|
Post by DMC on Mar 12, 2015 14:27:54 GMT
Still having an issue with Wizards? Let's take a fresh build, and assume Standard Array scores, so your Wizard has an INT of 15 (+2). WIZARD LEVEL 1 Cantrips: 3 1st Level Spell Slots: 2 Spells In Spellbook: 6 Number of Spells to Add to Spellbook Each Level: 2 Now, you may have 6 spells in your book, but PHB says you can only prepare a number that is your INT mod plus your WIZ level. In this case, you'd prepare 3 (INT2 + WIZ1 = 3) spells of your choice, out of the 6 you have in your book. Does this help? PS - Don't forget about Arcane Recovery. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your WIZ level (rounded up), and none of the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth o f spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
|
|
|
Post by friartook on Mar 12, 2015 14:31:43 GMT
Helps very much, thanks for the breakdown!
I need to sit down and actually read through the Wizard chapter of the PHB. I don't have any Wizards in my current group, so I've been neglecting that area. However, I am doing some worldbuilding right now, and Wizards get complicated. So I need to have a good handle on their mechanics in order to house rule them for my homebrew campaign world.
|
|
|
Post by DMC on Mar 12, 2015 14:37:37 GMT
Currently, I allow my cleric to have access to the full cleric spell list (level appropriate of course) and allow him to prepare a number of spells per level equal to his spell slots per level, but I think this is wrong. Does the ability modifier come in here at all? CLERIC LEVEL 1 - LIFE DOMAIN - WIS 15 (+2) Cantrips: 3 1st Level Spell Slots: 2 Clerics prepare a number of spells equal to their WIS mod plus Cleric level. (WIS2 + Cleric1 = 3). You can chose any of the 1st level Cleric spells from the list in the PHB, and you can change out any or all of them upon completion of a Long Rest. The LIFE DOMAIN means you always have prepared Bless, and Cure Wounds. These domain spells do not count against the other 3 you will also prepare. Domain spells never count against that. They are free preparations. So this 1st Level Cleric has 5 spells prepared, and 2 slots in which to cast any of those 5 spells.
|
|
|
Post by DMC on Mar 12, 2015 14:42:46 GMT
Helps very much, thanks for the breakdown! I need to sit down and actually read through the Wizard chapter of the PHB. I don't have any Wizards in my current group, so I've been neglecting that area. However, I am doing some worldbuilding right now, and Wizards get complicated. So I need to have a good handle on their mechanics in order to house rule them for my homebrew campaign world. It might seem like a pain in the @$$, but I've found (especially for spellcasters, and ESPECIALLY in a new edition), that to create a class from scratch and level them up to where they need to be, is the best way to go. As opposed to simply making a 10th level character, for example. At least until you get the hang of it. Another item of note, is that 5E no longer has prohibited WIZ schools anymore when you specialize. There's no downside to it.
|
|
|
Post by DMC on Mar 12, 2015 14:45:43 GMT
|
|
|
Post by dm_mainprize on Mar 13, 2015 0:49:44 GMT
I saw that link floating around twitter! such a helpful resource. Thanks for posting it here.
|
|
|
Post by dm_mainprize on Apr 10, 2015 23:48:24 GMT
I have another question about 5e spellcasting, what casts can you cast on yourself?? if it says touch a willing creature can you be the willing creature? some spells say choose a creature within range can you be that creature? just curious as i am a total noob.
|
|
|
Post by joatmoniac on Apr 11, 2015 5:32:38 GMT
Yes, for spells that say touch a willing creature, you can be that willing creature. I base this off of Barkskin having that wording and knowing that that is a spell you can definitely cast on yourself. The other spells that have the touch component for range are often specific about what can be touched. Namely Beast Sense has you touch a beast, and Bestow Curse could theoretically be cast on yourself, or another party member. I didn't easily find an example of the "creature within range" range type, but would lean towards you being that creature until reading a spell to see.
|
|
|
Post by dm_mainprize on Apr 11, 2015 14:49:26 GMT
Ok so here are examples of spells that I was curious about being able to self cast.
Mage Armor: " Touch a willing creature " pg 256 can you touch yourself?
Cure Wounds: " A Creature you touch " pg 230
Shield of Faith: " A creature of your choice " pg 275 can i choose myself
Water Breathing: " up to ten willing creatures you can see " pg 287 I cant see myself so does that mean only others can breathe underwater or would you gain the ability if someone held a mirror up so you can see yourself?
|
|
|
Post by joatmoniac on Apr 12, 2015 0:10:36 GMT
For Mage Armor I will leave alone the obvious jokes stemming from your question. You can cast Mage Armor on yourself as I read it. Same with Cure Wounds. I would also say that Shield of Faith can be cast on yourself. Water Breathing is definitely the most interesting one. I found this question that makes me think the intent is to not cast it on yourself. rpg.stackexchange.com/questions/54017/why-would-an-amphibious-storm-giant-need-to-cast-water-breathingHowever, as a DM I was thinking of allowing the use of a mirror even before reading you saying the same thing, haha. Those are my thoughts on it, so take them as you will!
|
|
|
Post by dm_mainprize on Apr 12, 2015 13:32:18 GMT
Ok, I think most of the spells worded in this style can be self cast as well. I wanted to get some other feedback before making it a set rule at my table and I guess I will just have to have my wizards carry around mirrors for when the spell refers to people they can see. Ha.
|
|
|
Post by DMC on Apr 13, 2015 16:41:59 GMT
HA HA! Don't overthink it man. "Touch" includes yourself, as does "any creature you can see".
|
|
|
Post by joatmoniac on Apr 13, 2015 16:52:45 GMT
HA HA! Don't overthink it man. "Touch" includes yourself, as does "any creature you can see". I agree with this wholeheartedly. However, if there is a rules lawyer at the table research like this has to happen. I have only had a stickler for rules a couple times. There is of course the insatiable need to find the "right" answer, haha. I do really wonder about the RAW v. RAI about the "any creature you can see" in relation to water breathing. I would assume that I can see enough of myself regardless of a mirror to cast the spell on myself. Then why would that giant have water breathing, other than to be an absolutely terrifying creature, and to make Rich Howard a very happy person! At the end of it all you can use the cliche parent line and say "because I said so, and I'm your DM!"
|
|
|
Post by DMC on Apr 13, 2015 17:49:13 GMT
The part about "any creature you can see" was meant for things like ethereal/invisible, hidden, etc.
If the Wizard casts invisibility on himself in the round, then you're up and want to cast something that has the "see" descriptor, then the Wizard is SOL from being affected by your spell.
|
|
|
Post by joatmoniac on Apr 13, 2015 18:12:21 GMT
Makes sense, and also brings to mind some hilarious scenarios because a caster forgot the order in which they should cast their spells. I think of the invisible person deciding they want the second spell more and slapping another party member, haha. Or maybe someone throws flour on them so that they can be seen enough for the spell to be cast.
|
|