his character finding an old text that spoke of a dragonborn tribe that had strangely disappeared after giving Garth to a Pelorian monk.
Nibly, an Aludarin Bard, had fled his home city after being accused of sleeping with a nobleman's daughter which he did not do. In fact Nibly is very oblivious to the fact that he is good looking and that people treat him better because of this and he does not understand that some people are treated differently.
The city they arrive in is packed to the gills with these workers who are coming to this new continent to work in this dwarven mine that has been pumping out gold like crazy. The Inns are all full so they have to slip out of town to this old inn where nobody really goes. They receive their first quest here to find some bandits who stole this dwarf merchants goods and to find the Innkeepers son. Eventually they find this old ruin lined with coffins and one of these coffins is broken open revealing a secret passage. Further down this passage they find a large room containing several skeletons standing guard over another skeleton sitting upon a throne wearing a golden crown. A dead body of a woman lying on the ground in front off him.
After a few minutes of problem solving they figured out that the woman walked into sort of deadfall log trap. They searched the woman and found a bag of holding attatched to this belt. No matter what they couldn't get it off the belt. So Garth, the 6'8 350lb dragonborn puts the belt on and magically transforms into a female (which I borrowed from the magic belt "Cursed belt of Masculinity/Feminimity" from Baldur's Gate.
Night 2
They returned to stolen goods to the dwarf merchant and told the Innkeeper his son was masquerading as a Woman bandit. They then hopped on a carriage passing by and went to the Dwarven Mining city. This carriage driver told them two companions that workers keep going in to the mine but none are coming out. Once they arrived at this mine to demanded to speak with whoever was in charge and rolled their diplomacy checks well enough to seek an audience with the underling of the noble in charge. They were then easily talked into checking out the mine for themselves.
(now, at this point I had actually got my stuff together for all the details and backstory but my players just kind of blew by it. The plot was that the Dwarven Noble who was in charge was sent here by his father to over see the mining operations. He has little care for what actually goes on, so long as it keeps him in good standing with his father. The dwarf under the leader is actuall a Duergar as well as most of his staff. They promise workers that they will be paid at the end of their term, much like an indentured servant. However they never feed them enough and work them to death so they keep all the gold to themselves.
Here's where it gets interesting. Instead of mining the new mountain for resources, they are actually sending slaves to another plane, or dimensions. A portal lies within the mountain that brings workers, and my players, to this other universe. Gold here is plentiful and for a good reason.)
So my players end up being forced through this portal by the Duergar and on the other side are goblins forcing people to work. The players submit, meet the leader of the slaves who point them in the direction of an NPC named Jordain who helps them escape, gets his leg crushed from a boulder from one of the Bard's spells. They help him and end up escaping.
Night 3
They emerge from the ground. The flora around them completely foreign to them and the color of blue, while the sky itself has a very green tint to it. They see in the distance smoke and so they set off to investigate. They meet and NPC named Belvarax (a dragonborn from the dragonborn tribe of Garth) who exiled himself to this oasis after his leader sacrificed the souls of his people and the people of this realm. They learn some history of the place, go to this temple retrieve a special crystal that Belvarax will craft into a special lens to see dragons.
So that's where we have left off, I've left a lot of details of the actual play out but mostly my players skip over most of it anyway.
The Main story goes like this. Belvarax has petitioned my two players to help him in usurping Dragon imposters. There are two dragons that are posing as individuals of power. The king and the General. The crystal lens will reveal the dragons true form and allow the players to be certain.
In reality Belvarax is actually Xartalis the dragonborn tribe leader who convinced his people to come to this realm, take over their capital and promised his people that they could become gods. Instead he sacrificed everybody with the help of 3 other members of the tribe and all four of them became dragons. They set out to take over the lands but were rebelled against. One dragon was killed and the rest went into hiding. The other two dragons are not actually the King or the General but in positions to take their roles should they be usurped.
Classic working for the bad guy and not knowing it story.
One thing I can't figure out is why the dragons wouldn't just assume the form of the person they want and kill the actual person.