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Post by insightfulhedgehog on May 28, 2015 10:00:59 GMT
I couldn't help but notice that it has been over a month since the last post was made to the Race Creation board. Well that just will not do considering how many untapped ideas there are out there for new and yet unused races.
So, I set about thinking of some cool ideas for races and amongst several other ideas I realized a plant race would be pretty neat. But what would this race bring to the table that other races had not done before. At first I thought it would just be a race which lived in forests. However, this really got me thinking, Where can plants be found? The answer for the most part is anywhere and everywhere. So why restrict the race to constraints like biome? Why not have the race have many subraces each of which is adapted to its surroundings. So, these are the ideas I've got so far but obviously there is still a lot of work to be done. However, I just wanted to get the idea out there so that I might get some advice while I work my way through the creative process.
Desert- Cactus Lake- Algae Ocean- Seaweed Forests- Vines/Ivy/Ferns Plains- Flowers Mountains- Different Flowers? Tropics- Bizarre plants Tundra- Lichens/Shrubs
The other thing is that the subraces would have traits which make them different as far as society goes. For example tundra plants can not get roots deep down due to permafrost. Therefore, tundra plants would be much less "rooted" and tend to be more nomadic. Etc.
I still have yet to think of an overarching race name but I've had some ideas as far sub race names go.
I'll try to get some more info up soon as far as racial traits go but for now I'll just leave you with what I've said so far. Hope you guys like the idea.
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Post by Deleted on May 28, 2015 16:40:42 GMT
I aimed for a non-stock fantasy origin for the various races when I set out creating my home brew world. For instance, elves and dwarves are of celestial origin. They were more like the descendants of angels, than the descendants of fey for elves, or made from rocks like dwarves. They were sent by the goddess of civilization to aid humans during an apocalyptic event, and many remained after, though their divinity faded until they became the common elves and dwarves seen today.
On another continent around the same time, the humans there practiced a much more naturalistic/primitive life style. The nature gods had a great deal more power and influence here, and were similarly interested in protecting their worshipers. They combined the best attributes of humans with those of plants and animals to create another sapient race, called the Sumain. Those with animal origins use the halfling stat block, and plants use gnome stat blocks. When the svirfneblin were released with Season 2 D&D, I decided they were made from mushrooms.
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Post by dm_mainprize on Jun 2, 2015 2:37:59 GMT
I gotta be honest ever since seeing guardians of the galaxy i have wanted to homebrew a I AM GROOT race. This post is a perfect outlet to explore those ideas. I would also be very very interested to hear what umbralwalker would come up with fro lake-algea and ocean-seaweed races would be like. I'm sure he could come up with plant races from the water we dont even know exist. That said I will take a stab at home brewing one of these races. I will try to make a cactus race. keep an eye out I will try to post it here in the next week or so.
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Samuel Wise
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Post by Samuel Wise on Jun 2, 2015 2:42:41 GMT
That said I will take a stab at home brewing one of these races. I will try to make a cactus race. keep an eye out I will try to post it here in the next week or so. If you make a cactus race, post it! I know the perfect place to put this race in my campaign...
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Post by Deleted on Jun 2, 2015 3:04:58 GMT
Just remembered, the Sylvari from Guild Wars 2 were kind of neat. I only played the game for a few months before getting distracted with something else, so I don't recall much about them, but here's a vid of them. Sylvari
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Post by umbralwalker on Jun 2, 2015 4:22:00 GMT
I would also be very very interested to hear what umbralwalker would come up with fro lake-algea and ocean-seaweed races would be like. I'm sure he could come up with plant races from the water we dont even know exist. Thanks, Mainprize. That is an interesting idea. I'm playing around with some ideas for a campaign setting of my own, and a plant-based aquatic race sounds intriguing.
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Post by joatmoniac on Jun 2, 2015 8:10:05 GMT
I think that making the Floral Colossus race of Groot would be awesome. Then again so would the idea of have Rich make anything and sharing it was either here on on Tribality. So many cool ideas could come from this forum, and hopefully will!
