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Post by whipstache on Aug 15, 2015 2:10:03 GMT
Then I am merely mistaken. Please forgive my linguistic blubbering. I understand what you are saying (and what I missed in translation) it is duly noted, thank you. I've been working hard on my antagonist for an upcoming campaign and have used a lot of these ideas when building him. So all of this is good to know. I hope I didn't come off as antagonistic (pun intended). I agree with your original point; I wasn't really trying to contact you. Just clarifying a bit. Besides, a good baddie is an important rallying point for a story and its heroes, whether its an asteroid, a disembodied evil eye, a wizard, or an alien military general. I think this is a really good and important discussion to have regarding storytelling.
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