sp4rklefish
Commoner
Posts: 4
Favorite D&D Race: Anything with horns
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Post by sp4rklefish on Aug 12, 2019 15:58:18 GMT
My players are at a Festival in a city near a fae portal. I plan on them going to a fortune teller that is a splinter of an archfae. I thought it would add to the faeness of it if the method of divination was irl strange. Do yall think a tarot reading could be done with Cards Against Humanity?
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Post by randosaurus on Aug 13, 2019 3:11:32 GMT
You could do it, except the CAH game is very contemporary. I'm not sure the topics translate to medieval fantasy.
You can make your own cards with the template on the website, but at that point you can do anything.
This seems like a pretty comprehensive list you could build your deck from:
Here is a link that gave me an idea:
Instead of the above, you play the black card for a particular scene or setting. That's the prompt.
The players than all play the white cards, and you all decide per CAH rules which is the winner.
That's the prophecy part. You do that at the end of a session because you need time to plan.
You then take the bids, and create scenes based on the winning bids. The prophecies will all come true, because your players determined what would occur.
You can do this in the same session if you're quite good at improvising on the fly, but I don't know how to both improvise and translate from modern CAH into D&D scenage. Maybe you have another technique, but this could get your started.
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Post by DM Onesie Knight on Aug 13, 2019 21:05:06 GMT
CAH does sound like a very Fey-like way to do some divining. randosaurus does make a good point though; a lot of the cards are very contemporary and full of pop culture. Still, you could definitely go through the box and filter out the ones that aren't too out of place in your world. Maybe change some of them to fit the setting; "Adolph Hitler" could be rehashed into "Asmodeus" or some horrible villain from your setting's history. Change the race-baiting cards to D&D races (The Hardworking Mexican becomes The Hardworking Hill Dwarf). As for the divination itself, this is what I pictured: Have the players play a round (or a few) of Cards Against Humanoids. The fortune teller holds on to the winning card(s). Take a quick minute to think of a cool-sounding prophecy based on the winning cards. What the characters see is this fortune teller running a silly card game and being a jovial showman, laughing and joking along with them and their plays. Then suddenly, the diviner freezes up, their eyes roll back, and they begin speaking in classic trancelike monotone to deliver the prophecy. Just as suddenly, they go back to being a cheerful carny and thank them for the game, saying that they have other clients to tend to. A practical note: for the sake of making your prophecy easier, you could give the players a predetermined set of possible cards for each round. So maybe there's three rounds; round 1 is People (The Hardworking Hill Dwarf, Bees?, Mr. Clean right behind you), round 2 is actions (Pretending to be straight, jerking off into a pool of children's tears), and round 3 is... I dunno, something else. That way when you have to string together a prophecy you can get a really basic narrative. Let's say you got Hardworking Dwarf, pool of children's tears, and Pretending to be straight. What I see is a prophecy involving dwarves, dwarven lands, and/or dwarven kingdoms, something horrible which brings great harm to children and other innocents, and evil masquerading as good (like a corrupt ruler pretending to be "straight"). Boom. That's a plot right there. A dwarf king, beloved as a just ruler, is in fact corrupt to the core and will bring about some sort of war, famine, genocide, or other calamity.
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sp4rklefish
Commoner
Posts: 4
Favorite D&D Race: Anything with horns
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Post by sp4rklefish on Aug 19, 2019 18:27:11 GMT
Thanks for the input!
I have some time before this happens in game and will put it to good use.
I have a pre determined pull of black and white CAH cards that, with relative ease, can be used for in game events and places.
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