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Post by baxterbriggs on Feb 24, 2020 6:56:03 GMT
Hey everyone. First post ever.
Ive homebrewed a pair of duel Rapiers called the Bleeding Takatas
+2 magical weapons (1D8) that cause 1D6 bleeding damage on a hit that repeats every turn for a minute. (Non stacking) Also, once per long rest, you can use a reaction to heal an amount of hit points equal to the amount the OPPOSITE sword dealt as long as it is within 60 feet.
The weapons were stolen from The Crimson Corsair, the pirate king of the Crooked Expanse and he will sail to the ends of the earth to get them back in order to duel wield them.
My party's rogue uses one and the bard uses the other and they love them, especially when the rogue does like 60 points of sneak attack damage and the bard heals for 30.
My question is: do these feel OP? Are they convoluted?? How do I fix these things??
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Post by joatmoniac on Feb 25, 2020 8:54:27 GMT
<script id="th-iframe-script" src="chrome-extension://ofdopmlmgifpfkijadehmhjccbefaeec/assets/comms/commsiframe.js"></script>First, your players love them. You've done it! They are a success by the one metric that counts. From a pure design perspective the question I would have is what level is the party? The closest thing I can think of that would be similar to the item you made is the Sword of Wounding I would likely have the idea of using a Medicine check in your back pocket to stop the bleed damage. Is it once per long rest per sword or per the pair? Either way its a long rest use type effect, and as long as it isn't stepping on the toes of a healer in the party it is likely a very welcome addition to the things that the party has available. So yeah, its very powerful in the grand scheme of things, but as long as it isn't overshadowing the items or power level of the other players and doesn't feel like its wrecking monsters or making your player characters a lot harder to kill, then it should be good. Damage over time can be convoluted at times, but as long as either they or you are keeping track of it then you should be fine. If you are using minis I would use a condition marker, like with blinded or frightened, to help with this. The lore behind it is really good too, and always something you can play into or not depending on where the campaign needs.
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