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Post by Deleted on Mar 26, 2016 9:16:18 GMT
A spell for D&D 5th edition dungeon explorers, inspired by a recent article by the Angry GM
Friendlight 2nd Level EvocationCasting Time: 1 action Range: Self Components: V, S, M (a small lens worth 10 GP which the spell consumes) Duration: 1 hour You emit bright light to a range of 20 feet, and dim light for an additional 20 feet. Select up to six creatures you can see at the time you cast Friendlight. The light is visible only to you and the affected creatures, and to creatures with truesight. --- So the article discusses how it's extremely dangerous to go dungeon delving with visible light, because dungeon baddies can see you coming pretty easily (even around corners, through door cracks, etc). It stands to reason a decent wizard would've come up with a solution, yes? There's the darkvision spell, of course, and I used that as a basis to arrive at the particulars of this spell. This spell doesn't last as long, can only be cast on oneself, and does not provide as long range of visibility. However, it provides vision for the entire group when you've got a mixture of races with and without nightvision, while still preventing immediate detection from normal light. I think this makes it slightly better than the nightvision spell, so I added a material component cost. Feel free to modify as suits your sense of balance. Other comments also welcome.
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Post by dm_mainprize on Mar 26, 2016 15:18:00 GMT
Replacing the lens with a crystal of the same value causes the light shed to share the same color as the crystal.
For those that love colors!
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Post by blakeryan on Mar 27, 2016 21:06:41 GMT
You could add that for 7th level caster onwards - You emit bright light to a range of 30 feet, and dim light for an additional 30 feet.
Other than that, it's great!
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Post by Vulash on Mar 28, 2016 15:55:13 GMT
You could add that for 7th level caster onwards - You emit bright light to a range of 30 feet, and dim light for an additional 30 feet. Other than that, it's great! 5e spells scale with the spell level now not the caster level. So it would need to be casting it at a higher level increases the range to be consistent
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Post by joatmoniac on Mar 28, 2016 19:59:13 GMT
I think blakeryan is referring to how cantrips tend to scale. Like Acid Splash "This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)." Granted I don't know that any spell higher than a cantrip scales the same way. Otherwise it would work the way you are saying Vulash, and when cast at higher spell slots it does more, be that more creatures that can be affected or the range that the spell emits light.
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Post by robosnake on Apr 16, 2016 15:17:19 GMT
A spell for D&D 5th edition dungeon explorers, inspired by a recent article by the Angry GM
Friendlight 2nd Level EvocationCasting Time: 1 action Range: Self Components: V, S, M (a small lens worth 10 GP which the spell consumes) Duration: 1 hour You emit bright light to a range of 20 feet, and dim light for an additional 20 feet. Select up to six creatures you can see at the time you cast Friendlight. The light is visible only to you and the affected creatures, and to creatures with truesight. --- So the article discusses how it's extremely dangerous to go dungeon delving with visible light, because dungeon baddies can see you coming pretty easily (even around corners, through door cracks, etc). It stands to reason a decent wizard would've come up with a solution, yes? There's the darkvision spell, of course, and I used that as a basis to arrive at the particulars of this spell. This spell doesn't last as long, can only be cast on oneself, and does not provide as long range of visibility. However, it provides vision for the entire group when you've got a mixture of races with and without nightvision, while still preventing immediate detection from normal light. I think this makes it slightly better than the nightvision spell, so I added a material component cost. Feel free to modify as suits your sense of balance. Other comments also welcome. Hmm. I might make it a higher level, like maybe 3rd. Just thinking how it compares to Darkvision, another 2nd level spell, that lets you see farther in the dark, but only one target at a time. A great idea, though, and absolutely a problem that some wizard somewhere would decide to solve.
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Post by dmzeke on Apr 23, 2016 6:37:12 GMT
I like it I may put in a ring myself.
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