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Post by janewalksfar on Jan 1, 2016 0:33:32 GMT
Happy New Year!
As we prepare for (or recover from) an eve of adventures or end-of-year meditations, I'm curious, what are your RPG aspirations, visions, and plans for the new year? What new DM feats and skills do you hope to unlock? What adventures would you like to run or play? What new systems are on your horizon? What podcasts, websites, game designs, novels, or world conquests are you planning?
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Post by joatmoniac on Jan 1, 2016 2:07:04 GMT
I would love to get my group to a more stable place. The core is solid, but the rest has been an odd rotating door of life circumstances. Would also love to play more frequently, but I don't know that that will happen, haha. I would love to read more and get caught up on the Drizzt books as I have fallen behind a little. That and catching up on all things Marvel comics as I have the Marvel Unlimited subsrciption, which is VERY worth the price btw. Podcasts, I have more than enough in my feed, way more than enough, haha. Wouldn't mind trying to sneak my way onto a few other ones, as well as keep putting out content that people like here on the DMB. All that and play some more board games, haha.
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Post by friartook on Jan 1, 2016 2:21:23 GMT
RPG related goals for 2016:
Get my art game in order. I've been meaning to do some character art for my players forever. Some map drawing (digital and/or hand drawn) is in store for 2016 too.
I'd like to find an angle of play that gets my players to stop focusing so much on "leveling up", and focusing more on character development. My ultimate goal is to get their character development skills to a place where I can convert their adventures into written stories. No foolin'. I actually want to do this.
In 2016 I'd like to get a map, the custom classes, and the custom races ironed out for my newest homebrew fantasy world.
I want to bring our Star Wars campaign to a solid and decisive end (as opposed to the campaign just petering out, as usually happens).
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jan 1, 2016 5:04:58 GMT
Goals:
Since I am finishing up my first year as a DM, I would like to find a group to run a campaign with. So far it has been mostly One Shots or a "campaign" lasting 2-3 days here or there, whenever I find a group of willing players.
I would also like to move forward with my Play By Post campaigns, I've enjoyed doing them and it really has helped me as a DM, even if I get time to think through my responses before I respond.
To top it off I would like to write more about D&D both on and off the forums and probably get into another RPG, most likely Star Wars (which I am hoping to purchase a core rule book for, soon).
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Post by catcharlie on Jan 1, 2016 13:27:45 GMT
My ultimate goal is to get their character development skills to a place where I can convert their adventures into written stories. No foolin'. I actually want to do this. For a while I was writing a story based in a D&D world, where all the main characters were stat'd up, most of it followed the standard rules, though there was a few alternative rules (from D&D handbooks though), and I'm sure if I had continued it I would have deviated from the rules but I stopped writing it and now I'm at the point where I would have to re-read and re-write everything I've done so far before I would be happy with it or be able to continue writing it. During 2016 I would love to do more World building, more Map creation, and actually DM the game that I've been promising my Brother for the past year.
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Post by janewalksfar on Jan 1, 2016 17:13:39 GMT
I would love to get my group to a more stable place. The core is solid, but the rest has been an odd rotating door of life circumstances. I hear you. When my tribe started gaming about a year and a half ago, everyone wanted to get involved. The original campaign ballooned to 8 people and the DM got overwhelmed after a couple months. So one of the players "hived" off and started a second game. Then I started a game, so for about 6 months we were running 3 campaigns on alternating weeks with between 4-8 players in each game. Now the OG campaign is down to 4 with 2 players fading out. The first "hive" game has been a rotating door, but it's centralized in Waterdeep, so it's pretty easy to manage and now the city is filled with friend's NPC's who drift in and out. Despite the DM being a real rules-lawyer, combat heavy type, it's morphed into a very "homey," character centered game. My first game started with 5 players and petered out. I got overwhelmed and discouraged from new DM anxiety antagonized by an obnoxious, drunk player. Now I'm happily running a different campaign with 3 players who have great chemistry.
With all that said, we have that core--we call ourselves the Super Nerd Club and we're the 3 DMs who are in all the campaigns and play one game or another almost every week. I'd like to start pulling new players into the circle again, but it seems like it's either boom or bust, ya know? And once you get more people in a game, the scheduling goes to hell. But I'd really like to get more ladies involved. When we started, we were 50/50 male and female players, but all the gals dropped out but me and the one gal who mostly keeps playing because her man is DM.
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Post by friartook on Jan 1, 2016 18:48:01 GMT
My ultimate goal is to get their character development skills to a place where I can convert their adventures into written stories. No foolin'. I actually want to do this. For a while I was writing a story based in a D&D world, where all the main characters were stat'd up, most of it followed the standard rules, though there was a few alternative rules (from D&D handbooks though), and I'm sure if I had continued it I would have deviated from the rules but I stopped writing it and now I'm at the point where I would have to re-read and re-write everything I've done so far before I would be happy with it or be able to continue writing it. My mind works similarly. I can't even read a fantasy novel or see a fantasy movie without mentally writing stat blocks for the characters. What I'm thinking here is a little different. I want my players' character concepts and actions to drive the story. I'll have my usual NPCs and great forces moving through the world, but I want my players' characters to be the protagonists. I record every session we do. The idea would be to take notes from each session, and turn it all into a coherent narrative story. I'm not sure my current group will ever get there (not enough storytellers/character actors in the group). But I'd like to make this happen some day, somehow.
