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Post by hawk on Dec 2, 2015 10:54:11 GMT
Intimidate resulting in being frightened can be abused so I require it as an action. So... Would a monster with multiple Attack be able to intimidate... move and make one attack with his second attack? Thanks mates!!
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Post by Tesla Ranger on Dec 7, 2015 0:07:39 GMT
I might play a mob that way if they were proficient with the Intimidate skill (if it's listed in their stat block) but it's probably not something I would do with any random, run-of-the-mill mob.
Flipping back through the PHB it isn't really clear to me what the benefits of Intimidate would be to combat. The examples provided are all social/RP related with no combat mechanics suggested.
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Post by dmxtrordinari on Dec 7, 2015 9:26:23 GMT
Intimidate isn't mean't to be a combat action, though some DMs will allow players to Intimidate to cause the frightened condition. If your one of them I'd suggest PCs use an action to intimidate, which also means if that PC has Extra Attack actions they forfeit them as well since Extra Attack requires the initial action to be an Attack action. On subsequent turns the monster could make a DC based off the intimidators Cha modifier +10 to remove frightened condition.
As far as monsters with multiattack using Intimidate as one of their multiattacks I'd personally allow that to happen. One thing to note is that attacking a frightened target doesn't give the attacker advantage or any combative edge on their turn, it simply reduces the frightened creature/PCs movement and gives them disadvantage on attack rolls against the source of their fear. That means allowing a monster to Intimidate as part of their Attack action isn't making their attack stronger necessarily, IMO, but moreso effecting the PCs ability to attack.
If you wanted to include Intimidate as a mechanic in combat I suggest it to be single target, the target of the Intimidate much see or hear the intimidator, and at the end of each of the frightened creature/PCs next turn they may remake their Wisdom save to end the effect. This means if you pull off a successful Intimidate your able to at least give yourself and your allies a round of that creature having disadvantage on attack rolls if your within sight, and the target is able to remake the save to potentially regain their full combat potential. If this ends up seeming too strong, you could simply make the frightened by Intimidate a one turn effect so that the creature/PC is only frightened for one turn before they summon up their courage again and fight at their full potential.
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Post by Vulash on Dec 10, 2015 16:23:06 GMT
I don't have the PHB with me, but my issue with allowing it in combat is that that is specifically one of the Battle Master's maneuvers, and he has to spend a superiority dice to do it.
Otherwise, I think dmxtrordinari summed it up well.
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Post by Deleted on Dec 14, 2015 5:45:41 GMT
Monsters with multiattack list the actions they can take when using that ability. There's no precedent (that I'm aware of) for skill checks being one of them. I personally would not allow intimidation to be used to cause the frightened condition period, but even if it were a house rule at my table, I definitely wouldn't allow it as part of a multiattack.
I'll also opine that I don't think non-magical fear should ever be applied to PCs by GMs. It's one thing to have a spell make your character act a certain way, or to allow PC skill checks to dictate how NPCs behave, but it's generally not cool to tell a player how his character reacts to what is essentially social interaction in the middle of combat.
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