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Post by kjmagle on Dec 19, 2015 14:06:48 GMT
Good gwad i loooove GODS!
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Post by vinceklortho on Dec 30, 2015 23:32:03 GMT
Guys, pronunciation! I'm listening to the episode right now, and cringing every time I hear you guys call him "Grumsch." Even a rudimentary amount of research will reveal his name is pronounced "Groomsh."
Speaking of which, I don't know who keeps saying "k'BOLDs," but "kobold" is pronounced with the same amount of stress on each syllable (again, a rudimentary search will reveal this).
VK
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Post by vinceklortho on Dec 30, 2015 23:55:46 GMT
I am in need of some Blockhead Brainstorming for ideas on how/why Divine magic was lost/blocked/removed from the world. The world I have worked in for the past few years is based on a Roman cultural/technological setting. In this world, I had the ancient elves be the classic, foresty, magic-slinging elves. Their forests were beset by enemies, and they decided to harness the power of engineering to mobilize themselves. Eventually they cut down their own forests, abandoning their own way of life for mighty cities of concrete and plaster. These elves have a pantheon of 12 gods, with basically six aspects of life being represented by one "good" god and one "evil" god. As the elves turned away from their traditional power, they turned from worship of the "good" gods to the "evil" gods, and this was reflected in their political and religious institutions, as well: one monk order, for example, traditionally served as bodyguards to the empress; this order was replaced by another with more of a focus on attack and savagery than defense (sort of a sith vs. jedi duality). Priest orders were outlawed, leaders were rounded up and exiled or executed, and other churches arose and took their place. With this shift came a shift in magic. Since the elves turned away from magic and nature, the divine power of their clerics began to wane, to the point that they are actually unable to cast any but the most minor of spells, and even the simple spells they are able to cast must be cast as a ritual. They are unable to channel divine energy or receive domain powers. Other races and traditions have access to their magic, because they have not turned away from their connections to them. In short, one way for divine magic to leave a world would be for people to turn away from worship of the gods who grant them, whether it be from neglect, from usurpation of power by another social force (maybe a powerful demon or elemental prince convinces the population that they can grant real power, and after a generation or two that population forgets about their traditions. I like this idea because it begs the solution to the problem:divine intervention/inspiration, a chosen hero anointed by the gods to return knowledge of their practice to the world. VK
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Post by vinceklortho on Dec 30, 2015 23:56:07 GMT
I found this, btw...
Acererak (W) ...................... a-SER-ur-@k Aerdi (W) ......................... AYR-dee Al'Akbar (D) ...................... al-@k-bar Almor (W) ......................... @l-m0r Belissica (W) ..................... be-LISS-i-ka Blashikmund (W) ................... BL@SH-ikmund, or bl@sh-IK-mund Boccob (W) ........................ BAK-ab Burneal (W) ....................... BURN-ee-ul Corusk (W) ........................ K0R-usk Dimre (W) ......................... DIM-ray Drow (M) .......................... drow (rhymes with "cow") Erac (R) .......................... E-r@k Erythnul (W) ...................... e-RITH-nul Fharlanghn (W) .................... far-LANG-n Flanaess (W) ...................... fla-NES Heironeous (W) .................... hayr-O-nee-us Herzog (W) ........................ HAYRT-zog Incabulos (W) ..................... in-K@B-yoo-lus Iuz (W) ........................... yooz, or EE-uz Johydee (D) ....................... jo-HY-dee, or jo-hee-dee Kelanen (W) ....................... KEL-a-nen Lolth (G) ......................... lalth, or lolth Mordenkainen (P) .................. M0R-den-kay-nen Murlynd (W) ....................... MUR-lind Nystul (P) ........................ NY-stul, or NIS-tul Obad-hai (W) ...................... o-bad-HY Oerid (W) ......................... O-rid Oerik (W) ......................... O-rik Oerth (W) ......................... OYth (rarely, URth or AYRth) [1] Otiluke (P) ....................... O-ti-look Phaulkon (W) ...................... FAL-kun Pholtus (W) ....................... FOL-tus Quag (W) .......................... kw@g Tenser (P) ........................ TEN-sur Tharizdun (W) ..................... thar-IZ-dun Vecna (D) ......................... VEC-na Zuggtmoy (M) ...................... ZUG-tmoy
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Post by friartook on Dec 31, 2015 15:25:53 GMT
Thanks for this suggestion vinceklortho. This is certainly a fall-back scenario. However, what I am going for in this world is a bit more subtle. Granted, the Empire enforces a state religion that is monotheistic; as all other religions are banned, this would reduce the number of people worshiping certain gods which could affect divine magic. My problem with this is twofold: First, I fully intend for many regions and religions to be secretly adhering to their traditions, values and faiths. Second, I intend for this monotheistic religion to be just as valid as any other; when divine magic returns, it returns for some of these priests as well (although the first of these would likely be branded heretics and/or demons). I'm looking for something a bit out of the box. My current leaning is a planar connection story. I'm toying with the idea that arcane magic is built into the interplanar weave; so as more people in a given plane or world perform arcane magic, the more connected they become with other planes. As gods in D&D are typically very powerful extra-planar beings, losing this conduit could be a reason for the lack of divine magic. So when the religious zealots destroyed all the arcane magic practitioners and sacked their libraries, they inadvertently closed off their connection to divine power. This idea will also tie in some custom dwarf and elf ideas I have.
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Post by meribson on Feb 14, 2018 17:04:50 GMT
Been listening to this episode again and just got to Obris. One thing that got me curious about the druid staves: why not just use an elk antler that fell off?
The difference between antlers and horns is that antlers fall off every year, so it seems more practical to wait for that than to find an elk that died specifically of old age.
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