DM_Lunitar
Commoner
Posts: 17
Favorite D&D Class: Bard Blade
Favorite D&D Race: Drow
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Post by DM_Lunitar on Mar 16, 2015 0:01:57 GMT
I mainly play 2nd edition, but just got my 5th edition sets, so I'll try and post more as I make them and unearth them (type them up!).
Red Dragon Bracelet Armor
This bracelet is red in color and looks like a wrist of a red dragon scale. There is a small tip of a claw sticking out of the middle of the bracelet and it moves when touched. To activate the armor, you need to move the claw tip and the armor comes out of the bracelet, covering the wearers body with the armor. It is a red dragonscale armor granting a +12 to armor class and immune to all fire damage.
Black Dragon Decimate Sword
This sword is a 1 handed bastard sword +3. It grants the holder immunity to all acid and acid attacks. It also allows the user to hide in shadows at 50% higher rate than before, so if they had a 40% chance to hide in shadows before, now they have 90% chance. It actually turns them into a shadow, if once hidden in shadows, a burst of light hits them, they will appear to be a black splotch and they have 3 turns to escape before they change back.
Damar's Sword of Duplicity
Damar's sword acts as a +2 two handed sword, but can be split down the center making 2 separate +1 swords. It deals 1 d12 damage in two handed form and 1 d8 each in 1 handed form. The sword also gives a +2 dexterity bonus when in possession, does not need to be the weapon used in hand for this bonus.
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DM_Lunitar
Commoner
Posts: 17
Favorite D&D Class: Bard Blade
Favorite D&D Race: Drow
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Post by DM_Lunitar on Mar 16, 2015 0:07:21 GMT
Spellbook of Dantilus
Necrotic Web – can only be used once daily You cover your enemies in a giant web made from strands of black, life draining energy. Area of effect 24 feet. Range 24 feet. This does 4d6 damage and the target is immobilized, but can cast spells and make range attacks. Each turn, anyone in the web takes 4d6 damage until save versus spell, one save per turn. Save versus spell. Cast time 2 rounds.
Greater Ice Storm – can only be used once daily A storm of bitterly cold hailstones pummels a wide swath of ground and covers the area in ice. Area of Effect 18 feet, range 18 feet. Causes 4d8 damage and makes terrain slick. Whenever anyone in the area of effect moves, they have to roll dexterity or fall. Save versus spell. Cast time 2 rounds.
Lightning Serpent – can only be used once daily A crackling bolt of lightning springs from your hand and leaps at a foe, taking serpentine form as it strikes. Range 32 feet. 2D12 damage. Save versus spell. Cast time 2 rounds.
Black Fire – can only be used once daily A blast of crackling black fire erupts from your hand, charring the flesh and burning the souls of your foes. Area of effect is a cone starting at 3 feet at your have and going out 18' feet to a max of 36 feet at the end. Anything caught in this cone is dealt 6d6 damage. Save versus spell. Cast time instant.
Legion's Hold – can only be used once daily Your eyes darken, becoming black orbs as you command your enemies to stop in their tracks. 2D10 damage and enemies are stunned for one round. Area of effect is a 18 feet by 18 feet square in front of caster. Save versus spell. If saved, enemy is still stunned for one round. Casting time 2 rounds.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 16, 2015 0:24:03 GMT
Although most of the regular posters here are playing 5th, these forums are by no means exclusive to that edition. It's cool to see old school stuff! I haven't touched 2nd since the 90's, but I do have fond memories.
I like Damar's Sword of Duplicity as a concept item, but can't think of a build that would benefit from switching between 2h and 2x1h.
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DM_Lunitar
Commoner
Posts: 17
Favorite D&D Class: Bard Blade
Favorite D&D Race: Drow
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Post by DM_Lunitar on Mar 16, 2015 2:30:48 GMT
One of my players played a Bard Blade and you can get some high/multiple attacks with 1h weapons. I played one once and loved the build!
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Mar 16, 2015 5:30:13 GMT
The sword of duplicity is a really cool idea! I am definitely putting one into my campaign!
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Post by joatmoniac on Mar 16, 2015 17:55:29 GMT
Although most of the regular posters here are playing 5th, these forums are by no means exclusive to that edition. It's cool to see old school stuff! I haven't touched 2nd since the 90's, but I do have fond memories. I completely agree with this, and it is why I enjoy listening to Nerd Poker so much because they use the 2nd Edition rules to play. I hope to be in a 2nd Edition game again at some point in my life. I really like Sword of Duplicity, and can accept it because of magic, but I have been trying to logistically figure out the spilt of the weapons, haha. Then again Cloud from Final Fantasy puts around 10 swords together with no issues. The other thing I'm interested about is the spell Range and Area of effect being equal. First though, I forgot how crazy the ranges were on 2nd Ed spells. I looked up a compendium and you never know if it will be yards or feet, haha. If the Area of effect is in reference to the radius then that is cutting thing dangerously close to the caster, but if it is the diameter then it is good to go. Also, the Red Dragon Bracelet Armor definitely makes me think of Iron Man and the imagery is pretty epic.
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DM_Lunitar
Commoner
Posts: 17
Favorite D&D Class: Bard Blade
Favorite D&D Race: Drow
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Post by DM_Lunitar on Mar 16, 2015 23:35:58 GMT
Lol, I hadn't noticed that, I believe it was a typo on my part for the aoe and range.
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Post by joatmoniac on Mar 17, 2015 1:04:23 GMT
Haha. I just envisioned the caster stretching their arms out as far as possible and pulling them back as fast as they can the instant they finish casting.
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Post by rorrik on Jul 15, 2015 20:32:37 GMT
I use a homebrew magic system where AoE damage is less near the edges than the center and players can construct spells. As a result, most AoE spells in our games see the casters taking up to 10% of the damage at the center because they couldn't bring themselves to boost the range a bit. In one instance a magic-user formulated his spell to target only evil, so the rest of the party would be spared the damage, and had to hide that he himself had been affected by it.
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Deleted
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Post by Deleted on Jul 16, 2015 2:47:04 GMT
I use a homebrew magic system where AoE damage is less near the edges than the center and players can construct spells. As a result, most AoE spells in our games see the casters taking up to 10% of the damage at the center because they couldn't bring themselves to boost the range a bit. In one instance a magic-user formulated his spell to target only evil, so the rest of the party would be spared the damage, and had to hide that he himself had been affected by it.lmao, love it. "Man, that Purge Evil spell really hurt! --those zombies, I mean, it really hurt those zombies!"
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Post by rorrik on Jul 16, 2015 18:17:16 GMT
lmao, love it. "Man, that Purge Evil spell really hurt! --those zombies, I mean, it really hurt those zombies!" I know, right! It was a clumsiness spell, effectively dropping the AC and BAB of the skeletons. The player and to brush off a couple stumbles and klutz moves in the time after the battle.
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