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Post by joatmoniac on Apr 26, 2022 6:14:06 GMT
For my next session I plan on having the players play a team of dwarven sailors to see how long they can distract some enemy forces while the player characters are trying to sneak in to an area and scout it out. That said, what rules have people used for being on a ship that is being attacked? It won't comprise of ship to ship battle but instead it will be attacked by sahuagin and whatever they can bring to bear. I haven't quite decided if I want it to be an entire session, but for sure no longer than a single session.
TL;DR - ship battle where there will be boarding and attacking the ship itself.
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Post by dmslythytoves on Apr 26, 2022 13:56:31 GMT
Okay, you're going to need stages:
Will the boarders attack above deck first? Or through portholes below deck, a bit more sneaky like?
I used a variation on the minion theory that you and Mitch discussed with James Intercaso recently. Groups of attackers would surge and retreat in different orders, forcing the players to adjust their actions on their turn. Attacks of Opportunity were key, as were any reaction spells and attacks. I had our paladin and our wizard readying every flipping attack in the book, just waiting for it to trigger.
At the end of every round, the environment had a turn, and I made a simple d4 table: 1. Big wave (roll DEX save), 2. Wind (STR save), 3. Ship Rigging came loose (INT or WIS save), 4. Rolling Sea (CON save against sea sickness).
So my players were fighting little water elementals and the environment. Various battle stages would trigger transitions: elementals attacking the upper rigging, then the main deck, then below deck, etc. This kept the combat moving throughout the ship, and let me tell you, nothing had a chance to get stale or boring for anyone! Every character had multiple opportunities to be awesome!
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Post by joatmoniac on Apr 27, 2022 6:04:33 GMT
The overall goal is that the group needs to enter a sahuagin stronghold and learn as much as possible about their current strength to relay back and make the best battle plans as possible. They came in on a ship they chartered, just so happens its crewed by dwarves and called the Soul of Winter. Their grand plan was to have the Soul of Winter attack the stronghold to draw out as many as possible for as long as possible while the party enters from the other side of the stronghold. The players will be playing as the crew of the Soul of Winter and they will know full well that the sahuagin are coming.
I think the minion rules are a fantastic idea to add in. From there larger things will show up until the ship is overrun and they leave meaning that the players will need to escape or they too will be overwhelmed and captured or killed.
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