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Post by arnil on Feb 2, 2016 23:15:23 GMT
Initiation ritual. The prospective bard performs with what talent they naturally possess in front of a council of elder members. They search not for technical mastery or talent but for the spark of true creativity that could be fanned into a roaring fire.
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Post by whipstache on Feb 4, 2016 15:20:24 GMT
4. Beliefs
Lyceum Atenveldt believe that stories are more than just entertainment or historical record. Stories are fundamentally what separate sentient beings from animals and monsters. The sharing of stories is the act by which the souls of people come into the world, and this process, the display of one's soul, is how people connect with each other. It is how someone can locate themselves in time and place, and begin to have shared experiences. This establishes the ability to sympathize and empathize. Without stories, relationships cannot exist, and people are nothing but animals.
They also believe that music is a way to tell a story that moves beyond the limitations of the verbal, for two souls need not speak the same language to appreciate a beautiful melody.
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DMForeclosure
Squire
Posts: 33
Favorite D&D Class: Wizard
Favorite D&D Race: Gnome
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Post by DMForeclosure on Feb 8, 2016 5:10:10 GMT
Typical Quest - 5b) The Pilgrimage to The Library — At one point or another, all who revere Arcwelon must venture to The Library. To properly exalt the Lord of Stories, one must someday see the hallowed halls where all of his (worldly) knowledge is kept. Failing to do so would be tantamount to ignorance, a word only used in the most serious situations amongst devotees of Knowledge Himself. Yet travel to The Library alone is not enough for those of the Lyceum Atenveldt, for it is a tale that has been told a thousand times through the ages. If you are a true bard of the Lyceum Atenveldt and a believer in the principles of the College, you must arrive at The Library with a new story to add to its vaults. Thus, this traditional quest is a quest in three parts.* The first is to choose a route through Dayembie untraveled by any other member of the College (worry not: the routes of all bards of the Lyceum Atenveldt are recorded for posterity and Dayembie is a large place). This must be a path you believe will generate an epic tale, so it will, by definition, be both dangerous and glorious. The second is to walk the path and craft your story. Depending on how your journey unfolds, the story may not feature you as a main character. It may not contain you at all. All that is required of your passage is a tale worthy of Arcwelon, the Library, and the gold you will inevitably gain from its telling (a cut of which goes back to the College, of course). The third part is the final one: to tell your story upon The Library’s Evergreen Stage, where it shall either be recorded as a tale heretofore unknown to the Lord of Stories or stricken down by the Scribes as a story unworthy of the ink with which it would be written. Needless to say, some Lyceum Atenveldt bards prolong their pilgrimages for quite some time, searching for that essential spark of inspiration.
* Apologies for the reference. It had to be done.
Eep! Just realized this is rather similar to galakan's other quest idea in more than a few ways. Whoops!
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Post by dm_mainprize on Feb 10, 2016 18:43:23 GMT
Ok guys, I have added in every post made and tagged the user responsible for the contribution. There are only a few things left empty and I would love to see them get filled in so keep lifting and finished this bard college!!!!!!!!
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Post by frohtastic on Feb 11, 2016 1:12:20 GMT
I just read a book where news was being spread by usage of puppeteering, which made me think that why the f not. Now I dont recall all the tenents of arcwelon but surely the spreading of knowledge would be something to consider ?
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gmsamuel
Squire
Got on after over six months away, feels like Dja vu.
Posts: 44
Favorite D&D Class: Held at the RPG academy
Favorite D&D Race: The Marathon
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Post by gmsamuel on Feb 11, 2016 3:46:48 GMT
#2: goals: develop musical abilities well enough to attract off-worldsers, minor deities, and powerful creatures to performances. Rediscover the method of creating the nonmagical Discs of Music. 10a: The bard college of D'janan: in the side of a mountain lies a large building made of warped wood. It has room for around 30 students, and 7 instructors. The head of the college is a Jinn named D'janan. In order to graduate from this college you must pass a test of music by D'janan. D'janan has a mind capable of thinking multiple things at once. This combined with his ability to make himself appear in multiple locations at once enables him to teach more then one class at a time.
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gmsamuel
Squire
Got on after over six months away, feels like Dja vu.
