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Post by Vulash on Sept 17, 2015 21:38:27 GMT
I'm happy to combine this with Friartook's thread, but I thought having a separate offshoot thread just for brainstorming ideas might be fun and I don't want his master thread to lose focus.
Let's even it interesting and add a rule! Basically, anything goes as potential hook ideas for the Star Wars universe - it can be as detailed or simple as you want. OR you quote a previous idea that has already been stated and run with a "Yes and..." and then add to that idea. No limit to the chain. SO basically either
1) Add a new hook - anything goes (in the SW universe - time setting of the FF games) 2) Quote a hook and "Yes and.." someone else's hook
Hopefully this can spark enough basic ideas out that people can use (or spark offshoot ideas of their own) for campaigns.
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Post by Vulash on Sept 17, 2015 21:44:13 GMT
I'll start:
-Untrained force-user that is losing control of his powers and inadvertently hurting those around him in strange ways, or affecting some other basic part of society inadvertently. Meant to be run as sort of a mystery, with tension at the end of how to contain him/her without hurting them (The person isn't evil)
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Post by friartook on Sept 18, 2015 4:29:46 GMT
This is a great thread!
I'm afraid my hooks are going to seem boring. They are mostly heists and criminal activity, interactions with the empire, or exploration.
For example: I want to run an adventure centered around the plans for the second Death Star, and the Bothans who died gathering this information. The PCs would stumble upon and become embroiled (most likely unwillingly) with a skirmish between Imperial forces and a Bothan strike force. Information gathered there would point them to coordinates in space. When they investigate, they find the second Death Star under construction.
This may seem lame, but it's kind of deep for my group. One of my players is creating a former imperial pilot. He deserted because he is originally from Alderan. He ditched just as the first Death Star was being destroyed and is believed dead. Finding a second Death Star under construction would be a big deal to him.
For me, mechanical support for this sort of player background tie-in is one of the biggest appeals of this system.
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Post by lasersniper on Sept 21, 2015 22:31:51 GMT
Lets see here, one that I used in my last game was the crew finding a pistol box that holds slots for 2 pistols but only one is present. It is a disruptor pistol (no disintegration my ass) and has a small symbol engraved into its hilt.
The pistol set originally belonged to a famous bounty hunter that went by "Duster". The original Duster lived about 200 or so years ago but he passed the mantel on to his apprentice upon his death, along with his dual disruptor pistols. During the Clone Wars, the current mantel holder died during the Assault of Coruscant and the weapons where thought to be lost.
After the Clone Wars a new Duster came out, an Hunter Killer droid whose designation is HK-72. However this new "Duster" only had one of the pistols and his legitimacy of holding the mantel was sketchy. However, HK-72 was a masterful bounty hunter and no one questioned him. To his face at least.
Because the weapon is very old, it has a very distinctive destructive pattern and laser color. So in my campaign the party started to use it in the open and got HK-72 after them in its attempts to claim the 2nd pistol.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Sept 22, 2015 0:23:06 GMT
Here is a simple hook: The players are tasked to find an item: a special gem, piece of a ship, some part of a droid, etc. And they know they have to travel to a planet which is essentially a graveyard for droids, robots, starships, and weapons. Here they find a droid society where droids have just spent centuries untouched on this planet. The hieracheries of this society have many qwirks since they have been untouched by humans for so long. They actually began their own form of punishment called 'wiping', where they would take away the memories of misbehaving droids or 'locking', which is restrainer bolts. The problem is, the king/leader has a symbol of power which is... the item the players need to rechieve (of course). The only thing I would add: is that the droid was actually programmed to have Emperor Palpatine's same knowledge, memories, and personality. I would (and maybe this is going too deep) have the robotic society reflect what the universe would look like if the Rebels have not won and it lay under the Emperor's rule. Plus: if you wanted to build an entire campaign off of that, then you can answer the question: "who would want to build a robotic AI of the Emperor himself?" Perhaps the players find a someone's stamp... or ('made in taiwan')
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Post by lasersniper on Sept 22, 2015 1:28:28 GMT
The only thing I would add: is that the droid was actually programmed to have Emperor Palpatine's same knowledge, memories, and personality. I would (and maybe this is going too deep) have the robotic society reflect what the universe would look like if the Rebels have not won and it lay under the Emperor's rule. Soooo a perfect society of order right 
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Sept 22, 2015 1:35:52 GMT
The only thing I would add: is that the droid was actually programmed to have Emperor Palpatine's same knowledge, memories, and personality. I would (and maybe this is going too deep) have the robotic society reflect what the universe would look like if the Rebels have not won and it lay under the Emperor's rule. Soooo a perfect society of order right  Haha not quite... at least not for humans.
