Today we learned a player in our game will soon have a new job but it means that every last Saturday of the month he won't be around to game. This also means his daughter will not be there for the game also so were left down 2 players.
With them missing we have decided to create an off campaign for those days so the rest of the group can still play, the DM has asked us to do our worst within the rules of the the currently released materials.
For myself i'm thinking of making a halfling Paladin who is in actual fact a con-artist. He's as suprised as everyone else when his holy abilities actually work and is constantly switching holy symbols when they move towns (i'm thinking he ether outright stole the gear or won it in a game).
This of course means making a mix of Rogue and Paladin with a high Persuasion and Deception, this will mess with the game all sorts of ways since there normally story heavy.
What sorts of characters would you make just to have a lark if invited to do so?
I have Dyspraxia -please bear with my spelling and grammar ^^;
I think it depends on the level that the game would start at, but hitting random on D&D Beyond is always fun. In terms of breaking things I think I would look into some crazy barbarian builds to see what hilarity could ensue followed by adding a level of warlock for good measure because having a patron always turns things up a notch.
I've had some fun playing (and DMing) characters who have 1 level of something, say Cleric, and then multiclass in all sorts of ways -- sometimes once, sometimes every 3 levels -- but keep maintaing to the world and the party that they are "just a devout cleric of X" and that any other powers they pick up from other classes are reinterpreted and occasionally reskinned a litte through that 1-level class.
Author of Here Be Dragons: Exploring Fantasy Maps and Settings (Wesleyan UP, 2013)