Posts: 44
Favorite D&D Class: Held at the RPG academy
Favorite D&D Race: The Marathon
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Post by gmsamuel on Feb 12, 2016 2:53:47 GMT
10 B (suggested by a friend when I told him about this forum discussion, told him he needs an account) In a building made of warped wood (for superior acoustics) there is a room where an orchestra performs nonstop. The room is shaped in a way that channels the music one way into the various rooms of the building. Bards practice trying to improvise music that fits in with the orchestra. Being accepted into the orchestra is a much sought after privlige among bards, and they play in shifts to keep the music continuous. NAME: ? (please suggest) LOCATION: ? (please suggest) INSTRUCTOR: ? (please suggest)
CREDIT TO MY FRIEND TOM
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Post by joatmoniac on Feb 12, 2016 3:39:50 GMT
This is awesome! It is a twist on the old monasteries that have priests saying a certain prayer at all times of the day. Just an amazing visual of it in my head.
Also, how did the convo come up, as it would be interesting to know? Also also, if he does make an account his username should be FriendTom or I will be sorely disappointed! Haha.
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Post by friartook on Feb 12, 2016 17:25:55 GMT
Please excuse the delay. I wanted to re-reference the Arcwelon thread, but haven't had time. So I will post anyway and feel free to ret-con my description if it doesn't match canon.
1a: Lyceum Atenveldt was originally founded by Clerics of Arwelon. It was meant to serve as a secular education and recruitment arm for the order. After all, there are only so many Clerics of Arwelon in the world, but there are infinite stories to be created, collected, recorded, and influenced. The College teaches not just music, but all manner of storytelling. The Clerics take a hands-off approach, only making sure the administrators are on board with the central mission of the order.
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retsamnoegnud
Commoner
Posts: 24
Favorite D&D Class: Monk
Favorite D&D Race: Half-Elf
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Post by retsamnoegnud on Mar 3, 2016 5:23:04 GMT
Typical Quests 5c. The Lost Lore Stories are forgotten all the time, in whole or in part, and while new tales are born of half-remembered histories, the original tellings still have value. When a Master Bard sees a thread of many stories that hint to some sort of proto-myth, lower-ranking members of the college are sent out to investigate and seek the original version of the story. While such bards are only expected to find bits and pieces of the truth, successfully recovering or reconstructing the entire original story moves you up in the college's hierarchy. Also, may I suggest a small alteration to lasersniper 's motto suggestion? Rather than differentiating a story from a tale, could the motto instead be: "A story is a sleeping dragon that wakes in the telling?"- The Backwards DM
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Athikin
Commoner
Posts: 11
Favorite D&D Class: Wizard
Favorite D&D Race: Gnome
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Post by Athikin on Apr 21, 2016 13:55:48 GMT
Typical Quest 5D: The Sounds of Dayiembe
The College has an extensive collection of musical instruments of all type, shapes and sizes. The most precious and valuable of these are those that carry 'The sounds of Dayiembe'. These are instruments crafted with the materials of a particular location or event in Dayiembe, and are magically and spiritually linked to that location. When used in a playing a song about that location or event, the audience swears they can hear it. With a lute made with the wood and stone of a creek through a forest, people can hear the babbling of the creek and birds chipping. A drum made with the leather and iron armor abandoned on a great battlefield, and drumstick from a weapon from that battle, allows people to hear the shouts and clangs of the battle. A common 'senior project' for graduates is to go out into the world, either individually or as a group, a create such an instrument. The process is an involved crafting and subsequent enchantment, and must be completed in location, and only with items from that place. The father away, or more historic the event, the more valuable the instrument, and better their grade. This would allow players in a party to really get creative in fabricating this instrument.
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Post by joatmoniac on Aug 22, 2016 8:49:33 GMT
Infro from the podcast about the two bardic paths - There are two paths that someone could take. The Craftsmen who make the instruments and the Keepers who play the music. There is a constant bickering between the two. Everyone starts as a scribe, and your core competencies are figured out, and after a harrowing or some sort of test you are placed into one of the two paths based on your skills. The Craftsmen are more of the traditional bardic class, and more inspirational and common. Journeyman - craftsman - master craftsman (and able to join the council of craftsmen) - the leader of council is the Noteshaper. The Keepers could have prestige classes like keeper of the song, more arcane in nature and learning based. The top of the keepers is a single person, playing more into the hubris that is found in the group. At the head of the order for the past hundred years gnome Travis Goldnote Chordshaper in charge, with his 2nd in command elf waiting in the wings for their time. Travis Goldnote Chordshaper - was raised in a very techocratic/artificing clan, but he would find himself strolling through the hillsides in his early years and fell in love with the music and sound of nature itself. he began to mimic the noises that he heard, and found that the music he played would instill courage into his other gnomes, and had stumbled onto the magic of the musical note. The clan tried to placate his desire to pursue song in hopes that he would remain in the guild, and allow for music to be a hobby and not his life's work. This couldn't happen, and he eventually enrolled into the bard's college. He rose to power through hard work, determination, and a genuine love for all things musical.
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