daxredhammer
Adventurer
 
Posts: 73
Favorite D&D Class: Tinkerer
Favorite D&D Race: Minotaur
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Post by daxredhammer on Jan 22, 2020 13:08:01 GMT
So I was thinking of having a branch of a local, yet large, adventurers guild that is comprised of all classes and specialties that go behind adventuring parties "cleaning up". By this I mean that they go through every nook and cranny of a dungeon or castle, etc. to see if the party missed any special items or the such. The "new party" is part of this group and ends up discovering something epic....
That's about where I end in my head. Not really sure how to flesh it all out or what to do from there. Any help would be awesome. This is my first try at coming up with an adventure in about 2 decades in hopes that my kids will want to play this summer, thus giving me some time to figure it out. Thanks in advance ....
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Post by randosaurus on Feb 7, 2020 5:33:28 GMT
What if the guild are actually villains? An adventuring party leaves a swath of destruction in their wake; empty dungeons, sprung traps, so so so many bodies. But those vacant lairs aren't just going to remain abandoned-- something will move back in.
Especially for new players, I think it would be a hoot for them to have to restock a low-level dungeon. Phandelver or someplace everyone has been. They could have a laundry list of traps to reset and treasure to restock. It could be interesting going out and hiring more monsters to go and take their places in rooms. It may well be hazardous if anything is leftover, be it trap or overpowered enemy left by the main party - some groups don't go in every room!
I would start with a published dungeon, module or adventure. Empty out one of the scenes or set it to your liking.
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daxredhammer
Adventurer
 
Posts: 73
Favorite D&D Class: Tinkerer
Favorite D&D Race: Minotaur
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Post by daxredhammer on Feb 7, 2020 10:58:12 GMT
What if the guild are actually villains? An adventuring party leaves a swath of destruction in their wake; empty dungeons, sprung traps, so so so many bodies. But those vacant lairs aren't just going to remain abandoned-- something will move back in.
Especially for new players, I think it would be a hoot for them to have to restock a low-level dungeon. Phandelver or someplace everyone has been. They could have a laundry list of traps to reset and treasure to restock. It could be interesting going out and hiring more monsters to go and take their places in rooms. It may well be hazardous if anything is leftover, be it trap or overpowered enemy left by the main party - some groups don't go in every room!
I would start with a published dungeon, module or adventure. Empty out one of the scenes or set it to your liking.
Although not the route that I had in mind, it definitely has an interesting perspective. Thank you
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Post by joatmoniac on Feb 23, 2020 6:55:03 GMT
This makes me think of the Marvel Cinematic Universe, and the approach that people have to the battle of New York. The idea that they are low level PCs and cleaning up through cleared dungeons of very high level NPCs is great. I think they should definitely have some mundane situations/dungeons prior to finding something epic. I wouldn't have it be a room by room follow through either. Pick a few really stand out points, or dungeons as a whole, for them to interact with.
Flowing off of Randosaurus' idea though, I think a competitor with less noble ambitions would be fun too. Them getting their first, staking claim, and not letting the PCs in. Could make later rushes to a cleared dungeon more intense because they know they have to beat the competitor to the spot, etc.
Love the idea and hope to hear more about how it's working out for you.
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