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Post by Vulash on Sept 23, 2015 17:59:13 GMT
Here is a simple hook: The players are tasked to find an item: a special gem, piece of a ship, some part of a droid, etc. And they know they have to travel to a planet which is essentially a graveyard for droids, robots, starships, and weapons. Here they find a droid society where droids have just spent centuries untouched on this planet. The hieracheries of this society have many qwirks since they have been untouched by humans for so long. They actually began their own form of punishment called 'wiping', where they would take away the memories of misbehaving droids or 'locking', which is restrainer bolts. The problem is, the king/leader has a symbol of power which is... the item the players need to rechieve (of course). The only thing I would add: is that the droid was actually programmed to have Emperor Palpatine's same knowledge, memories, and personality. I would (and maybe this is going too deep) have the robotic society reflect what the universe would look like if the Rebels have not won and it lay under the Emperor's rule. Plus: if you wanted to build an entire campaign off of that, then you can answer the question: "who would want to build a robotic AI of the Emperor himself?" Perhaps the players find a someone's stamp... or ('made in taiwan') So to keep it rolling with the OP I'm going to "Yes and...." this! What if since the droids have no concept of the Force, but the know aobut it because of their historical knowledge and leaders memories, they've twisted that memory into relating to the item. Perhaps the item is actually a force item, but the droids think of it as the entirety of the force because of their lack of the concept. Or maybe it's a technological item that they fail to fully understand because of some psychological (maybe it's the part of a ship with a radio, so the music) element that droid's don't get. Either way, now the droids look upon this item as almost a religion. They may even call the truly dedicated to the item Jedi or Sith.
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Post by kjmagle on Oct 21, 2015 18:48:27 GMT
Rebel sleeper agents within the empire starting at the academy until they make it on a star destroyer or a point of interest.
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Post by Vulash on Oct 21, 2015 20:06:59 GMT
Rebel sleeper agents within the empire starting at the academy until they make it on a star destroyer or a point of interest. Did you just read a book about mars recently by chance?
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Post by kjmagle on Oct 21, 2015 20:12:40 GMT
Rebel sleeper agents within the empire starting at the academy until they make it on a star destroyer or a point of interest. Did you just read a book about mars recently by chance? No but that idea has been used through many stories. So it isn't really "original" however i find it interesting. Oh i didnt read about the "yes and" part. My bad. I was just throwing an idea out there.
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Post by Vulash on Oct 21, 2015 20:24:12 GMT
Did you just read a book about mars recently by chance? No but that idea has been used through many stories. So it isn't really "original" however i find it interesting. Oh i didnt read about the "yes and" part. My bad. I was just throwing an idea out there. I was only curious because I recently read Red Rising, and I love that type of storyline. I think it's a great idea. Especially if you had a smaller group that was all on board with being the spies? Man that would be an awesome campaign The "yes and" is entirely optional! I was just having some fun
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Post by meribson on May 3, 2017 15:04:34 GMT
A campaign idea I had, but never got to run:
You are hired to smuggle sealed containers pass an Imperial blockade into {insert region of space}. This continues for a while before the PCs find out what it is that they're smuggling: the bodies of deceased Force-sensitives.
The end-bosses would be a droid that was trying to become Force-sensitive through the grafting of organic tissue and a guy implanted with the repaired cybernetics of General Grevious.
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Post by lasersniper on Jun 7, 2017 22:25:35 GMT
After the trade of some illicit goods on a far off forest moon somewhere goes well, the crew of the (insert PC's ship name) are frantically approached by a trio of "ship wrecked" survivors wanting passage off world. Actually, these people are deserters from the Imperial Death Trooper Commando Core. The planet is actually a survival training post where trainees are left to survive as a part of their exit exams. In order to keep military secrets safe, they are now marked for death, and anyone they have interacted with as well.
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