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Post by umbralwalker on Jun 2, 2015 15:56:03 GMT
I think that making the Floral Colossus race of Groot would be awesome. Then again so would the idea of have Rich make anything and sharing it was either here on on Tribality. So many cool ideas could come from this forum, and hopefully will! Well, let's talk this out, at least from an aquatic standpoint. The main difference between surface plants and aquatic plants is that surface plants have a root system and aquatic plants have a holdfast, which draws nothing from the substrate on which it's attached. That can be helpful in that we wouldn't have to explain where they're getting their food source from if they don't root. Aquatic plants do gain energy by photosynthesis. In the Enemies & Encounters articles I've been writing, I suggest variants of shambling mounds made of seaweed, which might be a start. Also, there are a lot of plant-like animals, like anemones and coral, that could act as a guideline for a plant-animal bridge to race creation. So, basics: How big are they? Where did they develop? What do they eat? What kind of culture do they have? "Favored classes" or unique archetypes? Possible racial abilities that make them unique. Size: Arguments could be made for small, medium, or large. Or all three; perhaps either creating 3 different races, racial variants, or simply have the player choose at character creation. Terrain: Likely coastal areas within the sunlight zone (no deeper than 200m) Food: Sunlight, which could be an interesting racial power that they don't need to eat, but could starve if they went below 200m. Culture: Open to suggestions. Classes: I would think a plant-focused druid would be first off the cliche shelf, as well as some bloodline of sorcerer that's plant focused. Deeper off the cliche shelf would be that they have a fascination with animals and focus on having companions, wildshaping, etc, kind of like a humanoid druid that adores plants; a reverse Poison Ivy. I would normally think of them as serene creatures, so flipping that on its head they could instead have some race/culture of barbarians. I suppose it could be argued that Groot had levels in barbarian he tapped into (pun intended) when his friends are threatened. Racial Abilities: The aforementioned no need to eat. An elf-like trance effect. Dependance on sunlight, including the daylight spell. Perhaps a resistance to radiant damage that actually gives them enough food for a day/meal. If composed of relatively loose, animated seaweed then either reach or some kind of stretching ability. Advantage/bonus to stealth checks in natural terrain. Stability bonus against pushes, trips, etc. Thoughts?
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Post by joatmoniac on Jun 2, 2015 18:43:28 GMT
I think that plant-like animals are a great bridge. The other idea that dawned on me is digging through Monster Manuals and seeing what ideas have come before now. The shambling mound has already been mentioned, but I couldn't help but think of the Myconid race as another great example, and here is a link to a homebrew race for 3.5: www.dandwiki.com/wiki/Myconids_(3.5e_Race) The idea of size being racial variants sounds like a great idea. Having a base line and then variants for both small and large would be a great representation of the plant like nature of a race. I think that an environmental dependency is a necessity for the plant like races. Sunlight being the most prominent, and potentially having negatives when too far out of their element. I love having spells like Daylight become necessary or even a way to heal the race. I would think that the culture would be very communal given how plants spread and reproduce. The other thing that comes to mind, because of how I have seen coral interact in my own fish tank, could be a very racial biased society and very defensive of where they call home. Great ideas Rich, but I would expect nothing less, haha.
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Post by umbralwalker on Jun 3, 2015 14:43:24 GMT
I love having spells like Daylight become necessary or even a way to heal the race. I would think that the culture would be very communal given how plants spread and reproduce. The other thing that comes to mind, because of how I have seen coral interact in my own fish tank, could be a very racial biased society and very defensive of where they call home. Great ideas. Love it.
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Post by umbralwalker on Jun 3, 2015 14:43:50 GMT
Great ideas Rich, but I would expect nothing less, haha. No pressure. :-) Thank you.
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Post by dmmadmaxi on Jul 2, 2015 13:36:15 GMT
I have not come up with a custom 'plant race' per say, but my father and I have come up with a circle of 'evil' aligned druids which have created a home-brew plant that they spread through out the world. These plants create small areas of blight, which kill off other plant life and replace it with this large (sometimes six feet tall and several feet wide) flower bloom which is supported on a large central stalk. At the base of this plant are large thick green leaves that lay on the floor.
The large flower bloom puts has an extremely luring aroma which smells like honey/nectar and attracts animals to it. Things like small and large game animals. Once they are attracted to the flower the leaves at the base of the plant snap up around the central stalk and animal creating a large container. This container is then filled with digestive juices which are secreted by the plant. Any biologic material (plant/animal based) is digested and absorbed by the plant. Things like metal are corroded slightly and discarded around the plant.
You can basically think of a man sized Venus Flytrap, add in some fantasy flavor and flare and this is what we came up with. This circle of evil druids are called the 'Regis Vegarus Unium'.
Just thought it was a cool plant-based idea I could share with others!
Love what is here already though!
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Samuel Wise
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Post by Samuel Wise on Jul 3, 2015 17:30:46 GMT
You can basically think of a man sized Venus Flytrap, add in some fantasy flavor and flare and this is what we came up with. This circle of evil druids are called the 'Regis Vegarus Unium'. I. Hate. Flytraps. How is a plant that eats meat not horrifying? Let me guess 'Regis Vegarus Unium' stands for 'One King of the Vegetables' or 'The King and The Vegetables are One'? Sorry, my Latin fails me. 
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Post by dmmadmaxi on Jul 3, 2015 18:35:17 GMT
lol we weren't really going for Latin but ultimately that is what we came up with, and whatever level your Latin is. I can guarantee you ours is FAR WORSE!
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Samuel Wise
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Post by Samuel Wise on Jul 3, 2015 18:42:30 GMT
lol we weren't really going for Latin but ultimately that is what we came up with, and whatever level your Latin is. I can guarantee you ours is FAR WORSE! Now that is hilarious. You used literally two Latin Words... Regis-King, Unium-One, and Vegarus... Which threw me for a loop... Actually, I don't even think that is Latin 
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