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Post by galakan on Apr 14, 2016 21:17:34 GMT
Hey guys, Not sure if this counts for this particular board, but watching this vid could be a valuable resource for you as a storyteller. This was done by the awesome team over at Extra Credits and helped me a lot in how I go about telling people about my world. www.youtube.com/watch?v=TEERJ1a2rsUI am also curious if any of you have had to deal with avoiding exposition dumps in your homebrew settings? Since none of our players would have read anything about our worlds, it can be tricky.
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Post by janewalksfar on Apr 17, 2016 14:44:13 GMT
In my current campaign, the PCs are like the players themselves. In the beginning, they knew little about the world because they grew up in an isolated, underground community. Thus the expositional information dumps were something they actively sought out from NPCs.
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Post by galakan on Apr 18, 2016 16:42:02 GMT
In my current campaign, the PCs are like the players themselves. In the beginning, they knew little about the world because they grew up in an isolated, underground community. Thus the expositional information dumps were something they actively sought out from NPCs. Yeah I think that's kinda the approach that I take with things as well. I only really try to exposition things if the players actually ask for it (or if it is common knowledge for their characters). I think the trick with that though is to describe things in such a way so that players are wanting to ask for more though.
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dmmoleman
Commoner
Carving stone buildings in the caverns of the underdark
Posts: 7
Favorite D&D Class: Psion
Favorite D&D Race: Human
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Post by dmmoleman on Sept 1, 2016 13:17:55 GMT
I've got a little bit the same thing going on, what i'm trying to do is make my characters more involved in their immediate surroundings, get them invested in that. Then I use descriptions of bars and taverns as a way to dump small bits of exposition, mixing it in with visual description, as characters speaking the background. It sparks their interest every once in a while...
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Post by dmsam on Sept 1, 2016 14:35:09 GMT
I wonder if item "cards" similar to the ones in Dark Souls would be a good way to deal with this problem. It is quite a bit more work on the DM though.
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Post by catcharlie on Sept 27, 2016 21:10:27 GMT
Gotta love the EC crew!
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