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Post by thebrute on Mar 22, 2015 14:46:50 GMT
so after hearing about the stag do one shot spoke about in a previous episode, i've finally set up a roll20 for the game for next sunday. i have a rough idea of what i want to happen, but that is about it.
currently i have the players creating characters that are all going to be in jail for a minor reason. the "mysterious benefactor" pays there bail and makes them come to the local taven. the guy is a huge built man in a big coat, etc man of mystery. when they get there however, they meet a 18 year old kid, pimply, bit of a dweeb. the players find out he is of a noble family, and is looking to win the heart of a girl of another noble family. the girl is of a higher family, so he needs to show his worth to their family for them to even consider him. the players then embark on a mission to try and set up a situation to show this guy in a good light.
during this situation, the noble (at an appropriate time) is kidnapped by a group of mercenary. having seen this happen, the noble girl (who is a pretty bad ass tomboy character) seeks to help them rescue the noble. during this the team (now aided by the noblegirl) need to ambush the mercenary camp, save the noble, and Finnish hooking them up together. game will end with all of the group going to the stag do of the noble.
how does this sound, is there enough for a one shot? it will be set at lvl 1 (as i've never played or done higher).
Thoughts, opinions and criticisms will help!
The Brute
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Mar 22, 2015 15:29:26 GMT
I have just finished the stag do type game. The only thing I did was changing the guy and girl roles. All the players at my table loved the young, rich boy who was bumbling along beside them, trying to fight monsters while dragging a mace he couldn't possibly use. I also had the boy (in your case the girl) kidnapped at an inn where the characters are conveniently drugged. This increased the characters insistence to rescue the first character (if you can make their bond with the second strong enough). My game was just a practice one so we didn't finish it or actually used all the rules. I can only vouch for the story.
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Post by joatmoniac on Mar 22, 2015 19:00:57 GMT
It depends on the amount of time you plan on the one shot going. Also, how many battles will happen in the bandit camp area. In jail time, in tavern time, starter mission and kidnapping time, then travel/search to camp time, then fight time, then rejoice time. Should work out just fine in a one shot format!
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