Post by blakeryan on Mar 31, 2016 19:09:29 GMT
Back in the day Dragon Magazine loaded each April edition with funny content in line with April Fools Day.
This is a great Adventure Generator from Dragon magazine 1996.
There bracketed numbers are represented roll on the corresponding table.
- The player characters are (1) (2) sent by (3) on a quest to (4) (5).
- Along the way, they must deal with (6),(7) and (8), but finally reach their goal.
- In a final scene of (9) they triumph and are rewarded with (10).
* This works best if they are not exactly told what the reward is.
Table (1) D12
1=brave, 2=not so brave, 3=the henchmen of, 4=skulking, 5=arrogant/stuck up, 6=murderous, 7=dyslexic, 8=cute/fuzzy, 9=annoying, 10=argumentative, 11=mercenary, 12=corporate.
Table (2) D12
1=adventurers, 2=pilgrims, 3=Mr Big(s), 4=thieves, 5=elves, 6=fighters, 7=wizards, 8=animals, 9=halflings, 10=dwarves, 11=clerics, 12=lawyers.
Table (3) D12
1=the ruler of the land, 2=the head of the church, 3=the dubious leader of the thieves guild, 4=some guy they met in a bar, 5=a really nice dragon, 6=a really gorgeous half elf, 7=their drunken parents, 8=the king of the gypsies, 9=a mysterious stranger, 10=Mr Big, 11=the frog prince, 12=a loan shark.
Table (4) D12
1=recover, 2=find, 3=destroy, 4=defeat, 5=purchase, 6=get rid of, 7=paint a portrait of, 8=conduct tests o, 9=make material components out of, 10=deliver a singing telegram to, 11=kiss up to, 12=rescue.
Table (5) D12
1=the kings daughter, 2=an evil wizard, 3=a marauding monster, 4=a mystical sword, 5=a magical amulet, 6=a dragons blood sample, 7=an ancient magical tome, 8=a lost city, 9=a colossal space hamster, 10=Mr Bigs ex wife-Peggy, 11=a magical bucket of lard, 12=a wealthy relative.
Table (6) D12
1=a vicious tribe of orcs, 2=a treacherous band of assassins, 3=highly irritating minstrels, 4=a lecherous innkeeper, 5=nasty old women, 6=traveling salesmen, 7=ghosts, 8=a swarm of locusts, 9=heavily armed mercenaries, 10=Mr Big's evil twin-Skippy, 11=misleading road signs, 12=rioting kobolds.
Table (7) D12
1=really ugly trolls, 2=exceptionally dangerous butterflies, 3=the possession of one of their group, 4=greedy slave traders, 5=performers from a traveling circus, 6=an evil lord, 7=a nearsighted cyclopse, 8=a plague of rabid ferrets, 9=poor weather conditions, 10=an asteroid impact, 11=vengeful wombats, 12=a merciless vampire.
Table (8) D12
1=a voluptuous dwarven courtesan out to steal their brains, 2=very cross seagulls, 3=a master thief with a demented sense of humour, 4=a gang of unpleasant robbers, 5=a friendly dog that just won't stop following them, 6=a gigantic trout, 7=head lice, 8=a huge labyrinth filled with traps, 9=chia golems, 10=venomous parrokeets, 11=a coven of diabolical warlocks, 12=a killer rabbit.
Table (9) D12
1=epic battle, 2=skillful negotiation, 3=begging and pleading, 4=shameful exhibitionism, 5=amazing heroism, 6=great personal sacrifice, 7=pathetic whining, 8=masterful bribery, 9=mass confusion, 10=ingenious creativity, 11=wacky fun, 12=tragic indifference.
Table (10) D12
1=fame and fortune, 2=sincere thanks and a letter of reference, 3=a paid vacation, 4=an offer of marriage from their employer, 5=a collection of attractive sea shells, 6=a set of seriously flawed magical weapons, 7=another crummy job, 8=all the baked clams they can eat, 9=a pet giant panda, 10=a sack of gold, 11=knighthood, 12=the grudging acknowledgement of their employer.
Example - say you roll 3/5/3/5/3/5/3/5/3/5. You get -
- The player characters are the henchmen of the Elves, sent by the dubious leader of the thieves guild on a quest to purchase a marauding monster.
- Along the way, they must deal with nasty old women, the possession of one of their group and a friendly dog that just won't stop following them, but finally reach their goal.
