Post by dmdeejay on May 11, 2017 17:19:23 GMT
I was recently watching Aladdin with my daughter, OK really it was just me by myself, and was realizing how awesome would be to play the campaign crawling through something like the cave of wonders. That idea got the ball rolling and I realize that almost every Disney film has some sort of potential with the D&D campaign. My favorite so far is the one listed below.
The shadow of the beast
In any other Disney story, Gaston of beauty in the beast would actually have been the hero. Yet as the focus was shifted, he became the villain... but what if he wasn't.
The adventure starts with the players entering a quaint little town in a quiet valley of a somewhat mountainous region. There they find an NPC, Gaston, trying to rally support from the townsfolk to help him retrieve his love who is been kidnapped. Well venturing to find her father, she had been taken in trade as a prisoner by the great piece in the haunted castle far to the north.
The legend of the castle itself goes that an evil king or Baron was cursed by a witch, punishing him for his wicked ways. The people with whom followed him, servants, and nights, shared in his punishment for having done nothing to stop him. Their souls now hunting the object of the castle itself. Everything from suits of armor, family crests, to even the furniture itself. And as The years check by, they all go more and more mad having been bounty such a terrible fate due to a terrible terrible man.
When they do eventually find the young maiden, she has become a clinical case of Stockholm syndrome, defending the great beast and trying to rid him of his curse so he can take on his original more powerful form. And the rest just plays out as it will.
- - -
Anyway, seems like a cool idea, and especially if the players are not aware of the source material. Chances are they will eventually figure it out, but having them discover such a while moment or play whole heartedly and honestly to their characters might make for a fun campaign.
The shadow of the beast
In any other Disney story, Gaston of beauty in the beast would actually have been the hero. Yet as the focus was shifted, he became the villain... but what if he wasn't.
The adventure starts with the players entering a quaint little town in a quiet valley of a somewhat mountainous region. There they find an NPC, Gaston, trying to rally support from the townsfolk to help him retrieve his love who is been kidnapped. Well venturing to find her father, she had been taken in trade as a prisoner by the great piece in the haunted castle far to the north.
The legend of the castle itself goes that an evil king or Baron was cursed by a witch, punishing him for his wicked ways. The people with whom followed him, servants, and nights, shared in his punishment for having done nothing to stop him. Their souls now hunting the object of the castle itself. Everything from suits of armor, family crests, to even the furniture itself. And as The years check by, they all go more and more mad having been bounty such a terrible fate due to a terrible terrible man.
When they do eventually find the young maiden, she has become a clinical case of Stockholm syndrome, defending the great beast and trying to rid him of his curse so he can take on his original more powerful form. And the rest just plays out as it will.
- - -
Anyway, seems like a cool idea, and especially if the players are not aware of the source material. Chances are they will eventually figure it out, but having them discover such a while moment or play whole heartedly and honestly to their characters might make for a fun campaign.