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Post by dmcaleb on Mar 1, 2017 11:12:21 GMT
So I've been thinking of ways to get players more invested in the campaign and maybe role play a bit more. The one idea with the most teeth seems to be the campaign prompt questions below, but I'm not sure they have the best wording or if I'm missing anything obvious.
Group: 1. What is your group goal or profession? (merchants, kill a evil king, tomb raider) 2. What setting is the campaign in? (Metropolitan, frontier, tribal, civilized) 3. What is a key or odd feature of the city/landscape? (Harbor, emerald mountain range, griffon knights, clockwork gnomes)
Individual: 1. What unique job/role do you perform for the group? (Pilot, craftsmen, scout) 2. In addition to the rewards of the profession, what is another goal for your character? (Find lost daughter, restore dragonkind, destroy one ring, try every dwarves stout) 3. How do you know each other? 4. What is a vice of your character?
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Post by galakan on Mar 1, 2017 21:31:39 GMT
I am digging it! I love asking these kinds of questions of my players either in a character creation night or during the session itself. A couple notes though.
You may want to move question 3 from the individual list to the group list. I think that question would work really well with everyone present so that it gets the whole group involved in how they know each other.
Question 3 from the group list could be really fun to prompt players with during the session. I tend to start a description then be like "Player X, what's something that makes you feel _____ about this room?" or "What key object are these gnomes dancing around?" It can give them a good sense of agency in the moment, and often times they will keep bringing it up during the scene making it have a good impact.
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Post by dmcaleb on Mar 2, 2017 14:28:58 GMT
I intended all of these questions happening with everyone at the table (including vices). There are some questions that focus more on an individual than the group (how are you a part the group annoyingly towing the line)
This is a session 0 exercise meant get get players to step beyond the 'I'm playing a human wizard of boom' to 'we must overthrow the monarchy'
It's meant to give me A) a reason their togeather and a primary plot B) a sub plot for each character C) a general setting with interesting backdrops.
My concern is that these questions are a bit thin, that I'm totally forgetting something important, or that the wording on the questions could be better?
Would you ask anything else on top of the above?
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