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Post by Deleted on Jun 1, 2015 17:43:59 GMT
I think the most important point about leveling up came around 92 minutes. The short version is, PCs should level up before the players get bored with the current level. Something I wish the guys discussed is the Epic 6 ruleset for 3.5. The basic conversation is that a 6th level PC already possesses an epic level of power compared to a commoner, and beyond that, he's effectively a god. It caters to a specific mentality, but I think it's a great idea, and I eventually want to run a game like it. For those unfamiliar, E6 sets the level cap to 6th level. You still gain experience after that point, but you do not gain more HP, higher level spells, etc. Instead, you acquire new feats. Granted, 5th edition already 'cures' a lot of the narrative problems associated with level scaling in previous editions, primarily through bounded accuracy. Still, an E6 system converted to 5e remains something I'm interested in running. I've looked around, but have yet to find a good conversion.
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Samuel Wise
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Post by Samuel Wise on Jun 1, 2015 20:46:40 GMT
Something I wish the guys discussed is the Epic 6 ruleset for 3.5. The basic conversation is that a 6th level PC already possesses an epic level of power compared to a commoner, and beyond that, he's effectively a god. It caters to a specific mentality, but I think it's a great idea, and I eventually want to run a game like it. For those unfamiliar, E6 sets the level cap to 6th level. You still gain experience after that point, but you do not gain more HP, higher level spells, etc. Instead, you acquire new feats. I have never heard of this, but I have to try it out (if you find a conversion to 5e, let me know). Personally, as a DM who has never played a game as a player, high levels scare me. They just never sit well with my idea of a story. Even if I played a game, I am pretty sure I wouldn't want to be a god or something that strong. It feels ridiculous. Who wants to be an awesomely leveled character? I wouldn't get the same joy interacting with NPCs or roleplaying if I was at an extremely high level. Also, Best. Storytime. Ever.
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Post by Deleted on Jun 1, 2015 21:39:23 GMT
Yeah, I'm not really keen on high/epic level campaigns either. In fact, 5th edition is designed to protract level gains between 5 and 15. Everyone knows level 1-4 is rather fast, but fewer people realize you gain a level faster 16-20 than you do 5-15. That's assuming default values in combat encounter XP budgets / adventuring day standards.
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Post by kjmagle on Jun 2, 2015 20:51:50 GMT
For my like campaign, my plan is they will level up after next session to lvl 2 (3rd session).
It is kinda hard to schedule so it is like once a month we play. I figure i would make a skill based encounters and then a battle encounter at the end which can almost kill them... Until the calvary arrives.
I like the idea of DM level the PC for me since there is so much time in between session. Plus i have an encounter set up for them in about 3 sessions away with a bad foe so i want them to be at least a 3 by then.
I give out the xp as a group but i am pushing them to the goal.
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Post by DM Mitch on Jun 3, 2015 21:05:40 GMT
I'm curious to find out what level is all of your favorite to DM for, and also play in. If you have different answers, why is that?
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Post by Deleted on Jun 3, 2015 23:53:44 GMT
Level 7-8 is my favorite in 5e. All the statements which follow assume the players started at level 1-3, and generally apply to both being a player and a DM.
By this point the players have adjusted to the power bump at 5th level. Level 4 spells generally are not such game changers as Level 3 (at 5th) and Level 5 (at 9th), so there's a period of relative stability. Low CR monsters haven't been entirely trivialized, and certain lair monsters become reasonable combat challenges. Any new players will have achieved a degree of system mastery at this point, and everyone is accustomed to the play styles of both the DM and other players.
The story, if it exists, is in full swing. The drama is rising, but is still far from climax. It's like when you've started reading a new novel, and maybe it started out a little slow, but a couple chapters ago you realized you're going to love this book, and you've just reached the point where you have trouble putting it down.
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Samuel Wise
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Favorite D&D Class: Warlock
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Post by Samuel Wise on Jun 4, 2015 0:14:44 GMT
For me, I think Level 3 is a great place to start. I snicker to myself knowing that all my one shots so far have started at level 1... That doesn't make too much sense...
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Post by joatmoniac on Jun 8, 2015 22:00:33 GMT
I think that both DMing and playing in the 3-7 range is the best, as it is when the character options really start to open up and you can truly define who you want to play as. As Nevvur mentioned that is when you get 3rd Level spells which has some of the most iconic spells. Who isn't chomping at the bit for a Fireball or Lightning Bolt? The Players tend to feel notably more powerful at this point as their action economy is started to build out nicely as well.
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