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Post by DMC on Jun 24, 2015 16:12:27 GMT
Anyone else find it ironic that the worst case of audio echoing on the Pod, came in this episode? Especially when Mitch came back and when they were talking Echolocation? LOL! Great 'cast though once again! Yeah, a lot of that was my fault. I'm really sorry. I bought a new mic at the recommendation of Ty Mabrey from BangZoomPow and the IndieApocalypse Podcast and it was clearly more sensitive than I thought. I didn't realize it was picking up Chris' voice that was coming out of the earbud that didn't happen to be in my ear. I didn't hear it during the test run because, obviously, it was in my ear at the time. So send people at me for that one. Lol. Nah, it's all good. The content more than made up for any audio SNAFUs! Whenever I'm in SD, I owe you a drink! Least I can do for all the great creative ideas I've gotten from your past two Pods.
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Samuel Wise
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Post by Samuel Wise on Jun 24, 2015 16:22:23 GMT
Nah, it's all good. The content more than made up for any audio SNAFUs! Whenever I'm in SD, I owe you a drink! Least I can do for all the great creative ideas I've gotten from your past two Pods. and as the original voice of the Food Mage!
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Post by umbralwalker on Jun 24, 2015 16:30:25 GMT
Yeah, a lot of that was my fault. I'm really sorry. I bought a new mic at the recommendation of Ty Mabrey from BangZoomPow and the IndieApocalypse Podcast and it was clearly more sensitive than I thought. I didn't realize it was picking up Chris' voice that was coming out of the earbud that didn't happen to be in my ear. I didn't hear it during the test run because, obviously, it was in my ear at the time. So send people at me for that one. Lol. Nah, it's all good. The content more than made up for any audio SNAFUs! Whenever I'm in SD, I owe you a drink! Least I can do for all the great creative ideas I've gotten from your past two Pods. Would love that. Let me know. Same goes for anyone here. I will be in town for Comic Con (I live here, so not a challenge), and will be at GenCon as well. I'll be posting my GenCon schedule on Tribality soon.
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Post by umbralwalker on Jun 24, 2015 16:31:51 GMT
Nah, it's all good. The content more than made up for any audio SNAFUs! Whenever I'm in SD, I owe you a drink! Least I can do for all the great creative ideas I've gotten from your past two Pods. and as the original voice of the Food Mage! That was a ton of fun. I love doing voice-over work and almost never get the chance. Thanks, DM Mitch, for the invitation!
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Samuel Wise
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Post by Samuel Wise on Jun 24, 2015 16:52:21 GMT
and as the original voice of the Food Mage! That was a ton of fun. I love doing voice-over work and almost never get the chance. Thanks, DM Mitch, for the invitation! I didn't say it in the thread (I'm afraid I posted too much already), but I absolutely loved the way you did the voice. I almost felt like you were going to quote, "and I fart in your general direction!" I take my hat off to you, sir.
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Post by DMC on Jun 24, 2015 18:08:17 GMT
Hey Rich, got a technical question.
In the real-world, besides sunlight exposure and vision issues, what physiological downsides would there be for an deep-water aquatic creature coming to the surface? I have to imagine the immense pressure differences would cause some issue, no? I remember what you said about Sperm Whales deflating their lungs when they dive, but I can't recall hearing the reverse issue being touched on in the pod.
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Post by Tesla Ranger on Jun 24, 2015 23:05:59 GMT
I have heard about deep sea fish exploding if they're brought up too fast. That might've been an old fisherman's tale but the pressure difference is pretty extreme so it seems like something that could happen.