- In a final scene of begging and pleading they triumph and are rewarded a collection of attractive sea shells.
This is a great Adventure Generator from Dragon magazine 1996.
There bracketed numbers are represented roll on the corresponding table.
- The player characters are (1) (2) sent by (3) on a quest to (4) (5).
- Along the way, they must deal with (6),(7) and (8), but finally reach their goal.
- In a final scene of (9) they triumph and are rewarded with (10).
* This works best if they are not exactly told what the reward is.
Table (1) D12
1=brave, 2=not so brave, 3=the henchmen of, 4=skulking, 5=arrogant/stuck up, 6=murderous, 7=dyslexic, 8=cute/fuzzy, 9=annoying, 10=argumentative, 11=mercenary, 12=corporate.
Table (2) D12
1=adventurers, 2=pilgrims, 3=Mr Big(s), 4=thieves, 5=elves, 6=fighters, 7=wizards, 8=animals, 9=halflings, 10=dwarves, 11=clerics, 12=lawyers.
Table (3) D12
1=the ruler of the land, 2=the head of the church, 3=the dubious leader of the thieves guild, 4=some guy they met in a bar, 5=a really nice dragon, 6=a really gorgeous half elf, 7=their drunken parents, 8=the king of the gypsies, 9=a mysterious stranger, 10=Mr Big, 11=the frog prince, 12=a loan shark.
Table (4) D12
1=recover, 2=find, 3=destroy, 4=defeat, 5=purchase, 6=get rid of, 7=paint a portrait of, 8=conduct tests o, 9=make material components out of, 10=deliver a singing telegram to, 11=kiss up to, 12=rescue.
Table (5) D12
1=the kings daughter, 2=an evil wizard, 3=a marauding monster, 4=a mystical sword, 5=a magical amulet, 6=a dragons blood sample, 7=an ancient magical tome, 8=a lost city, 9=a colossal space hamster, 10=Mr Bigs ex wife-Peggy, 11=a magical bucket of lard, 12=a wealthy relative.
Table (6) D12
1=a vicious tribe of orcs, 2=a treacherous band of assassins, 3=highly irritating minstrels, 4=a lecherous innkeeper, 5=nasty old women, 6=traveling salesmen, 7=ghosts, 8=a swarm of locusts, 9=heavily armed mercenaries, 10=Mr Big's evil twin-Skippy, 11=misleading road signs, 12=rioting kobolds.
Table (7) D12
1=really ugly trolls, 2=exceptionally dangerous butterflies, 3=the possession of one of their group, 4=greedy slave traders, 5=performers from a traveling circus, 6=an evil lord, 7=a nearsighted cyclopse, 8=a plague of rabid ferrets, 9=poor weather conditions, 10=an asteroid impact, 11=vengeful wombats, 12=a merciless vampire.
Table (8) D12
1=a voluptuous dwarven courtesan out to steal their brains, 2=very cross seagulls, 3=a master thief with a demented sense of humour, 4=a gang of unpleasant robbers, 5=a friendly dog that just won't stop following them, 6=a gigantic trout, 7=head lice, 8=a huge labyrinth filled with traps, 9=chia golems, 10=venomous parrokeets, 11=a coven of diabolical warlocks, 12=a killer rabbit.
Table (9) D12
1=epic battle, 2=skillful negotiation, 3=begging and pleading, 4=shameful exhibitionism, 5=amazing heroism, 6=great personal sacrifice, 7=pathetic whining, 8=masterful bribery, 9=mass confusion, 10=ingenious creativity, 11=wacky fun, 12=tragic indifference.
Table (10) D12
1=fame and fortune, 2=sincere thanks and a letter of reference, 3=a paid vacation, 4=an offer of marriage from their employer, 5=a collection of attractive sea shells, 6=a set of seriously flawed magical weapons, 7=another crummy job, 8=all the baked clams they can eat, 9=a pet giant panda, 10=a sack of gold, 11=knighthood, 12=the grudging acknowledgement of their employer.
Example - say you roll 3/5/3/5/3/5/3/5/3/5. You get -
- The player characters are the henchmen of the Elves, sent by the dubious leader of the thieves guild on a quest to purchase a marauding monster.
- Along the way, they must deal with nasty old women, the possession of one of their group and a friendly dog that just won't stop following them, but finally reach their goal.
- In a final scene of begging and pleading they triumph and are rewarded a collection of attractive sea shells.