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Post by joatmoniac on Aug 14, 2015 18:51:06 GMT
The Ice-shriekers sound an awful lot like the Entombed in the 3.5 Frostburn book. It's seems like the same basic idea it seems like but they look a bit different. Did ya'll adapt them from that or was it just another case of convergent imagination? I would think it is a case of convergent imagination. The Entombed are pretty interesting especially when comparing them directly to the Ice-shriekers. The Create Spawn and Ice Glide abilities of the Entombed are all but identical, but the picture associated with the Entombed looks like a zombie in power armor made of ice, haha.
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Post by Tesla Ranger on Aug 17, 2015 17:12:59 GMT
Seems likely. The Entombed have stuck out in my memory for a long, long time. Probably because I got my first player death with a pair of them. Dragged that dwarven bard under the ice and he never sang again. ^_^
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Post by DM Chris on Aug 17, 2015 19:49:27 GMT
The Ice-shriekers sound an awful lot like the Entombed in the 3.5 Frostburn book. It's seems like the same basic idea it seems like but they look a bit different. Did ya'll adapt them from that or was it just another case of convergent imagination? I had never heard of the entombed before now. Infact I had never even opened the frostburn book until 5 mins ago. But yeah....there are some very similar properties to them. I did no adaptations to them from the Entombed, but I will be looking at them more indepth to see if I can do any sort of adaptations. Thanks for the info!
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Post by friartook on Aug 21, 2015 5:26:18 GMT
I'm just going to leave this here...
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DM Zhed
Commoner
Posts: 1
Favorite D&D Class: Cleric
Favorite D&D Race: Dwarf
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Post by DM Zhed on Sept 2, 2015 0:31:27 GMT
Hi guys! First time poster here on the forums, but been catching up on the show for a while now.
Just had a quick question spring to mind about the Mirror Men. Can you deactivate them be, essentially, "repenting"?
If the point of the monster is to teach you humility, is the only way to learn that lesson through your complete pulverization, or can you demonstrate that you've changed your prideful ways and have the monster back off? Just curious.
Love the show, guys. Keep up the great work!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 4, 2015 17:50:26 GMT
Minor spoiler for Out of the Abyss, the latest official adventure path:
re: my own musing about good ilithids, I was skimming through the latest official AP (Out of the Abyss) and discovered there's one included here. Well, neutral alignment anyway. He's part of a group called the "Society of Brilliance," a small organization dedicated to solving problems in the underdark which effect the land as a whole. In essence, they're adventurers. The group includes the aforementioned mind flayer, along with an orog, derro, troglodyte, and kuo-toa. They are all very intelligent for their species (Int 18), and even willing to help the PCs.
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kaulguard
Commoner
Posts: 18
Favorite D&D Class: Wizard
Favorite D&D Race: Elf
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Post by kaulguard on Jan 1, 2016 12:30:48 GMT
I'm at work and do not have the ability to do more than shriek into my phone and so far as taking notes, But this episode gave me the key to figuring out how to tie all the random elements of my campaign together into a neat little package. My brain is on fire with ideas right now. The thing with the failed birth? Something like that. None of this will mean anything to any of you, but I'm going to just say what's going on so that I can come back and see this again later and remember what I was thinking. Ssafrax is such a failed birth. The Institute of Crystaline thought is seizing an opportunity to put another plane of existence under their control with the failed creation that is the prince of the Drithi. Not only the realms that the PCs know about are at risk but the entirety of existence. The only thing that can help them is the Sa Kadel. God this makes so much sense to me. It's beautiful it's perfect. I probably sound like a maniac.
EDIT: and the coffer! Mind flayers are afraid of the undead, so the rod of life and death will absolutely play apart. May be the Sa Kadel , Imbued with the rod, can be the n, Imbued with the rod, can be the nuke that destroys the Institute. This is incredible how much it ties together
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Post by joatmoniac on Jan 1, 2016 16:17:14 GMT
I'm at work and do not have the ability to do more than shriek into my phone and so far as taking notes, But this episode gave me the key to figuring out how to tie all the random elements of my campaign together into a neat little package. I think your post is amazing. While I certainly don't understand most of it, I think it is a perfect representation of the goal of the podcast. To see the inspiration happen first hand/in real time is a really cool thing, so thanks for this post I love it!
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Post by 00dlez on Mar 17, 2017 15:59:00 GMT
I've never really had much exposure to mind flayers in any game I've played, probably because reading about their canon origins was a little daunting, but listening to this episode recently made it a little more digestible for me and let me... wrap my mind around it. I was getting a visual and idea for a little cult of thralls. These mortals are seeking some sort of supreme enlightenment or intelligence, and in typical cult fashion, some idiot figured that the best way to accomplish this was to make nice with a mind flayer, have said mind flayer eat the brains of the cult followers (willingly, mind you) and at some point have the mind flayer merge with the elder brain... thus transposing the cult followers consciousness into the elder brain. The visual I got from this was something like what the brain bug did in Starship Troopers - leaving a hole un the back of a 'victim's' head (like this: ) and the thralls would then don some sort of small metal cap, like a yam micah (after googling, I'm more confused about its spelling than I was before - spelling this way so layfolk know what I mean)
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