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Post by friartook on Aug 3, 2015 14:16:29 GMT
Low fantasy was good, but my group wasn't ready for heavy RP- my players were all video game fans, used to always being able to get the 'best ending.' Despite being GoT fans, they really, really hated it when things went badly. When I put them in a hard place, they got mad. I'm dealing with a fair bit of this in my group too. Everyone is a fan of fantasy lit and the GoT show as well as the SoFaI books (which are as bad, if not worse, than the show in regard to tragedy and bad outcomes). I was chatting with one of my players on Saturday and he told me, "Yeah, I think we're all just interested in getting our gear upgraded. I think that's all we want." I'm assuming my face was a sad sight at that moment. I told him that's not really how I run a game, but I think its time to have a talk with my group about what sort of game we are playing. Are they happy? Do I need to change my style to come closer to their expectations? Can they change their expectations to come closer to what I want? To be truly frank, DMing a game where I am basically a gear vendor and controller of monsters to kill does nothing for me. That is not a game I am interested in playing. So yeah...speaking of burnout...
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Post by friartook on Aug 4, 2015 13:16:20 GMT
I told him that's not really how I run a game, but I think its time to have a talk with my group about what sort of game we are playing. Are they happy? Do I need to change my style to come closer to their expectations? Can they change their expectations to come closer to what I want? To be truly frank, DMing a game where I am basically a gear vendor and controller of monsters to kill does nothing for me. That is not a game I am interested in playing. Just wanted to say that we had this conversation in our group last night, and I think it went really well. I was able to use the line, "To be truly frank, DMing a game where I am basically a gear vendor and controller of monsters to kill does nothing for me. That is not a game I am interested in playing," and still not come off sounding like a self-righteous prick. About 75% of their complaints were actually them giving me a hard time, and I knew this. But I truly wanted to address the 25%. I realized that I have been playing a passive-aggressive war of attrition with two of my players. They want to loot all the bodies and take everything to town and sell it. My solution? None of the bodies had any treasure, and there was nothing available in the few towns they've seen. Neither is realistic; you can't loot and carry 3 sets of half-plate armor on what amounts to a long term camping-backpacking-hiking excursion which just happens to include numerous battles with powerful monsters. On the flip side, towns are going to have vendors and enemies are going to have loot, that's the way of D&D. We came to a compromise. I'm accelerating their leveling up slightly, which is good because I thought they were one level higher than they are currently. I also did a quick ret-con and made some of their items that had very minor magic properties have better ones. I allowed one of my "problem players" to backtrack on his Sorcerer build. They are all using characters I rolled for them, and I think he was unhappy with the Wild Mage features. He seemed much more excited about his character after he had retooled it. For my second "problem player", I promised him game breakingly powerful magic items if he could complete his character's Bond of finding the Dwarven homeland and retaking the kingship for his family (and I'll come through; if he can kill the Death Knight shade of the last Dwarven king and reclaim the Axe of the Dwarvenking, the Armor of the Dwarvenking, and the Onyx Crown; he will also be able to make a claim on the Kingship of all Dwarves). His character is already extremely powerful (lvl 6 Paladin with 20 Str), so despite not getting new loot and items, he seemed satisfied and even began making interesting RP decision for his character (that are completely out of his personality in RL). So, let this be an example for all DMs dealing with troublesome players (so, all DMs): A little frank talk among friends and a bit of compromise to a player's desires can go a long way toward improving one's table experience.
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dmgrendel
Squire
Posts: 42
Favorite D&D Class: Barbarian on the table, Cleric at heart
Favorite D&D Race: Orcs!
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Post by dmgrendel on Aug 4, 2015 22:10:54 GMT
I wish I'd done this with my group. Because it's true- I have no interest running a tabletop version of borderlands. I'll have to take that up with my group the next time I'm back in the same state as them...
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on Aug 4, 2015 23:03:18 GMT
Great advice and that sounds great! Luckily most of my Problem Players I've only ran one shots for. In one shots... I just deal with it (not enough time). I'm so glad this worked out and when I get a permanent group I'll establish this.
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