Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on May 28, 2015 0:21:12 GMT
Loved this episode! If I had to describe it in one word: Magical. Personally I have thrown many magical items at my players and I really like that I have a couple more items to use. The goblet of life/death was one of my favorites. Tons of great plot hooks as well (always fun to have one of those ready). And congratulations to #magicmark at the end!
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Post by joatmoniac on May 28, 2015 0:33:45 GMT
WooT! #magicmark is trying to bribe his way to knowledge, haha. I also really liked the life/death cup. I was thinking about it in the sense that when you drink it to gain life that someone instead receives death. The more you use it the closer those death get to you. The choice becomes an increasingly more difficult moral choice, or one that suddenly hits home. I'm not sure how many Magic episode it will take for me to go out and buy cards, but it will be at least one more, haha.
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Samuel Wise
Demigod
Ready to Help...
Posts: 989
Favorite D&D Class: Warlock
Favorite D&D Race: Mousefolk
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Post by Samuel Wise on May 28, 2015 1:56:59 GMT
I'm not sure how many Magic episode it will take for me to go out and buy cards, but it will be at least one more, haha. In the exact same boat here! Every time they bring up magic I think about how awesome those cards look and how I want a pack. Then, I just don't buy them...
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Post by DM Mitch on May 28, 2015 2:51:35 GMT
WooT! #magicmark is trying to bribe his way to knowledge, haha. I also really liked the life/death cup. I was thinking about it in the sense that when you drink it to gain life that someone instead receives death. Oph! This is awesome! A life...for a life. Great idea!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 28, 2015 5:00:00 GMT
I think it was MagicMark's first episode, where all the guys bought a pack and had to make a campaign based on some of the cards therein. I'm still tempted to do that one of these days, though it's probably the closest I'll ever come to playing Magic again. I was into it back around 4th edition/Ice Age. Probably sank $500 into it, and sold my collection for $100. I just price checked those sets and was surprised to see their value hasn't substantially increased, so at least I'm not kicking myself in the butt for selling.
Artifacts don't feature heavily in my home brew setting, though the PCs are actively seeking the components of one.
A brief history: The gods of Sheth draw their power from mortal consciousness. Simple observation of lakes, rivers and oceans gives the goddess of water a trickle (heehee) of power, for instance. About a hundred years ago, a cabal of wizards experimented on humans in an attempt to grant themselves a similar ability that would bind a mortal's soul to their own, channeling that power into themselves. They completed the experiment, but the subjects turned that power onto their creators and killed them, along with all traces of the procedure. The subjects escaped, and began binding mortal souls to themselves in secrecy. Their powers grew at a fantastic rate, eventually earning them the moniker "godlings."
The godlings usurped the thrones of Shensedai and Oscader, two of five kingdoms in the empire of Demein Zaer, and declared war against the rest of the empire. They used their considerable power to turn their peasant armies into monstrous humanoids (orcs, goblins, trolls, etc. did not exist prior to this time). Between their immense magical power and their formidable horde, the other kingdoms stood little chance.
The wizards of those other kingdoms devised the "mage bomb." They gathered the vast majority of enchanted items and transfered their magical energy into 20 power cores, attached it to a detonator, and exploded it on the capital city of the godlings. The effect was akin to a large nuclear device, and annihilated every living thing in a 10 mile radius, including the majority of the godlings. The monstrous horde scattered, and the remaining godlings went into hiding.
Little did the creators of the mage bomb know, the device was not destroyed, it merely released its energy, and had been absorbing abyssal energy from the tear in space-time it created. An expedition explored the ruins where the bomb was dropped, and they eventually did discover this fact. The expedition members dismantled the bomb, and hid each of the cores in a separate, secret location across the continent.
One of the expedition members was a common ally to all the PCs, and was murdered recently. They learned that he was certain someone knew about the cores, and was trying to collect them. Now the PCs are racing to gather them before this mysterious murderer, and searching for a way to permanently destroy them before they are put to evil use.
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Deleted
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Post by Deleted on May 28, 2015 5:03:07 GMT
Just wanted to note, the events leading up to the godling war were a 4th edition campaign. I essentially wrote the mage bomb as an explanation for the comparative rarity of magic items in 5th edition, and advanced the timeline 100 years for the current campaign.
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Post by friartook on May 28, 2015 20:32:50 GMT
Finally got around to listening to this episode. I feel guilty now for not listening sooner and posting a DM-Nastics! I told Mainprize I'd try to keep the tradition rolling, and now that it finally get s shout-out, I drop the ball . This was for sure my favorite Magic themed episode. It finally convinced me I should bring more magic items into my campaign. The guys are level 5 now, and still only one of them has a magic weapon...and he's never used it as a weapon! (Its a magic orb, sacred to his faith, and he tends to just hold it up in the air and make holy proclamations. Which I love, but I find it hilarious that he didn't get the hint when I told him it was on a chain that could easily be attached to a handle for swinging...) I absolutely love the Silverskin Armor and will totally be creating a description for it. I just have to decide how powerful to make it.
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