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Post by joatmoniac on Feb 18, 2016 9:45:31 GMT
Putting it in from the episodes workout.
6. The Luray. The glowworms are all a part of one colony that works as a single organism/single consciousness. The glowworms are neither good nor evil, but defend their home from anything it views as a threat. They work together to form being attack any intruders, and if they kill a creature they consume it and take the the intelligence (memories and experiences) of the creature. Due to this feature this area is a great resource of information about many things, but mainly the underdark in great detail. If creatures approach with offerings of food and show absolutely no aggression it is possible for them to interact with the Luray positively. The lifeblood of the Luray flows freely on the ground below the glowworms to help further attract creatures to it. If you have done well in appeasing the Luray the lifeblood can be used to communicate with the Luray once it has been drank. If the Luray has not been appeased though that lifeblood will be seeded with glowworms that will consume the drinker from the inside out, and return the new knowledge to the collective mind.
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Post by blakeryan on Mar 13, 2016 23:12:41 GMT
1. The Catacombs of Paris (Paris, France) Very necromantic but also organised, so i'm thinking the first librarian in a large arcane guilds library was often the butt of all the guild members jokes. He loved working with the books, creating order and learning so many things. So over time he studied necromancy and became a lich, creating his lair beneath the library and creating his undead army of servants so he could give the city and more importantly the guild the order and structure it needed. Some of the skulls will talk, as if Speak with dead is already cast on them, telling about their lives in the city, these skulls date back over a thousand years.
6. Waitomo Glowworms Cave (New Zealand) Beautiful pic! - tunnel to the/in the Feywild. Each of the lights are tiny Fey dragonflies that zip around druidic/ranger characters, the tunnel emerges into a nature grove with many shrines made from vines shaped like different animals. Dire creatures and regular animals peacefull stroll around the area. The cave itself can cure mental illness such as madness or addiction, but you can get so relaxed & entranced that you do not want to leave. The water is warm and smells slightly of lavender, the walls are cool and slightly damp.
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Post by dmsam on Mar 16, 2016 18:19:20 GMT
6. The funny thing is that I've been there before (lived in NZ for a couple years). The glow worms are sensitive to light and sound, to the point that flash photography is prohibited.
Maybe you can offend the fantasy version of glow worms by bringing light into their presence!
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