I've been thinking about including a weapon wielded by a baddie in a campaign that when it struck a critical hit, would reduce the required roll for a crit.
General thoughts on this? The effect would be limited by a fading effect that would make the "charges" fade after not scoring a crit for an extended period (long enough to last a battle, but short enough someone would struggle to cheese it).
I plan on allowing them to loot the weapon, but the baddie was going to use their last breath to put their soul into the weapon, thus making it a powerful weapon, but a corrupting influence on the wielder.
Post by wheretheresawil on Jun 9, 2021 0:12:30 GMT
I tend to think that as long as something with a super good upside also has a reasonable downside, then why not? Maybe this weapon essentially has a cascading effect of the Champion Fighter's improved critical chance, assuming that it caps at a roll of 18, and the effect has a cooldown and maybe a cost associated with using it that also cascades?
Yeah. I'm fairly new, so I hadn't thought about stuff like that. Given that the thing is possessed, maybe a cascading wisdom save that strives to make them do evil things, or the weapon "feeds" off them or something.