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Post by joatmoniac on Jun 17, 2015 16:50:19 GMT
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Post by friartook on Jun 17, 2015 16:57:21 GMT
I saw that stuff. I was referring to updating that UA material. The beta Eberron stuff was a lame effort IMO, and apparently I'm not the only one who felt that way. Mike Mearls made some comments on Twitter (I think that's where I read them) about needed to rethink their approach to Artificer. My issues with that material: I want Artificer as a unique class with a construct companion that upgrades or is replaced as the character levels. I also really want Warforged subraces. That's something I always felt was missing from Warforged. If they are war machines, why wouldn't there be different "classes" or "models" of Warforged to fulfill different rolls? If I run a campaign in the future featuring Warforged (a distinct possibility) I'll likely homebrew something if there's nothing official.
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Post by Tesla Ranger on Jun 17, 2015 17:05:00 GMT
My issues with that material: I want Artificer as a unique class with a construct companion that upgrades or is replaced as the character levels. I also really want Warforged subraces. That's something I always felt was missing from Warforged. If they are war machines, why wouldn't there be different "classes" or "models" of Warforged to fulfill different rolls? If I run a campaign in the future featuring Warforged (a distinct possibility) I'll likely homebrew something if there's nothing official. That was addressed in the original 3.5 source material. According to those books, the ~1,000 Warforged who survived the Last War and were still wandering around by 998 were mostly the "standard model" produced by House Cannith. However, there were earlier primitive models (like a Warforged Charger) and specialized models developed for specific tasks. Those were made on a case-by-case basis though because they weren't nearly as multi-purpose as the typical Warforged model. You couldn't take a Warforged Juggernaught and stick it in your built-for-humans cart to transfer it to the next field. They did allude, rather heavily, to ancient Warforged that had been built by the Giants (or possibly the pre-Aerenal elves) but none of those Warforged seem to still be active. The best evidence for them were the Warforged Components you might discover on expeditions in Xendrik. Those were really the only way, at least in the source material, that Warforged could modify their bodies or functions.
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Post by friartook on Jun 17, 2015 17:15:05 GMT
But that all changed in 4e didn't it? I have heard reference that 4e made efforts to make Warforged more "modular". Like they could attach and detach armors from their bodies, so they didn't have to take armor feats or find docents to alter their protective abilities.
I guess I just thought it would be fun to have different models. I was disappointed that they weren't included in the original 3.5 material, at least as an optional rule. I guess they already had a lot going on as a race though (relative to other core races).
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Post by Tesla Ranger on Jun 17, 2015 17:30:49 GMT
My first character (at least after a 10 year hiatus) was a 4e Warforged but I'm afraid I don't really remember that much about about it. Well, except for that time he took out a kraken by throwing an cannon at it because they ran out of ammo. I do agree that they could've/should've been more modular in 3.5 to good effect; or at least it would've been interesting. So far as different types, there were a few I recall from 3.5: Warforged Charger - Early model of Warforged Warforged Scout (For recon, a little more agile with less armor) Warforged Juggernaut (For breaking down walls and knocking on doors) Warforged War Machine (I'm less clear on the name but it was for taking down fortifications) Those first three could all be used as PCs, or at least the books provided the relevant stats for them. The Lord of Blades was pretty heavily modified but I'm betting Bulwark made those modifications -after- he set up shop in the Mournlands.
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Post by joatmoniac on Jun 17, 2015 18:32:58 GMT
I was in a campaign where we came across two Warforged that weren't fully programmed. We had them join our party and got to watch them learn about everything like children, and also murder things with us. We did one as a charger and one as a scout. We named them Bill and Ted as they didn't know their names. We also bought them constructed mounts so that they could keep up with us. Love the race and more modular builds seem as if they should be a given. I would like to think that there is a third party product somewhere with tons of Warforged options.
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Post by Tesla Ranger on Jun 17, 2015 18:38:36 GMT
I have to ask, did they every find a phone booth?
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Post by joatmoniac on Jun 19, 2015 16:58:07 GMT
No phone booth, but they did say that the adventure we were going on was "Excellent!" on several occasions.
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Post by whipstache on Aug 7, 2015 1:21:41 GMT
Have you guys watched Peaky Blinders on Netflix? It stars Cillian Murphy, and is about a street gang run by three brothers and their aunt in England in the 1930s. They start off as a group of mostly thugs, but through some interesting political intrigue and underhanded business dealings become a major organized crime operation. And there's one Government Official that's hellbent on taking them down. It's amazing. This is what I thought of, especially when the idea of focusing on one city came up. It's not so much all-rogue... in fact, I'm not sure any of them would be rogues (one brother is the diplomat who strikes precarious deals with the other gangs, one is a straight up boxer, one is the money man). But, you could certainly do a long-form campaign in one city with a gang-type theme. I think this is a great idea.
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