|
Post by kjmagle on Jul 20, 2015 15:28:41 GMT
How does using your attacks on say a horse work? Can you use your powers or is it just basic attacks. I think some powers you have to be off to use i would think.
|
|
Skedrix
Squire

Posts: 40
Favorite D&D Class: Runepriest
Favorite D&D Race: Warforged
|
Post by Skedrix on Jul 20, 2015 20:54:51 GMT
Ripped straight from the rules compendium online: Things to keep in mind: - The rules apply differently to PCs and monsters when it comes to action economy.
- Mount stats don't scale with PC level, so your PCs will probably want to switch out mounts every so often--if the mount survives.
- There are several mount-related feats and class features that can change some of these rules.
- Monsters and other characters have fewer healing surges than PCs: 1 for level 1-10 creatures, 2 for 11-20, and 3 healing surges for 21+ creatures.
- Some mounts have specific mount abilities that can only be used if the PC has the Mounted Combat feat.
[EDIT] Ah, and regarding your specific question on the types of attacks they can use, there's no difference in what attacks they have available, but some specific actions may be restricted if they have certain requirements. Remember to read the attack actions carefully to see if they specifically preclude mounted combat. (I can't think of any off the top of my head, but there's 9409 powers listed in the compendium, so I haven't exactly memorized all of them.) [/EDIT]
|
|
|
Post by kjmagle on Jul 20, 2015 21:14:11 GMT
Yeah that was it. Like a ranger attack that you hit one then off hand another after a shift or a wirl wind.
I almost want to say that nonpowered can be used but a twin strike is just shooting 2 arrows so it doesn't seem fair.
I basically told my llayers they need mounted combat feat to be able to attack while on the horse because they need to be train. It is not easy to hit something while moving... Without falling off.
Btw thanks. I did read that and it got me more confused so i posted this. i was just wonder how everyone else did it.
|
|
Skedrix
Squire

Posts: 40
Favorite D&D Class: Runepriest
Favorite D&D Race: Warforged
|
Post by Skedrix on Jul 20, 2015 21:28:43 GMT
Well, since the rules don't preclude it, I let them use whatever powers they have available. The rules lawyer in me wants to say that certain actions like the Ranger's level 9 power Attacks on the Run won't allow the Ranger to move, since the power is a Standard Action being taken by the Ranger, and the rules state that each action is either taken by the PC or their mount, but I always fall back on this: I'm not running an organized play game, so what do I care what the rules say? It's probably not going to break the game and the player taking the action will feel awesome doing it, so why not let them?
Oh, and if each action is taken by the PC or the mount, and the Charge attack is a Standard Action, and the basic description for the Lance refers to doing a charge attack, and the mount is not the one wielding the lance, then jousting or doing the cavalry charge isn't a thing in D&D... which I would find rather silly.
|
|
|
Post by kjmagle on Jul 20, 2015 22:21:19 GMT
I see what you are saying. I think if they can you any power... I will tell them they have to "flavor text" it so it seems possible. I just dont want them to have something that says "you just up and bring down your axe to cause severe damage" maybe "the horse gets on hind legs then comes down my axe will follow to my target"
Speaking of charge... How would running over work? Unless say for example you use the horses attack of holves as the attack.
They just got their horses last night so i am trying to be as prepared as possible.
|
|
Skedrix
Squire

Posts: 40
Favorite D&D Class: Runepriest
Favorite D&D Race: Warforged
|
Post by Skedrix on Jul 21, 2015 2:59:43 GMT
I see what you are saying. I think if they can you any power... I will tell them they have to "flavor text" it so it seems possible. I just dont want them to have something that says "you just up and bring down your axe to cause severe damage" maybe "the horse gets on hind legs then comes down my axe will follow to my target" Speaking of charge... How would running over work? Unless say for example you use the horses attack of holves as the attack. They just got their horses last night so i am trying to be as prepared as possible. Well, visually, when watching mounted melee combat, that's pretty much what it looks like. Historically, skilled enough riders with well-trained horses could steer (for a few moments at the very least) using only their knees, leaving both hands free to use bows. Medieval mounted cavalry fought with either a sword and shield or lance and shield. So, having a mounted warrior using two swords isn't that farfetched. Try envisioning the following scenario, using Attacks on the Run, the level 9 Ranger Daily I spoke about earlier: "You spur your horse on, releasing the reins for a moment as you charge toward your foe. As you pass you use the momentum to drive your longsword through a gap in the orc's scale mail. Make an attack roll. 23? That's a hit. Damage is... 27? Nice. Your blade finds solid purchase in the orc's shoulder. The orc howls in pain, but your warhorse thunders past him. As you blaze past the guard you charge toward your real foe, the orc warlord. You draw your sword back again, looking to lop off the warlord's head. Attack roll? Another 23, hm? Well, it seems the leader's a bit more skilled than the rest. He sees the sword coming, and bats it aside with a spin of his double-axe. You'd best be ready, it seems he wants your head, next."
As far as rules for trampling go, the ability to trample doesn't exist by default. If a creature has an ability to trample, it will be specifically called out in its stat block. For example, the level 1 Horse and level 3 Warhorse can trample (the first as an encounter power, the second at-will), but if you were riding the level 1 Camel or level 6 Giant Lizard, Riding, well, sorry, but those can't trample. The rider can, however, use their own actions to make their mount attack. Let's take that riding lizard, for example. On the PC's turn, the PC would use their move action to command the lizard to move up to 9 squares (the lizard's speed), and then the PC could use their own standard action to order the lizard to make a bite or claw attack. Same for the horse. The PC can order the horse to move and attack. Alternatively, the PC can use their standard action to charge, using their mount's speed and otherwise the same rules for charging. I actually found a rather detailed guide on mounted combat on the Wizards of the Coast official D&D forums, located at: community.wizards.com/content/forum-topic/2687436. The thread itself is kind of older and may be out of date (I didn't look too thoroughly through it), but what information I saw seemed both relevant and useful.
|
|
|
Post by kjmagle on Jul 21, 2015 13:07:55 GMT
Thank you i found this information immensely helpful on understanding it better.
I think i was think of myself riding a horse then trying to swing a blade without falling off. Then again me swinging a blade in general would just be akward.
Thanks again!
|
|