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Post by harleyqkt on Oct 3, 2019 11:18:18 GMT
Hi y'all!
I need some input on how much to throw into a one shot. I think I've decided on a coluseum style fight: level of players and race/class are TBD. Back story will be something like.... this battle is in memory of (insert some event) and is a sacred event every year in the city. The players are bathed and fed well the night before and painted in their own respective colors before entering the ring. (this will also be my first 3d build)
The battlefield is a circle with rock formations and 3 stafflike structures with 3 energy orbs floating above them perched on top 3 of the rock formations (various ways of getting to the top of them, ladder, bridge, rope will be figured out). In the center of the arena is an altar with a bowl that looks to be the same size as the orbs.
The idea is that the players have to get 3 orbs into the bowl. The orbs when held give 1 point of exhaustion per turn, and slow movement by 1/2. When they are held, any monsters are drawn to attack whoever is holding an orb, they have to make a CON saving throw when attacked or drop it. When the orb is dropped it dissipates and they have to get a new one.
I ALSO want to have one main boss, with minions that are running to the altar.... if they make it to the altar they sacrifice themselves to heal the boss.
In order to keep players moving, I want to have environmental dangers also... maybe on a timer? flame jets in certain quadrants of the arena, and at a different time another environmental danger in a different quadrant (think hunger games).
Is all of this too much? I dont have a problem scaling the characters to a higher level to absorb it all. And they will know what is expected of them with the orbs going into it, but "every year the challenge gets more dangerous" so they dont know what dangers await. Thoughts?
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Post by 00dlez on Oct 3, 2019 14:41:14 GMT
It seems like a chaotic and dynamic arena - is it too much, probably not. BUT it would probably be overwhelming to every round have some new threat to account for, piling on one another. I would suggest that you describe a different group trying (and failing) first so that the PCs have some expectation of what to expect and can plan accordingly. Don't make it exactly the same, but similar enough so that they are shocked and upset that it seems like you are throwing another arbitrary threat at them.
Have the flames still shoot, and still on a timer, but have the timing and pattern change. The monsters attacking the party dont have to be the same, but they could respond in the same way to the orbs.
Demonstrate in an in-character way how moving the orbs affect movement and exhaustion.
I think the key "surprise" should be the boss fight - something they didn't see and not be prepared for.
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Post by randosaurus on Oct 4, 2019 0:42:45 GMT
First thoughts
Won't they just move the orbs with mage hand? How do the orbs affect flying speeds? Climb? How far can the orbs be thrown? How difficult to catch?
Immediately am thinking of players taking a basketball approach to just stand on top of pillars and try to swish orb into the bowl. Can the orb be held in one hand? Such that spell or weapon can be held in other? How fast does exhaustion dissipate after orb is no longer held? How long do players have to complete this?
I think you want to diagram out a clear failure state for this challenge. Players won't want to keep trying the same challenge over and over hoping to finally get the right die rolls. What does a success mean? Does getting one orb into the bowl change the conditions? Make them easier/harder for a progressive challenge? What is at risk for the players if they fail? What is on offer for the players should they succeed?
Are there opposed NPCs also competing? Is there a 3-way struggle where two factions may go cutthroat against a third? What happens when a PC is unconscious? Dead?
I think considering questions and possibilities will help refine and define your ideas. I always try to keep my challenges to 3 rolls of the dice; if a player is doing the same activity more than 3 times, they get frustrated or bored. Think about ways to pace and build tension or have pauses between phases of the challenge.
Don't overlook the possibility of an Espontaneo-- a spectator who rushes into the ring of a bullfight to take a few passes with the bull.
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