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Post by Deleted on Mar 13, 2015 20:02:08 GMT
Posted this at WotC, but wanted to hear from folks here as well...
I'm curious to read how the citizens of your original setting perceive certain types of magic.
I believe most people feel that burning someone alive is a particularly cruel and horrendous way to kill someone. Influenced by recent world events, I've been adding a little moral philosophy to one of the major magic organizations in my homebrew setting. Namely, they outlaw the use of fire spells against most sapient creatures (some exclusions include undead, fiends and aberrations not immune to it). The spells are still available, but even killing evil creatures might result in punitive action if your deeds are discovered by authorities (wizard casts fireball on a goblin camp, leaving charred bodies that imperial legionaires later discover)
I'm just curious if anyone else has applied this specific prohibition to their setting, or any other magical taboos? Necromancy is a common one. Do your authorities only outlaw certain spells? For instance, Animate Dead may be sacreligious, but False Life isn't hurting anyone. Or is all necromancy illegal due to its very nature? Maybe the Fly spell is illegal, because the presiding religion believes mortals ought not reach for the heavens. Let us know!
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Post by friartook on Mar 13, 2015 20:44:39 GMT
I'm working on a new homebrew setting. In it, arcane magic is a sort of "radiation" that is an aftereffect of a world altering comet impact. Before this, there was only divine/nature magic fueled by faith and ritual, and certain magic abilities associated with elemental races (Genasai and Giants).
When arcane magic enters the world, all kinds of strange and/or horrible things come out of the woodwork. Humans "mutate" into other humanoid races, animals "mutate" into magic beasts, and rifts open in the fabric of the planes allowing extraplanar horrors and aberration into the world.
Two applications of "magic taboos" I have planned:
1. A sect of Paladin that dedicates themselves to maintaining a pure human bloodline and refuses to acknowledge magic. Their "faith" in the falseness of arcane magic gives them magic resistance and negation abilities in place of spells as they level up (working on a custom path for this).
2. Wizards all belong to one university that is split into colleges based on schools of magic. Each college guards their own school of magic jealously, so a wizards is restricted to their specialist school only. Unless they can steal the secrets of another college's magic...(adventure hooks galore!). Also, wizards consider warlocks cheaters and consider sorcerers to be dangerous if not downright abominations. All wizards are charged to destroy or capture any sorcerers they come across.
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Post by DMC on Mar 13, 2015 21:35:40 GMT
HA HA! I just replied to you over at WOTC. Hadn't checked here first.
Interesting concept. Hadn't really thought about any kind of "Geneva Convention" treaty or something that resembles the banning of "Cruel & Unusual" like we have IRL. I might have to consider this though, since I'm actually about to explore new areas of my world that haven't been looked into just yet.
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