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Post by catcharlie on Jan 1, 2016 21:17:54 GMT
For a while I was writing a story based in a D&D world, where all the main characters were stat'd up, most of it followed the standard rules, though there was a few alternative rules (from D&D handbooks though), and I'm sure if I had continued it I would have deviated from the rules but I stopped writing it and now I'm at the point where I would have to re-read and re-write everything I've done so far before I would be happy with it or be able to continue writing it. My mind works similarly. I can't even read a fantasy novel or see a fantasy movie without mentally writing stat blocks for the characters. What I'm thinking here is a little different. I want my players' character concepts and actions to drive the story. I'll have my usual NPCs and great forces moving through the world, but I want my players' characters to be the protagonists. I record every session we do. The idea would be to take notes from each session, and turn it all into a coherent narrative story. I'm not sure my current group will ever get there (not enough storytellers/character actors in the group). But I'd like to make this happen some day, somehow. Yeah, I do That a lot. This was when I wasn't playing any games, but had a bunch of the books so I spent my time going through them building characters that I wanted to play to write stories because I couldn't play. The main character was a bit all over the place build wise due to incorporating his mother and father training him (Mother was a Healer [Miniatures handbook] Father was a fighter) as his 1st level (using the Gestalt rule [Unearthed Arcana]), before staying with a wizard guardian and learning to be a thief... probably very under powered but would be interesting to play no doubt.
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Dave Irwin
Commoner
Here's your orange sherbert.
Posts: 22
Favorite D&D Class: Rogue
Favorite D&D Race: Half-Elf
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Post by Dave Irwin on Jan 3, 2016 3:34:16 GMT
New year gaming aspirations, I want to give Star Wars EotE game a go. I am thinking of getting the books at the end of January.
For my regular gaming groups I want to provide dynamic content for them, make it feel like their actions have ramifications within the world, and sometimes for the better as well as for worse.
I would love to play some more but I think I am sticking to DMing for the next 6 months at least.
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DM Pitter
Commoner
Posts: 3
Favorite D&D Class: Ranger
Favorite D&D Race: Wood Elf
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Post by DM Pitter on Jan 4, 2016 19:58:55 GMT
Happy New Years! As for most, I'd also like to get into a more stable gaming rhythm with my group. My current party consists of me as the DM, my two close friends and their SOs. While my two friends love to play and my wife enjoys it, I know that the other two girls are mostly tagging along to support their guys haha. For this year I plan to get my brand new home brew out. I have the map done and just working on the timelines, pantheon and all that jazz before releasing it. Also, I've been working on a system for foraging and item gathering for a deeper professions/item creation option should my players decide they want to pursue it (My friends are suckers for stuff like that). I'm also attempting to write a story based on the world eventually but I'm thinking of taking a less high fantasy approach to it. More of a Rothfus type fantasy than a pure DnD one. But in the meantime I will fill that world's boarders with all sorts of DnD goodness. As I also see above, getting my PCs to take the story into their own hands is proving harder than I'd expected. We are fairly new to the tabletop RPG scene and they still have a bit of that video game mentality where it is objective to objective and the story/characters don't dive very deep and use "outside the box" tactics. So I do my best to encourage it and I'm sure they will come along in time. My one friend in the group has also started to DM a Pokemon RPG (We're in our early to mid 20s so it was all the rage when we were about 8). We are two sessions in now and I hope we can continue on with that and alternate between that and DnD since it is the same group of people. As for outside of my group, I want to continue listening to the Drizzt books (Audio books while I work=win), watch as many movies as I can, continue with gaming (Elder Scrolls Online being my main focus right now), get involved on these forums, stay current with all my poodcast listening, and even give Roll20 or something like that a go since I've only ever been the DM in DnD and would like to be on the other side of the screen at some point. With a tight schedule and my own games going on, finding an additional group out in the real world is a bit much.
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Post by DM Kiado on Jan 7, 2016 18:48:59 GMT
To summarize, what everyone else said!
New Years Resolution is simple: More RPG.
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Post by janewalksfar on Jan 9, 2016 21:48:42 GMT
I posted the thread, but not my aspirations, so here goes.
~ Continue my current campaign and bring the initial story-arch full circle ~ Improve my map making skills ~ Connect more with the online RPG community ~ Run an all ladies campaign over the summer (I have players, but most of us are teachers, so it's on hold) ~ Acquire the core rule books & give 5th ed. a try ~ Build my army of werebears and save the world (primary goal of my cleric PC) ~ Steal back Drowning Death (the keen thundering ice trident of my swashbuckler/rouge PC) from a dragon and marry my sweetheart ~ Improve my improv/character voices ~Play more board games
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Post by joatmoniac on Jan 10, 2016 0:48:51 GMT
I posted the thread, but not my aspirations, so here goes.
~ Continue my current campaign and bring the initial story-arch full circle ~ Improve my map making skills ~ Connect more with the online RPG community ~ Run an all ladies campaign over the summer (I have players, but most of us are teachers, so it's on hold) ~ Acquire the core rule books & give 5th ed. a try ~ Build my army of werebears and save the world (primary goal of my cleric PC) ~ Steal back Drowning Death (the keen thundering ice trident of my swashbuckler/rouge PC) from a dragon and marry my sweetheart ~ Improve my improv/character voices ~Play more board games
The very next meat episode will help with one of these things, and that's all I'll say!!
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Jan 10, 2016 1:07:41 GMT
I knew it! The next episode will completely focus on thundering ice tridents! Joking aside, I really like all these aspirations. And it is great to know what other people are working toward in DMing or playing. Excited for this new year at the DMBlock and in RPG.
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Post by frohtastic on Jan 15, 2016 2:29:39 GMT
I will put my worldbuilding on the shelf for a while and just start with the forgotten realms (though with some variations, the frohgotten realm? ) Just so I can actually get into the hang of it again.
Play more magic the gathering and other boardgames
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