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Post by Vulash on Jan 22, 2016 14:30:57 GMT
Honestly it sounds like things are resolving very nicely. I hope the new player works out and you guys can start really having a blast moving forward!
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DMFunkopotamus
Commoner
Posts: 20
Favorite D&D Class: Sorcerer with nuclear bloodline
Favorite D&D Race: Demilich
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Post by DMFunkopotamus on Jan 26, 2016 11:43:19 GMT
Wow. I think you handled this great and got the best outcome you could expect.
All I've got to add is some personal experience with dealing with M-type players. I've had a couple go-arounds with exactly that sort of player. What's happening, IMHO, is a chaotic neutral player (not character) with what the professionals would describe as "a lack of functional insight". (E.g., accusing you of lying about about conflict in a conversation where he's creating conflict). This is the player that goes against every plan and, whenever asked why, says he's just trying to make it fun. I.e., he's having fun when everyone else is not.
In-game, something I've done with the chronically contrary player is to let him opt out of the plan, but to then focus on the majority. E.g., let him stay at the tavern while everyone else is rescuing the fair maiden. He'll periodically ask, "what's happening at the tavern", to which I'll respond, "they're serving drinks" and return to the main action. I do this not to be a complete a-hole, but to not let one player get their fun at the expense of all the others. If five people at the table want to do X and one wants Y for no discernible reason other than to create conflict, there's no way everyone is going to be happy. So I'd rather have one unhappy player than 5.
I think the other DM at the gaming store you spoke to is right. There may be "issues" at some point in the future with M. When that happens, do what you can to keep in mind that you made an ENORMOUS effort to approach this diplomatically and ensure everyone was having fun, and he's essentially angry because you wanted a game where people liked each other.
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