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Post by DMC on Oct 2, 2015 20:42:47 GMT
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Oct 3, 2015 1:12:18 GMT
Weeeeeell... At least I'm halfway there  
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Post by catcharlie on Oct 3, 2015 14:16:45 GMT
I managed to get 8/10
Since when can you sneak attack undead?
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Post by lasersniper on Oct 3, 2015 20:59:40 GMT
So I learned today you can move in between two weapon fighting attacks  
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Post by frohtastic on Oct 3, 2015 21:21:23 GMT
That darned dagger attack, I knew thrown weapons use strength if they were like axes, but since dagger is finesse and light I thought wrong.. still though 
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Post by catcharlie on Oct 4, 2015 2:04:34 GMT
So I learned today you can move in between two weapon fighting attacks  I think that is a new thing for 5e, I could be wrong though.
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Post by frohtastic on Oct 4, 2015 2:15:07 GMT
So I learned today you can move in between two weapon fighting attacks  I think that is a new thing for 5e, I could be wrong though. Yeah, its more of a splitting of the movement action Take a human, you can move 15 feet, attack, then move another 15 feet
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Post by DMC on Oct 5, 2015 17:55:24 GMT
I managed to get 8/10 Since when can you sneak attack undead? That's a new 5E thing as well.
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Post by DM Kiado on Oct 5, 2015 20:36:24 GMT
I managed to get 8/10 Since when can you sneak attack undead? That's a new 5E thing as well. They seem to approach sneak attack now as an advantage gained situation, or more that your character can use advantages created by situations in combat. For instance, any monster that has two more than one enemy can be subject to a sneak attack, because the rogue would know how to take advantage of the situation. Not so much the pop out of hiding style it used to be. (Although I have limited 4E experience, so maybe that not as new as I think.)
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Post by frohtastic on Oct 6, 2015 8:32:47 GMT
That's a new 5E thing as well. They seem to approach sneak attack now as an advantage gained situation, or more that your character can use advantages created by situations in combat. For instance, any monster that has two more than one enemy can be subject to a sneak attack, because the rogue would know how to take advantage of the situation. Not so much the pop out of hiding style it used to be. (Although I have limited 4E experience, so maybe that not as new as I think.) iirc it was the same in 4e. but then I wasnt the rogue in that one, Swordmage ftw.
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Post by DMC on Oct 6, 2015 16:38:43 GMT
Not being able to SA undead always seemed wonky to me. I get why they said it, I just didn't agree with it. By the old logic, you shouldn't be able to damage undead at all. All SA is, is the ability to exploit weak spots on an enemy. Has nothing to do with something being living and breathing.
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Post by DM Chris on Oct 6, 2015 18:18:50 GMT
I managed to get 8/10 Since when can you sneak attack undead? That's a new 5E thing as well. They watched alot of walking dead and figured that if you have intense brain trama then it should be classified as a sneak attack.
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Post by Tesla Ranger on Oct 7, 2015 15:24:50 GMT
I'm pretty sure you couldn't do Sneak Attack damage to undead in 4e either. As I understood, it was less because they were undead and more because they had an "homogeneous anatomy" or some such thing. Sneak Attack works by striking vital points on the target, but for undead, constructs, oozes, etc there was no one part of its anatomy that was more vital than another part. It makes a lot sense to me on a story/combat level but I also see how it's a big limiter on rogues in a balancing context. The rogue that would normally be the party's heavy hitter became a weak noodle in any standard labyrinth of undead/constructs/oozes.
Huzzah! 10/10 \o/
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Post by DMC on Oct 9, 2015 14:17:30 GMT
As I understood, it was less because they were undead and more because they had an "homogeneous anatomy" or some such thing. Sneak Attack works by striking vital points on the target, but for undead, constructs, oozes, etc there was no one part of its anatomy that was more vital than another part. It's a strange balance, that, because on the one hand you're right. But on the other, there's no detriment to the attacked character/creature hit by SA. If a vital spot is indeed hit, there's no Disadvantage applied, etc.
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Post by Vulash on Oct 9, 2015 15:29:29 GMT
8/10 The sneak attack and the ranged weapon got me. Although I actually like the sneak attack vs undead change, and I should have read the whole question for the dagger is a ranged weapon question  I used to be such a rules lawyer - it surprises me how much questions come up in my current game. I don't know if it's because I'm older and don't have time to just pour through the books, or if it's because this edition is so close to the other editions I just assume a lot of 3.5 stuff and skim everything here.
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