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Post by Deleted on Jun 25, 2015 0:05:29 GMT
<releases the Kraken on umbralwalker>
<cancel that, releases the sharcroctopus!>
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Samuel Wise
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Post by Samuel Wise on Jun 25, 2015 0:24:19 GMT
<releases the Kraken on umbralwalker> <cancel that, releases the sharcroctopus!> <pressure change too great! Sharcroctopus exploded...>
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Post by umbralwalker on Jun 25, 2015 16:30:37 GMT
Hey Rich, got a technical question. In the real-world, besides sunlight exposure and vision issues, what physiological downsides would there be for an deep-water aquatic creature coming to the surface? I have to imagine the immense pressure differences would cause some issue, no? I remember what you said about Sperm Whales deflating their lungs when they dive, but I can't recall hearing the reverse issue being touched on in the pod. Great question. The exploding fish is actually true. That has to do with something called a swim bladder that most fish have. It's a bladder in their bodies that acts like a BCD (buoyancy control device) for SCUBA divers. The fish can add and remove air from the bladder slowly by this strange diffusion process from their bloodstream. That's why fish don't sink like a rock, or have to fight to stay where they want all the time. The problem is that the diffusion process is slow so when you bring a deep sea fish up to the surface, it is exactly like filling a balloon (or a diver's lungs) up with air at depth and bringing it up. The reduced pressure causes the air in the balloon (or lungs) to expand and if it can't get out, the balloon explodes. en.wikipedia.org/?title=Swim_bladderIf a deep sea creature like a colossal squid is allowed time to adapt to the various pressure changes, it will likely survive fine. If it's caught in a deep sea net and forced to the surface quickly, I imagine it would have numerous issues. If for some reason, for example, a SCUBA diver is running out of air and has to get to the surface quickly, they are trained to take as deep a breath as possible from their all-but-empty tank or pony bottle (backup tank), throw their head back and shoot to the surface. The pressure change is likely to cause you to blackout, but as long as your trachea is open, the air in your lungs that's expanding 1) can get out, and 2) will prevent water from getting in. That is an "I'm going to die otherwise" maneuver, though. If you do that with your head pitched forward, pinching off the escape route, your lungs will explode. Not all creatures have swim bladders though, so if you're dealing with a fantasy D&D monster you just have to decide a little bit about their internal physiology. Creatures that don't have swim bladders might have other pressure-related issues, but as I mentioned in, I think, ep 37, I don't know how much research has been done on it.
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Post by DMC on Jun 25, 2015 17:32:40 GMT
Awesome! Is there a semi-realistic time frame in which a creatures body has to adapt to the pressure changes as they rise? Hours? Days? Weeks? I guess it sounds like it's just a matter of what type of "release valve" they have.
What I'm thinking is having various deep-sea creatures suddenly being found in shallower waters (relatively speaking), and seeing how long it takes the party to realize that something's amiss. That it's not just a few random ones, that they've stumbled upon various staging areas at different depth levels. Meaning an aquatic assault is likely.
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Post by Samuel Wise on Jun 25, 2015 17:37:38 GMT
As far as scuba diving goes (and this might not work for the giant squid, kraken, or sharcrocdopus) it takes a couple of minutes to adapt for every couple (5-10 I think...) meters (I believe pressure change is noticeable around 15 meters, but don't quote me).
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Post by Tesla Ranger on Jun 25, 2015 17:40:13 GMT
I know deep divers, even the ones in small research subs, can need to spend several days in a barometric chamber to get back to their surface pressure. I'd imagine is a semi complicated combination of environment, depth, and biology so that should give you some wiggle room to employ your own interpretation.
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Samuel Wise
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Post by Samuel Wise on Jun 25, 2015 18:01:52 GMT
It would be cool to put a character through a "recompression spell". A group of wizards have to use this spell to cure sea travelers of decompression sickness. An idea.
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Post by joatmoniac on Jun 25, 2015 18:42:59 GMT
Awesome! Is there a semi-realistic time frame in which a creatures body has to adapt to the pressure changes as they rise? Hours? Days? Weeks? I guess it sounds like it's just a matter of what type of "release valve" they have. What I'm thinking is having various deep-sea creatures suddenly being found in shallower waters (relatively speaking), and seeing how long it takes the party to realize that something's amiss. That it's not just a few random ones, that they've stumbled upon various staging areas at different depth levels. Meaning an aquatic assault is likely. I really like this idea. It comes across like a forced migration of creatures that most people have probably never even seen before. It seems like the players would also assume that the giant squids and other creatures are the problem that needs to be addressed. Instead, it is something greater that has caused them to surface in an unnatural way. I do what I want!
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